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Stan (Stanislas Daniel Claude Dolcini)
Butler

User Details

User Since
Jan 6 2017, 3:41 PM (231 w, 2 d)

Recent Activity

Yesterday

nani awarded D2936: Allow limiting the max number of corpses simultaneously visible in the game a Evil Spooky Haunted Tree token.
Sun, Jun 13, 5:45 PM

Sat, Jun 12

Stan added a comment to D4156: Update the splash screen.

I'm not sure they fit TBH.

Sat, Jun 12, 6:56 PM
Stan added a comment to D4159: Update map previews..

Do we need the alpha channel? and mipmaps ? If not they could be disabled I suppose. in textures.xml

Sat, Jun 12, 4:52 PM

Fri, Jun 11

Stan abandoned D3156: Fix copy pasting in console..

Was fixed between A24 and A25

Fri, Jun 11, 5:43 PM
Stan committed rP25773: Fix missing templates on wild_lake.js..
Fix missing templates on wild_lake.js.
Fri, Jun 11, 5:41 PM

Thu, Jun 10

Stan added inline comments to D4146: Look for resources near the order when forced..
Thu, Jun 10, 7:38 PM
Stan committed rP25766: Fix game not closing when compiled with --without-nvtt..
Fix game not closing when compiled with --without-nvtt.
Thu, Jun 10, 5:43 PM
Stan closed D4138: Fix game hanging when NVTT is disabled.
Thu, Jun 10, 5:43 PM
Stan added a comment to D3933: Make CMatrix3D::operator*= behave as expected..

I'm confused with that thread. Should I just link it when committing or does it advocate for dropping the patch ?

Thu, Jun 10, 1:39 PM
Stan abandoned D1868: Add call-to-arms button..

new one at D4149

Thu, Jun 10, 1:10 PM

Wed, Jun 9

Stan added a comment to D4126: Update the rank icons.

Drop shadow is a bit strange but seems to work better ?

Wed, Jun 9, 10:26 PM

Tue, Jun 8

Stan updated subscribers of rP25726: Lower Forge technology costs, introduce a 3rd level..

@Edwarf reported the number techs give the impression that it's on a wrong phase.

Tue, Jun 8, 11:29 PM
Stan updated the diff for D4138: Fix game hanging when NVTT is disabled.

Fix notes

Tue, Jun 8, 11:00 PM
Stan updated the diff for D4138: Fix game hanging when NVTT is disabled.

Actual version

Tue, Jun 8, 9:52 PM
Stan requested review of D4138: Fix game hanging when NVTT is disabled.
Tue, Jun 8, 9:43 PM
Stan added inline comments to rP25381: Enable production entities to autoqueue..
Tue, Jun 8, 6:27 PM
Stan added a comment to rP25381: Enable production entities to autoqueue..

@nani Apparently it's intended so it's no OP.

Tue, Jun 8, 6:16 PM
marder awarded D4127: Move test maps and some demo maps out of the public mod. a Love token.
Tue, Jun 8, 4:20 PM
Stan requested review of D4127: Move test maps and some demo maps out of the public mod..
Tue, Jun 8, 4:18 PM
Stan added a comment to D4125: Add citizen cavalry spearman to Seleucids and replace mercenary calvalry.

Can you add context ? pass -U5000 to your diff command. :)

Tue, Jun 8, 3:59 PM
Stan requested review of D4123: Fix some gaia units having incorrect players.
Tue, Jun 8, 3:45 PM
Stan committed rP25745: Add garrison flags for all wonders..
Add garrison flags for all wonders.
Tue, Jun 8, 2:04 PM
Stan committed rP25744: Fix forge garison flag and add some missing death particles..
Fix forge garison flag and add some missing death particles.
Tue, Jun 8, 1:42 PM
Stan committed rP25743: Slightly improved parchment.png texture..
Slightly improved parchment.png texture.
Tue, Jun 8, 1:05 PM
Stan committed rP25742: Change the mine selection sound and make it louder..
Change the mine selection sound and make it louder.
Tue, Jun 8, 12:42 PM
Stan closed D4102: Modify stone sound.
Tue, Jun 8, 12:42 PM
Stan accepted D4102: Modify stone sound.
Tue, Jun 8, 12:38 PM
Stan added a comment to D4114: Prevent OOM crash in Reference Tree on error.

