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binaries/data/mods/public/maps/scripts/ConquestCommon.js
Show First 20 Lines • Show All 89 Lines • ▼ Show 20 Lines | for (let i = 1; i < numPlayers; ++i) | ||||
let filterEntity = ent => TriggerHelper.EntityHasClass(ent, this.conquestClassFilter) | let filterEntity = ent => TriggerHelper.EntityHasClass(ent, this.conquestClassFilter) | ||||
&& !Engine.QueryInterface(ent, IID_Foundation); | && !Engine.QueryInterface(ent, IID_Foundation); | ||||
this.conquestEntitiesByPlayer[i] = [...cmpRangeManager.GetEntitiesByPlayer(i).filter(filterEntity)]; | this.conquestEntitiesByPlayer[i] = [...cmpRangeManager.GetEntitiesByPlayer(i).filter(filterEntity)]; | ||||
} | } | ||||
this.conquestDataInit = true; | this.conquestDataInit = true; | ||||
}; | }; | ||||
var cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | { | ||||
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | |||||
cmpTrigger.conquestEntitiesByPlayer = {}; | cmpTrigger.conquestEntitiesByPlayer = {}; | ||||
cmpTrigger.conquestDataInit = false; | cmpTrigger.conquestDataInit = false; | ||||
cmpTrigger.conquestClassFilter = ""; | cmpTrigger.conquestClassFilter = ""; | ||||
} |
Wildfire Games · Phabricator