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source/gui/ObjectBases/IGUITextOwner.cpp
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* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "IGUITextOwner.h" | #include "IGUITextOwner.h" | ||||
#include "gui/CGUI.h" | #include "gui/CGUI.h" | ||||
#include "gui/SGUIMessage.h" | |||||
#include "gui/ObjectBases/IGUIObject.h" | |||||
#include "gui/SettingTypes/CGUIString.h" | #include "gui/SettingTypes/CGUIString.h" | ||||
#include <math.h> | #include <math.h> | ||||
IGUITextOwner::IGUITextOwner(IGUIObject& pObject) | IGUITextOwner::IGUITextOwner(IGUIObject& pObject) | ||||
: m_pObject(pObject), | : m_pObject(pObject), | ||||
m_GeneratedTextsValid() | m_GeneratedTextsValid() | ||||
{ | { | ||||
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Wildfire Games · Phabricator