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binaries/data/mods/public/simulation/templates/structures/cart/apartment.xml
Context not available. | |||||
<Cost> | <Cost> | ||||
<BuildTime>75</BuildTime> | <BuildTime>75</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>225</wood> | <wood>200</wood> | ||||
<stone>50</stone> | |||||
Nescio: `op="mul">1.5` | |||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>9</Max> | <Max>12</Max> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>1500</Max> | <Max>1800</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Apartment Building</GenericName> | <GenericName>Apartment Building</GenericName> | ||||
<VisibleClasses datatype="tokens">-Village Town</VisibleClasses> | |||||
<RequiredTechnology>phase_town</RequiredTechnology> | |||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>45</wood> | <wood>40</wood> | ||||
Not Done Inline ActionsKeep House class, don't add Apartment. Nescio: Keep `House` class, don't add `Apartment`. | |||||
<stone>10</stone> | |||||
</Loot> | </Loot> | ||||
Not Done Inline ActionsList <Icon> above <RequiredTechnology>. Nescio: List <Icon> above <RequiredTechnology>.
Also, the icon does not exist (@Stan?). Besides… | |||||
<Population> | <Population> | ||||
<Bonus>15</Bonus> | <Bonus>20</Bonus> | ||||
</Population> | </Population> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/carthaginians/apartment.xml</Actor> | <Actor>structures/carthaginians/apartment.xml</Actor> | ||||
Context not available. | |||||
Not Done Inline Actionsop="add">10 Nescio: `op="add">10`
Or maybe make keep the old +5? | |||||
Not Done Inline ActionsThat would mean the apartment has only half a population more than an upgraded house? Freagarach: That would mean the apartment has only half a population more than an upgraded house? | |||||
Not Done Inline ActionsYes. It has 50% more building time and 50% more health, so 50% more population seems reasonable. Nescio: Yes. It has 50% more building time and 50% more health, so 50% more population seems reasonable. | |||||
Not Done Inline ActionsI meant 0.5 pop bonus more. Freagarach: I meant 0.5 pop bonus more. | |||||
Not Done Inline ActionsNow I'm confused, are you talking about something else? Nescio: Now I'm confused, are you talking about something else? | |||||
Not Done Inline ActionsCart house: Starts at 10. Upgraded twice (2x +20%) ends at 14.4. If the apartment has 15, so only 0.6 pop bonus more, it would not be worth it I guess. Freagarach: Cart house: Starts at 10. Upgraded twice (2x +20%) ends at 14.4. If the apartment has 15, so… | |||||
Not Done Inline ActionsWait, it should still benefit from house technologies. Basically it's a third level house. Nescio: Wait, it should still benefit from house technologies. Basically it's a third level house. | |||||
Not Done Inline Actions
it is still possible to research house technologies. borg-: > Wait, it should still benefit from house technologies. Basically it's a third level house. | |||||
Not Done Inline ActionsAh that was our misunderstanding :) Freagarach: Ah that was our misunderstanding :) |
op="mul">1.5