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source/simulation2/system/IComponent.cpp
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* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "IComponent.h" | #include "IComponent.h" | ||||
#include <string> | |||||
IComponent::~IComponent() | IComponent::~IComponent() | ||||
{ | { | ||||
} | } | ||||
std::string IComponent::GetSchema() | std::string IComponent::GetSchema() | ||||
{ | { | ||||
// No schema specified -> allow only empty elements | // No schema specified -> allow only empty elements | ||||
return "<empty/>"; | return "<empty/>"; | ||||
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Wildfire Games · Phabricator