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source/graphics/ShaderTechnique.h
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#ifndef INCLUDED_SHADERTECHNIQUE | #ifndef INCLUDED_SHADERTECHNIQUE | ||||
#define INCLUDED_SHADERTECHNIQUE | #define INCLUDED_SHADERTECHNIQUE | ||||
#include "graphics/ShaderProgramPtr.h" | #include "graphics/ShaderProgramPtr.h" | ||||
#include "graphics/ShaderTechniquePtr.h" | #include "graphics/ShaderTechniquePtr.h" | ||||
#include "lib/ogl.h" | #include "lib/ogl.h" | ||||
#include <vector> | |||||
/** | /** | ||||
* Implements a render pass consisting of various GL state changes and a shader, | * Implements a render pass consisting of various GL state changes and a shader, | ||||
* used by CShaderTechnique. | * used by CShaderTechnique. | ||||
*/ | */ | ||||
class CShaderPass | class CShaderPass | ||||
{ | { | ||||
public: | public: | ||||
CShaderPass(); | CShaderPass(); | ||||
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