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[gameplay] add visible garrison points to gates
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Authored by Nescio on Fri, May 22, 8:36 PM.

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Summary

Now placing units on walls no longer interferes with the opening and closing of gates (D1418/rP23710, rP23714, D2775/rP23731), it becomes possible to add visible garrison slots to gates as well.
Currently people can garrison up to five ranged infantry on long wall segments. This patch gives most gates five slots directly above the doors. However, there is no parapet visible above the doors of the kush gate, which therefore gets three slots on either side:


Likewise, the rome_siege_wall_gate, which consists of two square towers with doors in between, gets eight slots due to symmetry.

Test Plan

Check for mistakes and omissions.

Event Timeline

Nescio created this revision.Fri, May 22, 8:36 PM
Owners added a subscriber: Restricted Owners Package.Fri, May 22, 8:36 PM

Build failure - The Moirai have given mortals hearts that can endure.

Link to build: https://jenkins.wildfiregames.com/job/docker-differential/2205/display/redirect

Any opinions on the number of visible garrison slots on gates? In principle they could accomodate more units.

Nescio edited the summary of this revision. (Show Details)Wed, Jun 3, 12:44 PM
Nescio added a reviewer: Restricted Owners Package.
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I personally somewhat dislike that we rely so much on garrisoning for defence, so I would keep it limited, but I like how the effect looks, so it's good to have the possibility. The first concern is more related to balancing ofc.