Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/maps/scripts/Conquest.js
var cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | { | ||||
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | |||||
cmpTrigger.conquestClassFilter = "ConquestCritical"; | cmpTrigger.conquestClassFilter = "ConquestCritical"; | ||||
var data = {"enabled": true}; | let data = { "enabled": true }; | ||||
cmpTrigger.RegisterTrigger("OnOwnershipChanged", "ConquestHandlerOwnerShipChanged", data); | cmpTrigger.RegisterTrigger("OnOwnershipChanged", "ConquestHandlerOwnerShipChanged", data); | ||||
cmpTrigger.RegisterTrigger("OnStructureBuilt", "ConquestAddStructure", data); | cmpTrigger.RegisterTrigger("OnStructureBuilt", "ConquestAddStructure", data); | ||||
cmpTrigger.RegisterTrigger("OnTrainingFinished", "ConquestTrainingFinished", data); | cmpTrigger.RegisterTrigger("OnTrainingFinished", "ConquestTrainingFinished", data); | ||||
cmpTrigger.DoAfterDelay(0, "ConquestStartGameCount", null); | cmpTrigger.DoAfterDelay(0, "ConquestStartGameCount", null); | ||||
} |
Wildfire Games · Phabricator