Differential D3000 Diff 13426 binaries/data/mods/public/simulation/templates/template_structure_special.xml
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binaries/data/mods/public/simulation/templates/template_structure_special.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure"> | <Entity parent="template_structure"> | ||||
<BuildRestrictions> | |||||
<Category>Special</Category> | |||||
</BuildRestrictions> | |||||
<Footprint> | |||||
<Square width="24.0" depth="24.0"/> | |||||
<Height>8.0</Height> | |||||
</Footprint> | |||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>5</Max> | <Max>5</Max> | ||||
<EjectHealth>0.1</EjectHealth> | <EjectHealth>0.1</EjectHealth> | ||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | ||||
<List datatype="tokens">Support Infantry Cavalry</List> | <List datatype="tokens">Support Infantry Cavalry</List> | ||||
<BuffHeal>1</BuffHeal> | <BuffHeal>1</BuffHeal> | ||||
<LoadingRange>2</LoadingRange> | <LoadingRange>2</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | |||||
<Max>2000</Max> | |||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_6x6</SpawnEntityOnDeath> | |||||
</Health> | |||||
<Identity> | <Identity> | ||||
<GenericName>Special Structure</GenericName> | <GenericName>Special Structure</GenericName> | ||||
<VisibleClasses datatype="tokens">City</VisibleClasses> | |||||
<RequiredTechnology>phase_city</RequiredTechnology> | |||||
</Identity> | </Identity> | ||||
<Obstruction> | |||||
<Static width="24.0" depth="24.0"/> | |||||
</Obstruction> | |||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>20</Hack> | <Hack>20</Hack> | ||||
<Pierce>30</Pierce> | <Pierce>30</Pierce> | ||||
<Crush>3</Crush> | <Crush>3</Crush> | ||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
<Foundation> | |||||
<Damage> | |||||
<Hack>3</Hack> | |||||
<Pierce>10</Pierce> | |||||
<Crush>3</Crush> | |||||
</Damage> | |||||
</Foundation> | |||||
</Resistance> | </Resistance> | ||||
<Sound> | |||||
<SoundGroups> | |||||
<select>interface/select/building/sel_broch.xml</select> | |||||
<constructed>interface/complete/building/complete_broch.xml</constructed> | |||||
</SoundGroups> | |||||
</Sound> | |||||
<TerritoryInfluence> | <TerritoryInfluence> | ||||
<Root>false</Root> | <Root>false</Root> | ||||
<Radius>38</Radius> | <Radius>38</Radius> | ||||
<Weight>40000</Weight> | <Weight>40000</Weight> | ||||
</TerritoryInfluence> | </TerritoryInfluence> | ||||
<VisualActor> | |||||
<FoundationActor>structures/fndn_5x5.xml</FoundationActor> | |||||
</VisualActor> | |||||
</Entity> | </Entity> |
Wildfire Games · Phabricator