Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/source/renderer/DecalRData.h
Show All 12 Lines | |||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef INCLUDED_DECALRDATA | #ifndef INCLUDED_DECALRDATA | ||||
#define INCLUDED_DECALRDATA | #define INCLUDED_DECALRDATA | ||||
#include "graphics/Camera.h" | |||||
#include "graphics/RenderableObject.h" | #include "graphics/RenderableObject.h" | ||||
#include "graphics/ShaderProgramPtr.h" | #include "graphics/ShaderProgramPtr.h" | ||||
#include "renderer/VertexArray.h" | #include "renderer/VertexArray.h" | ||||
class CModelDecal; | class CModelDecal; | ||||
class CShaderDefines; | class CShaderDefines; | ||||
class CSimulation2; | class CSimulation2; | ||||
class ShadowMap; | class ShadowMap; | ||||
Show All 30 Lines |
Wildfire Games · Phabricator