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ps/trunk/source/graphics/HeightMipmap.h
/* Copyright (C) 2012 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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/* | /* | ||||
* Describes ground using heightmap mipmaps | * Describes ground using heightmap mipmaps | ||||
* Used for camera movement | * Used for camera movement | ||||
*/ | */ | ||||
#ifndef INCLUDED_HEIGHTMIPMAP | #ifndef INCLUDED_HEIGHTMIPMAP | ||||
#define INCLUDED_HEIGHTMIPMAP | #define INCLUDED_HEIGHTMIPMAP | ||||
#include <vector> | |||||
class Path; | class Path; | ||||
using VfsPath = Path; | using VfsPath = Path; | ||||
struct SMipmap | struct SMipmap | ||||
{ | { | ||||
SMipmap() : m_MapSize(0), m_Heightmap(0) { } | SMipmap() : m_MapSize(0), m_Heightmap(0) { } | ||||
SMipmap(size_t MapSize, u16* Heightmap) : m_MapSize(MapSize), m_Heightmap(Heightmap) { } | SMipmap(size_t MapSize, u16* Heightmap) : m_MapSize(MapSize), m_Heightmap(Heightmap) { } | ||||
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Wildfire Games · Phabricator