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source/graphics/Overlay.h
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#include "graphics/Color.h" | #include "graphics/Color.h" | ||||
#include "graphics/Texture.h" | #include "graphics/Texture.h" | ||||
#include "maths/Vector2D.h" | #include "maths/Vector2D.h" | ||||
#include "maths/Vector3D.h" | #include "maths/Vector3D.h" | ||||
#include "maths/FixedVector3D.h" | #include "maths/FixedVector3D.h" | ||||
#include "ps/CStrIntern.h" | #include "ps/CStrIntern.h" | ||||
#include <vector> | |||||
class CFrustum; | class CFrustum; | ||||
class CTerrain; | class CTerrain; | ||||
class CSimContext; | class CSimContext; | ||||
class CTexturedLineRData; | class CTexturedLineRData; | ||||
struct SOverlayDescriptor; | struct SOverlayDescriptor; | ||||
/** | /** | ||||
* Line-based overlay, with world-space coordinates, rendered in the world | * Line-based overlay, with world-space coordinates, rendered in the world | ||||
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Wildfire Games · Phabricator