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binaries/data/mods/public/simulation/data/civs/pers.json
Show All 16 Lines | "Music": [ | ||||
"File": "Land_between_the_two_Seas.ogg", | "File": "Land_between_the_two_Seas.ogg", | ||||
"Type": "peace" | "Type": "peace" | ||||
}, | }, | ||||
{ | { | ||||
"File": "Sands_of_Time.ogg", | "File": "Sands_of_Time.ogg", | ||||
"Type": "peace" | "Type": "peace" | ||||
} | } | ||||
], | ], | ||||
"CivBonuses": [], | "CivBonuses": [ | ||||
{ | |||||
"Name": "Assyrian Rams", | |||||
"History": "", | |||||
"Description": "Battering Rams +20% attack damage and +2 garrison capacity." | |||||
}, | |||||
{ | |||||
"Name": "Darics", | |||||
Freagarach: Idem. | |||||
"History": "", | |||||
"Description": "Land Traders +25% trade gain." | |||||
} | |||||
], | |||||
"WallSets": [ | "WallSets": [ | ||||
Done Inline Actions. Nescio: `.` | |||||
"structures/wallset_palisade", | "structures/wallset_palisade", | ||||
"structures/pers/wallset_stone" | "structures/pers/wallset_stone" | ||||
], | ], | ||||
"StartEntities": [ | "StartEntities": [ | ||||
{ | { | ||||
"Template": "structures/pers/civil_centre" | "Template": "structures/pers/civil_centre" | ||||
}, | }, | ||||
{ | { | ||||
Show All 31 Lines | "AINames": [ | ||||
"Cambyses II", | "Cambyses II", | ||||
"Bardiya", | "Bardiya", | ||||
"Xsayarsa I", | "Xsayarsa I", | ||||
"Artaxshacha I", | "Artaxshacha I", | ||||
"Darayavahush II", | "Darayavahush II", | ||||
"Darayavahush III", | "Darayavahush III", | ||||
"Artaxshacha II", | "Artaxshacha II", | ||||
"Artaxshacha III", | "Artaxshacha III", | ||||
"Haxamanish", | "Haxamanish", | ||||
Not Done Inline ActionsActually it's +25%, see pers_support_trader.xml. Nescio: Actually it's +25%, see `pers_support_trader.xml`. | |||||
"Xsayarsa II" | "Xsayarsa II" | ||||
], | ], | ||||
"SkirmishReplacements": { | "SkirmishReplacements": { | ||||
"skirmish/units/default_infantry_ranged_b": "units/pers/infantry_archer_b", | "skirmish/units/default_infantry_ranged_b": "units/pers/infantry_archer_b", | ||||
"skirmish/structures/default_house_10": "structures/{civ}/house" | "skirmish/structures/default_house_10": "structures/{civ}/house" | ||||
}, | }, | ||||
Not Done Inline Actions"Stable" Nescio: "Stable" | |||||
"SelectableInGameSetup": true | "SelectableInGameSetup": true | ||||
} | } | ||||
Not Done Inline ActionsWhat is this? Nescio: What is this? | |||||
Done Inline ActionsIt's the generic name of the Ishtar Gate of Babylon. I guess it would be better then to make an exception and use the specific name? ValihrAnt: It's the generic name of the Ishtar Gate of Babylon. I guess it would be better then to make an… | |||||
Not Done Inline ActionsThat specific name ought to be the generic name, so yes. Nescio: That specific name ought to be the generic name, so yes. | |||||
Done Inline ActionsDon't insert empty white lines. Nescio: Don't insert empty white lines. | |||||
Not Done Inline Actions"Train Cavalry." Nescio: "Train Cavalry."
Or purge. |
Wildfire Games · Phabricator
Idem.