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ps/trunk/source/lib/file/file_system.cpp
/* Copyright (C) 2018 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* | * | ||||
* Permission is hereby granted, free of charge, to any person obtaining | * Permission is hereby granted, free of charge, to any person obtaining | ||||
* a copy of this software and associated documentation files (the | * a copy of this software and associated documentation files (the | ||||
* "Software"), to deal in the Software without restriction, including | * "Software"), to deal in the Software without restriction, including | ||||
* without limitation the rights to use, copy, modify, merge, publish, | * without limitation the rights to use, copy, modify, merge, publish, | ||||
* distribute, sublicense, and/or sell copies of the Software, and to | * distribute, sublicense, and/or sell copies of the Software, and to | ||||
* permit persons to whom the Software is furnished to do so, subject to | * permit persons to whom the Software is furnished to do so, subject to | ||||
* the following conditions: | * the following conditions: | ||||
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#include "lib/file/file_system.h" | #include "lib/file/file_system.h" | ||||
#include <vector> | #include <vector> | ||||
#include <algorithm> | #include <algorithm> | ||||
#include <string> | #include <string> | ||||
#include "lib/sysdep/filesystem.h" | #include "lib/sysdep/filesystem.h" | ||||
#include <boost/filesystem.hpp> | |||||
bool DirectoryExists(const OsPath& path) | bool DirectoryExists(const OsPath& path) | ||||
{ | { | ||||
WDIR* dir = wopendir(path); | WDIR* dir = wopendir(path); | ||||
if(dir) | if(dir) | ||||
{ | { | ||||
wclosedir(dir); | wclosedir(dir); | ||||
return true; | return true; | ||||
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Wildfire Games · Phabricator