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binaries/data/mods/public/maps/scripts/Regicide.js
Show First 20 Lines • Show All 100 Lines • ▼ Show 20 Lines | for (let spawnPoint of spawnPoints) | ||||
return hero; | return hero; | ||||
} | } | ||||
error("Couldn't spawn hero for player " + playerID); | error("Couldn't spawn hero for player " + playerID); | ||||
return undefined; | return undefined; | ||||
}; | }; | ||||
{ | |||||
let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | let cmpTrigger = Engine.QueryInterface(SYSTEM_ENTITY, IID_Trigger); | ||||
cmpTrigger.regicideHeroes = []; | cmpTrigger.regicideHeroes = []; | ||||
cmpTrigger.DoAfterDelay(0, "InitRegicideGame", {}); | cmpTrigger.DoAfterDelay(0, "InitRegicideGame", {}); | ||||
cmpTrigger.RegisterTrigger("OnOwnershipChanged", "CheckRegicideDefeat", { "enabled": true }); | cmpTrigger.RegisterTrigger("OnOwnershipChanged", "CheckRegicideDefeat", { "enabled": true }); | ||||
} |
Wildfire Games · Phabricator