How does it behave for Delenda Est which has a probably much more complex tree ?

Tue, Jun 8, 9:36 AM
Stan added inline comments to D4107: new loading tips.
Tue, Jun 8, 9:14 AM

Mon, Jun 7

Stan updated the diff for D3933: Make CMatrix3D::operator*= behave as expected..

Add macro

Mon, Jun 7, 11:34 PM
Stan updated the diff for D3933: Make CMatrix3D::operator*= behave as expected..

Restore the first loop, I still don't see how to do the second one in a similar fashion

Mon, Jun 7, 11:08 PM
Stan resigned from rP25709: Removes windows enumeration on Windows to retrieve HWND taking it from SDL and….

Thanks for the fix.

Mon, Jun 7, 8:46 PM
Stan updated the diff for D2499: Remove usage of wgl functions and use the SDL instead..

Fixes after rP25504, @wraitii is right there is no SDL there, so we'd have to rely on platform implementations. So just fix the TODO instead

Mon, Jun 7, 8:11 PM
Stan updated the diff for D3933: Make CMatrix3D::operator*= behave as expected..

Fix notes

Mon, Jun 7, 8:03 PM
Stan added inline comments to D4113: Fix atlas crash with RM capture the relic..
Mon, Jun 7, 7:58 PM
Stan updated the diff for D4083: Fix invalid translation in options.json.

Remove whoopsie, add more context

Mon, Jun 7, 7:46 PM
Stan added a comment to D4083: Fix invalid translation in options.json.

Wouldn't it be better as a property of the option as a whole?

Mon, Jun 7, 7:41 PM
Stan raised a concern with rP25408: Allow GUI elements to define custom mouse event mask shapes..

The code should load dds when png are not available. this breaks the release build. Raising in case we forget.

Mon, Jun 7, 7:39 PM
Stan accepted D4115: Fixes missed handle appeared in rP25709.

Works for me it brings the popup back. Thanks for the patch

Mon, Jun 7, 7:34 PM
Stan added a comment to D4107: new loading tips.

Where is that parchment from? If it's DE it's not compatible.

Mon, Jun 7, 4:52 PM
Stan added a comment to D3933: Make CMatrix3D::operator*= behave as expected..

Thanks for looking at it!

Mon, Jun 7, 3:52 PM
Stan removed 1 auditor(s) for rP25133: Exclude Towers from Town->City phase requirements.: Freagarach.

Fixed now.

Mon, Jun 7, 2:02 PM
Stan retitled D4069: [gameplay] Champion Crossbow no prepare time from Champion Crossbow no prepare time to [gameplay] Champion Crossbow no prepare time.
Mon, Jun 7, 1:13 PM
Stan added a comment to D3599: [gameplay] tweak elephant archer again.

I like the idea of the turrets, but without a "sitting" animation or a platform where the archers can stand upon, it looks very unfinished.

Mon, Jun 7, 1:12 PM
Stan updated the diff for D3933: Make CMatrix3D::operator*= behave as expected..

Fix typo.

Mon, Jun 7, 12:59 PM
Stan updated the diff for D3933: Make CMatrix3D::operator*= behave as expected..

Add tests

Mon, Jun 7, 12:50 PM
Stan commandeered D3933: Make CMatrix3D::operator*= behave as expected..
Mon, Jun 7, 12:48 PM
Stan committed rP25729: Fix incorrect animation for african elephants.
Fix incorrect animation for african elephants
Mon, Jun 7, 11:48 AM
Stan raised a concern with rP25709: Removes windows enumeration on Windows to retrieve HWND taking it from SDL and….

