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source/lib/file/vfs/vfs_populate.cpp
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#include "precompiled.h" | #include "precompiled.h" | ||||
#include "lib/file/vfs/vfs_populate.h" | #include "lib/file/vfs/vfs_populate.h" | ||||
#include "lib/file/archive/archive_zip.h" | #include "lib/file/archive/archive_zip.h" | ||||
#include "lib/file/vfs/vfs_tree.h" | #include "lib/file/vfs/vfs_tree.h" | ||||
#include "lib/file/vfs/vfs_lookup.h" | #include "lib/file/vfs/vfs_lookup.h" | ||||
#include "lib/file/vfs/vfs.h" // error codes | #include "lib/file/vfs/vfs.h" // error codes | ||||
struct CompareFileInfoByName | struct CompareFileInfoByName | ||||
{ | { | ||||
bool operator()(const CFileInfo& a, const CFileInfo& b) | bool operator()(const CFileInfo& a, const CFileInfo& b) | ||||
{ | { | ||||
return a.Name() < b.Name(); | return a.Name() < b.Name(); | ||||
} | } | ||||
}; | }; | ||||
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Wildfire Games · Phabricator