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ps/trunk/source/lib/bits.cpp
/* Copyright (C) 2010 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* | * | ||||
* Permission is hereby granted, free of charge, to any person obtaining | * Permission is hereby granted, free of charge, to any person obtaining | ||||
* a copy of this software and associated documentation files (the | * a copy of this software and associated documentation files (the | ||||
* "Software"), to deal in the Software without restriction, including | * "Software"), to deal in the Software without restriction, including | ||||
* without limitation the rights to use, copy, modify, merge, publish, | * without limitation the rights to use, copy, modify, merge, publish, | ||||
* distribute, sublicense, and/or sell copies of the Software, and to | * distribute, sublicense, and/or sell copies of the Software, and to | ||||
* permit persons to whom the Software is furnished to do so, subject to | * permit persons to whom the Software is furnished to do so, subject to | ||||
* the following conditions: | * the following conditions: | ||||
Show All 12 Lines | |||||
/* | /* | ||||
* bit-twiddling. | * bit-twiddling. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "lib/bits.h" | #include "lib/bits.h" | ||||
#include <cstring> | |||||
static inline u32 get_float_bits(const float x) | static inline u32 get_float_bits(const float x) | ||||
{ | { | ||||
u32 ret; | u32 ret; | ||||
memcpy(&ret, &x, 4); | memcpy(&ret, &x, 4); | ||||
return ret; | return ret; | ||||
} | } | ||||
int floor_log2(const float x) | int floor_log2(const float x) | ||||
{ | { | ||||
const u32 i = get_float_bits(x); | const u32 i = get_float_bits(x); | ||||
const u32 biased_exp = (i >> 23) & 0xFF; | const u32 biased_exp = (i >> 23) & 0xFF; | ||||
return (int)biased_exp - 127; | return (int)biased_exp - 127; | ||||
} | } |
Wildfire Games · Phabricator