This breaks the popup in atlas.
New

Old

Mon, Jun 7, 11:12 AM
Stan committed rP25728: Add a disabled flare icon for observers..
Add a disabled flare icon for observers.
Mon, Jun 7, 10:51 AM
Stan added a comment to D4097: Gamesetup: make tooltips compatible with enabled & disabled settings..

I agree when there are only two words, but some of those are actual sentences.

Mon, Jun 7, 12:51 AM

Sun, Jun 6

Stan added a comment to D4106: Adds config settings for borderless fullscreen and window.

Sounds like a good idea. I think some streamers with multiscreen setups had issues with that.

Sun, Jun 6, 10:11 PM
Stan added a comment to D4101: Add a hotkey to focus on the last attack alarm.

Works for me, and is an improvement for our hotkeys afficionados :)

Sun, Jun 6, 6:20 PM
Stan added inline comments to D4064: Removes Windows iteration to retrieve HWND.
Sun, Jun 6, 4:57 PM
Stan committed rP25707: New pikemen small shields..
New pikemen small shields.
Sun, Jun 6, 4:29 PM
Stan committed rP25706: Improve the UVMap of some old rocks. They were looking very weird with some of….
Improve the UVMap of some old rocks. They were looking very weird with some of…
Sun, Jun 6, 4:27 PM
Stan committed rP25705: Fix some texture bug on tree_oak_new_c the uv was referencing some transparent….
Fix some texture bug on tree_oak_new_c the uv was referencing some transparent…
Sun, Jun 6, 1:26 PM
Stan added a comment to D4064: Removes Windows iteration to retrieve HWND.

Works better now thanks!

Sun, Jun 6, 12:31 PM
Stan added a comment to D4064: Removes Windows iteration to retrieve HWND.

Will try to test again tomorrow.

Sun, Jun 6, 12:15 AM

Sat, Jun 5

Stan added inline comments to rP25692: Adds HiDPI mode for testing. HiDPI on Windows isn't supported in SDL yet. So we….
Sat, Jun 5, 9:16 PM
Stan added a comment to D1751: [WIP] Map flares.

I don't think observers should be able to so pings. I imagine they could ruin the game for no reason.

Sat, Jun 5, 10:51 AM
Stan added inline comments to D4083: Fix invalid translation in options.json.
Sat, Jun 5, 2:30 AM

Fri, Jun 4

Stan added inline comments to D4025: Update for the Steppe biome.
Fri, Jun 4, 5:15 PM
Stan requested review of D4083: Fix invalid translation in options.json.
Fri, Jun 4, 5:02 PM
Stan added a comment to D4032: Increase spacing for the resource text in the top panel.

Can you still click on it where the text is ?

Fri, Jun 4, 4:54 PM
Stan retitled D4080: [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members from Roman Entrenched camp adjustments according to nani, reza and other forum members to [gameplay] Roman Entrenched camp adjustments according to nani, reza and other forum members.
Fri, Jun 4, 4:30 PM
Stan added a comment to D4032: Increase spacing for the resource text in the top panel.

So with 1200 maxpop it overlaps?

Fri, Jun 4, 4:17 PM
Stan added a comment to D4032: Increase spacing for the resource text in the top panel.

How does it look on 1024x768?

Fri, Jun 4, 3:08 PM
Stan committed rP25666: Add a mahout for the Maurya support elephant. Re-enabling building should be….
Add a mahout for the Maurya support elephant. Re-enabling building should be…
Fri, Jun 4, 12:35 PM
Stan committed rP25665: Improved Seleucid pikemen and Archers..
Improved Seleucid pikemen and Archers.
Fri, Jun 4, 10:59 AM
Stan committed rP25664: Do not go to the nearest dropsite when full and asked to hunt/slaughter and….
Do not go to the nearest dropsite when full and asked to hunt/slaughter and…
Fri, Jun 4, 10:45 AM
Stan closed D3444: Do not go to the nearest dropsite when full and asked to hunt/slaughter.
Fri, Jun 4, 10:44 AM
Stan added inline comments to D4076: Adds HiDPI mode for testing.
Fri, Jun 4, 10:15 AM
Stan added inline comments to D4076: Adds HiDPI mode for testing.
Fri, Jun 4, 9:33 AM
Stan added inline comments to D4076: Adds HiDPI mode for testing.
Fri, Jun 4, 9:16 AM

Thu, Jun 3

Stan updated subscribers of D1017: Change option button positions.

