Differential D3316 Diff 15114 ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/structures/gaul/tavern.xml
Show All 13 Lines | <Entity parent="template_structure_civic_house"> | ||||
<Health> | <Health> | ||||
<Max>1500</Max> | <Max>1500</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_4x4</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Civ>gaul</Civ> | <Civ>gaul</Civ> | ||||
<GenericName>Tavern</GenericName> | <GenericName>Tavern</GenericName> | ||||
<SpecificName>Taberna</SpecificName> | <SpecificName>Taberna</SpecificName> | ||||
<Tooltip>Recruit Naked Fanatics.</Tooltip> | |||||
<Classes datatype="tokens">CivSpecific</Classes> | |||||
<VisibleClasses datatype="tokens">-Village Town</VisibleClasses> | <VisibleClasses datatype="tokens">-Village Town</VisibleClasses> | ||||
<Icon>structures/embassy_celtic.png</Icon> | <Icon>structures/embassy_celtic.png</Icon> | ||||
<RequiredTechnology>phase_town</RequiredTechnology> | <RequiredTechnology>phase_town</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>20</wood> | <wood>20</wood> | ||||
<stone>20</stone> | <stone>20</stone> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="20.0" depth="20.0"/> | <Static width="20.0" depth="20.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<Population> | <Population> | ||||
<Bonus>10</Bonus> | <Bonus>10</Bonus> | ||||
</Population> | </Population> | ||||
<ProductionQueue> | |||||
<BatchTimeModifier>0.7</BatchTimeModifier> | |||||
<Entities datatype="tokens"> | |||||
units/{civ}/champion_fanatic | |||||
</Entities> | |||||
</ProductionQueue> | |||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_broch.xml</select> | <select>interface/select/building/sel_broch.xml</select> | ||||
<constructed>interface/complete/building/complete_broch.xml</constructed> | <constructed>interface/complete/building/complete_broch.xml</constructed> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<TerritoryInfluence> | <TerritoryInfluence> | ||||
<Radius>32</Radius> | <Radius>30</Radius> | ||||
<Weight>65535</Weight> | |||||
</TerritoryInfluence> | </TerritoryInfluence> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/celts/tavern.xml</Actor> | <Actor>structures/celts/tavern.xml</Actor> | ||||
<FoundationActor>structures/fndn_6x6.xml</FoundationActor> | <FoundationActor>structures/fndn_6x6.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator