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ps/trunk/source/graphics/MiniPatch.h
/* Copyright (C) 2010 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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* Definition of a single terrain tile | * Definition of a single terrain tile | ||||
*/ | */ | ||||
#ifndef INCLUDED_MINIPATCH | #ifndef INCLUDED_MINIPATCH | ||||
#define INCLUDED_MINIPATCH | #define INCLUDED_MINIPATCH | ||||
#include "lib/res/handle.h" | #include "lib/res/handle.h" | ||||
#include "graphics/TerrainTextureEntry.h" | class CTerrainTextureEntry; | ||||
/////////////////////////////////////////////////////////////////////////////// | /////////////////////////////////////////////////////////////////////////////// | ||||
// CMiniPatch: definition of a single terrain tile | // CMiniPatch: definition of a single terrain tile | ||||
class CMiniPatch | class CMiniPatch | ||||
{ | { | ||||
public: | public: | ||||
// constructor | // constructor | ||||
CMiniPatch(); | CMiniPatch(); | ||||
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Wildfire Games · Phabricator