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ps/trunk/source/maths/NUSpline.h
/* Copyright (C) 2016 Wildfire Games. | /* Copyright (C) 2020 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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#ifndef INCLUDED_NUSPLINE | #ifndef INCLUDED_NUSPLINE | ||||
#define INCLUDED_NUSPLINE | #define INCLUDED_NUSPLINE | ||||
#define MAX_SPLINE_NODES 128 | #define MAX_SPLINE_NODES 128 | ||||
#include "FixedVector3D.h" | #include "FixedVector3D.h" | ||||
#include "Vector3D.h" | #include "Vector3D.h" | ||||
#include <vector> | |||||
/** | /** | ||||
* Describes a node of the spline | * Describes a node of the spline | ||||
*/ | */ | ||||
struct SplineData | struct SplineData | ||||
{ | { | ||||
// Should be fixed, because used in the simulation | // Should be fixed, because used in the simulation | ||||
CFixedVector3D Position; | CFixedVector3D Position; | ||||
CVector3D Velocity; | CVector3D Velocity; | ||||
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