Is this still accurate ? Maybe @Langbart could take it on?

Thu, Jun 3, 8:30 PM
Stan added inline comments to D1437: Disable shadows if we can't create a shadow map.
Thu, Jun 3, 8:28 PM
Stan added a comment to D3676: Removes explicit synchronizations from MapGenerator.

Needs a rebase after D3848

Thu, Jun 3, 8:26 PM
Stan added inline comments to D3972: Implements cascade shadows.
Thu, Jun 3, 8:23 PM
Stan added inline comments to D4054: Disallow hardware without VBO support.
Thu, Jun 3, 7:56 PM
Stan added a comment to rP25658: Revert the UI change..

Discussion: http://irclogs.wildfiregames.com/%230ad-dev/2021-06-03-QuakeNet-%230ad-dev.log

Thu, Jun 3, 7:32 PM
Stan committed rP25658: Revert the UI change..
Revert the UI change.
Thu, Jun 3, 7:02 PM
Stan added a comment to D3877: ThreadPool extension -> Timer for recurrent task & adapt netClient..

This can definitely be used by the soundmanager too.

Thu, Jun 3, 6:00 PM
Stan added a comment to D3686: [gameplay] exclude towers from phase requirements.

It has to be a village phase because of nomad ?

Thu, Jun 3, 3:48 PM
Stan added inline comments to D4056: [gameplay] Mercenary camp tooltip correction .
Thu, Jun 3, 3:47 PM
Stan added inline comments to D3848: Implement a threadpool.
Thu, Jun 3, 12:12 PM
Stan added a comment to D4066: Fix error in HasSameMods with old matchsettings..

Seems to fix the issue.

Thu, Jun 3, 12:08 PM
Stan added inline comments to D3848: Implement a threadpool.
Thu, Jun 3, 10:29 AM
Stan requested changes to D4064: Removes Windows iteration to retrieve HWND.

Seems to work in the main game, but won't work in Atlas (exception do weird things, ensure says unable to display error dialog)

Thu, Jun 3, 9:41 AM
Stan added a comment to D4054: Disallow hardware without VBO support.

Seems to work now.

Thu, Jun 3, 9:37 AM
Stan committed rP25650: Some more fixes for miletus..
Some more fixes for miletus.
Thu, Jun 3, 9:08 AM
Stan added inline comments to rP25648: Removes complex transform from TextRenderer..
Thu, Jun 3, 8:51 AM
Stan added inline comments to rP25648: Removes complex transform from TextRenderer..
Thu, Jun 3, 8:18 AM

Wed, Jun 2

Stan committed rP25644: Use new small shields for mace archers too..
Use new small shields for mace archers too.
Wed, Jun 2, 8:53 PM
Stan committed rP25643: Differentiate Ptolemaic archers from Seleucid ones. Use a fancier shield mesh..
Differentiate Ptolemaic archers from Seleucid ones. Use a fancier shield mesh.
Wed, Jun 2, 8:50 PM
Stan committed rP25641: New UI background.
New UI background
Wed, Jun 2, 8:04 PM
Stan committed rP25640: Some map tweaks .
Some map tweaks
Wed, Jun 2, 8:03 PM
Stan accepted rP25601: Fix and simplify areFilters functions.
Wed, Jun 2, 7:56 PM
Stan committed rP25637: New savanna textures based on cc0 textures.
New savanna textures based on cc0 textures
Wed, Jun 2, 7:44 PM
Stan retitled D4050: [gameplay] Standardize prepare time for ranged units, weaken archer. from Standardize prepare time for ranged units, weaken archer. to [gameplay] Standardize prepare time for ranged units, weaken archer..
Wed, Jun 2, 6:32 PM