Differential D2801 Diff 14885 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_military_barracks.xml
Show All 19 Lines | <Entity parent="template_structure_military"> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>2000</Max> | <Max>2000</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Barracks</GenericName> | <GenericName>Barracks</GenericName> | ||||
<SelectionGroupName>template_structure_military_barracks</SelectionGroupName> | <SelectionGroupName>template_structure_military_barracks</SelectionGroupName> | ||||
<Tooltip>Train Citizen Soldiers and research technologies.</Tooltip> | <Tooltip>Train Infantry and research Infantry technologies.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Village Barracks</VisibleClasses> | <VisibleClasses datatype="tokens">Village Barracks</VisibleClasses> | ||||
<Icon>structures/barracks.png</Icon> | <Icon>structures/pers_barracks.png</Icon> | ||||
<RequiredTechnology>phase_village</RequiredTechnology> | <RequiredTechnology>phase_village</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>40</wood> | <wood>40</wood> | ||||
<stone>20</stone> | <stone>20</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="17.0" depth="17.0"/> | <Static width="17.0" depth="17.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<ProductionQueue> | <ProductionQueue> | ||||
<BatchTimeModifier>0.8</BatchTimeModifier> | <BatchTimeModifier>0.8</BatchTimeModifier> | ||||
<Entities datatype="tokens"> | <Entities datatype="tokens"> | ||||
units/{civ}/infantry_spearman_b | units/{civ}/infantry_spearman_b | ||||
units/{civ}/infantry_pikeman_b | units/{civ}/infantry_pikeman_b | ||||
units/{civ}/infantry_axeman_b | units/{civ}/infantry_axeman_b | ||||
units/{civ}/infantry_swordsman_b | units/{civ}/infantry_swordsman_b | ||||
units/{civ}/infantry_javelineer_b | units/{civ}/infantry_javelineer_b | ||||
units/{civ}/infantry_slinger_b | units/{civ}/infantry_slinger_b | ||||
units/{civ}/infantry_archer_b | units/{civ}/infantry_archer_b | ||||
units/{civ}/cavalry_axeman_b | |||||
units/{civ}/cavalry_swordsman_b | |||||
units/{civ}/cavalry_spearman_b | |||||
units/{civ}/cavalry_javelineer_b | |||||
units/{civ}/cavalry_archer_b | |||||
units/{civ}/champion_infantry_barracks | units/{civ}/champion_infantry_barracks | ||||
units/{civ}/champion_infantry_swordsman_barracks | units/{civ}/champion_infantry_swordsman_barracks | ||||
units/{civ}/champion_maiden_barracks | units/{civ}/champion_maiden_barracks | ||||
units/{civ}/champion_cavalry_barracks | |||||
units/{civ}/champion_chariot_barracks | |||||
units/{civ}/war_dog | |||||
</Entities> | </Entities> | ||||
<Technologies datatype="tokens"> | <Technologies datatype="tokens"> | ||||
heal_barracks | heal_barracks | ||||
persians/training_levy_infantry | |||||
persians/training_conscription_infantry | |||||
training_conscription | training_conscription | ||||
unlock_champion_units | unlock_champion_units | ||||
archery_tradition | |||||
</Technologies> | </Technologies> | ||||
</ProductionQueue> | </ProductionQueue> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_barracks.xml</select> | <select>interface/select/building/sel_barracks.xml</select> | ||||
<constructed>interface/complete/building/complete_barracks.xml</constructed> | <constructed>interface/complete/building/complete_barracks.xml</constructed> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<Vision> | <Vision> | ||||
<Range>32</Range> | <Range>32</Range> | ||||
</Vision> | </Vision> | ||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor> | <FoundationActor>structures/fndn_6x6.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator