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ps/trunk/binaries/data/config/default.cfg
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; if false, actors won't be rendered but anything entity will be. | ; if false, actors won't be rendered but anything entity will be. | ||||
renderactors = true | renderactors = true | ||||
watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly. | watereffects=true ; When disabled, force usage of the fixed pipeline water. This is faster, but really, really ugly. | ||||
waterfancyeffects = false | waterfancyeffects = false | ||||
waterrealdepth = true | waterrealdepth = true | ||||
waterrefraction = true | waterrefraction = true | ||||
waterreflection = true | waterreflection = true | ||||
shadowsonwater = false | watershadows = false | ||||
shadows = true | shadows = true | ||||
shadowquality = 0 ; Shadow map resolution. (-2 - Very Low, -1 - Low, 0 - Medium, 1 - High, 2 - Very High) | shadowquality = 0 ; Shadow map resolution. (-2 - Very Low, -1 - Low, 0 - Medium, 1 - High, 2 - Very High) | ||||
; High values can crash the game when using a graphics card with low memory! | ; High values can crash the game when using a graphics card with low memory! | ||||
shadowpcf = true | shadowpcf = true | ||||
shadowsfixed = false ; When enabled shadows are rendered only on the | shadowsfixed = false ; When enabled shadows are rendered only on the | ||||
shadowsfixeddistance = 300.0 ; fixed distance and without swimming effect. | shadowsfixeddistance = 300.0 ; fixed distance and without swimming effect. | ||||
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Wildfire Games · Phabricator