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source/graphics/UnitAnimation.h
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#ifndef INCLUDED_UNITANIMATION | #ifndef INCLUDED_UNITANIMATION | ||||
#define INCLUDED_UNITANIMATION | #define INCLUDED_UNITANIMATION | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#include "simulation2/system/Entity.h" | #include "simulation2/system/Entity.h" | ||||
#include <vector> | |||||
class CUnit; | class CUnit; | ||||
class CModel; | class CModel; | ||||
class CSkeletonAnim; | class CSkeletonAnim; | ||||
class CObjectEntry; | class CObjectEntry; | ||||
/** | /** | ||||
* Deals with synchronisation issues between raw animation data (CModel, CSkeletonAnim) | * Deals with synchronisation issues between raw animation data (CModel, CSkeletonAnim) | ||||
* and the simulation system (via CUnit), providing a simple fire-and-forget API to play animations. | * and the simulation system (via CUnit), providing a simple fire-and-forget API to play animations. | ||||
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Wildfire Games · Phabricator