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ps/trunk/source/simulation2/tests/test_Serializer.h
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*/ | */ | ||||
#include "lib/self_test.h" | #include "lib/self_test.h" | ||||
#include "simulation2/serialization/DebugSerializer.h" | #include "simulation2/serialization/DebugSerializer.h" | ||||
#include "simulation2/serialization/HashSerializer.h" | #include "simulation2/serialization/HashSerializer.h" | ||||
#include "simulation2/serialization/StdSerializer.h" | #include "simulation2/serialization/StdSerializer.h" | ||||
#include "simulation2/serialization/StdDeserializer.h" | #include "simulation2/serialization/StdDeserializer.h" | ||||
#include "scriptinterface/ScriptContext.h" | |||||
#include "scriptinterface/ScriptInterface.h" | #include "scriptinterface/ScriptInterface.h" | ||||
#include "graphics/MapReader.h" | #include "graphics/MapReader.h" | ||||
#include "graphics/Terrain.h" | #include "graphics/Terrain.h" | ||||
#include "graphics/TerrainTextureManager.h" | #include "graphics/TerrainTextureManager.h" | ||||
#include "lib/timer.h" | #include "lib/timer.h" | ||||
#include "ps/CLogger.h" | #include "ps/CLogger.h" | ||||
#include "ps/Filesystem.h" | #include "ps/Filesystem.h" | ||||
▲ Show 20 Lines • Show All 804 Lines • ▼ Show 20 Lines | void test_hash_DISABLED() | ||||
CSimulation2 sim2(NULL, g_ScriptContext, &terrain); | CSimulation2 sim2(NULL, g_ScriptContext, &terrain); | ||||
sim2.LoadDefaultScripts(); | sim2.LoadDefaultScripts(); | ||||
sim2.ResetState(); | sim2.ResetState(); | ||||
std::unique_ptr<CMapReader> mapReader(new CMapReader()); | std::unique_ptr<CMapReader> mapReader(new CMapReader()); | ||||
LDR_BeginRegistering(); | LDR_BeginRegistering(); | ||||
mapReader->LoadMap(L"maps/skirmishes/Greek Acropolis (2).pmp", | mapReader->LoadMap(L"maps/skirmishes/Greek Acropolis (2).pmp", | ||||
sim2.GetScriptInterface().GetJSRuntime(), JS::UndefinedHandleValue, | *sim2.GetScriptInterface().GetContext(), JS::UndefinedHandleValue, | ||||
&terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL, | &terrain, NULL, NULL, NULL, NULL, NULL, NULL, NULL, | ||||
&sim2, &sim2.GetSimContext(), -1, false); | &sim2, &sim2.GetSimContext(), -1, false); | ||||
LDR_EndRegistering(); | LDR_EndRegistering(); | ||||
TS_ASSERT_OK(LDR_NonprogressiveLoad()); | TS_ASSERT_OK(LDR_NonprogressiveLoad()); | ||||
sim2.Update(0); | sim2.Update(0); | ||||
{ | { | ||||
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Wildfire Games · Phabricator