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Stan (Stanislas Daniel Claude Dolcini)
User

User Details

User Since
Jan 6 2017, 3:41 PM (100 w, 3 d)

Recent Activity

Yesterday

Stan added reviewers for D1692: Reset selection in findIdleUnits even if no units are idle: bb, elexis, smiley.
Mon, Dec 10, 10:54 PM

Sun, Dec 9

Stan created D1691: Remove boost "system" from build-osx-libs.sh.
Sun, Dec 9, 3:21 PM

Sat, Dec 8

Stan updated the diff for D1687: Fix build on OSX 10.9.5 Mavericks.

Upload the correct patch.

Sat, Dec 8, 5:58 PM
Stan added a comment to D1689: Delete duplicate art/textures/texture rng/rnc/xml files following rP15678.

For the textures.xml i'm not sure whether it's not better to have it in the public mod and not in the mod mod. Sounds sane that xml validation be part of the engine, but textures.xml are directly relevant to the textures files one put in his mod. So I don't think it should be part of the engine.

Sat, Dec 8, 5:51 PM
Stan added a comment to D1689: Delete duplicate art/textures/texture rng/rnc/xml files following rP15678.

I package without it all the time :)

Sat, Dec 8, 5:38 PM
Stan added a comment to D1689: Delete duplicate art/textures/texture rng/rnc/xml files following rP15678.

One has to be careful to add a dependency to modmod when packaging the mods. Otherwise you will get bad textures if you remove textures.xml. Those files decide what compression will be used on a png file.

Sat, Dec 8, 4:02 PM
Stan updated the diff for D1687: Fix build on OSX 10.9.5 Mavericks.

Disable all TLS stuff.

Sat, Dec 8, 3:53 PM

Fri, Dec 7

Stan added a comment to D1687: Fix build on OSX 10.9.5 Mavericks.

Ah autocorrect try Itms fix ;) I meant to write--without-brotli.
It would be nice to disable all other librairies if possible.

Fri, Dec 7, 9:03 PM
Stan added a comment to D1687: Fix build on OSX 10.9.5 Mavericks.

Can you pass --without-ssl ?

Fri, Dec 7, 8:22 PM
Stan added a comment to rP21940: Build gloox with GnuTLS on macOS, refs #4705..

It doesn't crash on any of those platforms if I build the game.

Fri, Dec 7, 5:31 PM
Stan added a comment to rP21940: Build gloox with GnuTLS on macOS, refs #4705..

Ah right.

Fri, Dec 7, 2:58 PM
Stan added a comment to rP21940: Build gloox with GnuTLS on macOS, refs #4705..

If I compile on 10.9.5 I can access the lobby with tls without issues.

Fri, Dec 7, 2:34 PM
Stan added a comment to rP21942: Target 10.9 as minimal OSX version in all scripts, in order to match the….

Macos 10.8 was released in 2012. Considering how aggressive Mac is when it comes to upgrade and the fact people don't really know our game works on Mac I do not find it so hard to believe.

Fri, Dec 7, 2:30 PM
Stan added a comment to rP21943: Update client\'s default.cfg for the new muc room `arena23b`.

Not to mention ~1GB for an upgrade which literally added nothing visible. Not really an issue for most though.

Fri, Dec 7, 9:10 AM

Thu, Dec 6

Stan added a comment to rP21943: Update client\'s default.cfg for the new muc room `arena23b`.

To me people should upgrade. If we were commercial software, it would be different. But here you literally have no reason not to upgrade.

Thu, Dec 6, 8:16 PM

Tue, Dec 4

Stan added inline comments to D1688: Ignore entities out of the passable map area in GetLandSpawnPoints.
Tue, Dec 4, 10:17 PM
Stan added inline comments to D1688: Ignore entities out of the passable map area in GetLandSpawnPoints.
Tue, Dec 4, 9:38 PM
Stan updated the diff for D1687: Fix build on OSX 10.9.5 Mavericks.

Fix path

Tue, Dec 4, 8:34 AM

Mon, Dec 3

Stan created D1687: Fix build on OSX 10.9.5 Mavericks.
Mon, Dec 3, 1:55 PM

Sun, Dec 2

Stan updated the diff for D1482: Target build version explicitly for Xcode.

Use the correct option, check if it is set before using it.

Sun, Dec 2, 10:40 PM
Stan planned changes to D1482: Target build version explicitly for Xcode.

I assumed we should use premake variable because options might be undefined.

Sun, Dec 2, 9:25 PM
Stan retitled D1482: Target build version explicitly for Xcode from Target 10.8 explicitly for Xcode to Target build version explicitly for Xcode.
Sun, Dec 2, 8:46 PM
Stan added a comment to D1669: Remove hardcoded minimum OSX version in premake5.

Sounds fair then. Thanks for taking time to elaborate :)

Sun, Dec 2, 8:45 PM
Stan updated the diff for D1482: Target build version explicitly for Xcode.

Getting this right doesn't seem like it would hurt the A23 re release was it to be included, right @Itms ?

Sun, Dec 2, 8:44 PM
Stan commandeered D1482: Target build version explicitly for Xcode.
Sun, Dec 2, 8:43 PM
Stan added a comment to D1669: Remove hardcoded minimum OSX version in premake5.

I see. Won't be hard to keep track of all the patches we apply ? For now we only have one but we might have more in the future, no ?

Sun, Dec 2, 8:22 PM
Stan added inline comments to D1685: Target 10.9 as minimal OSX version.
Sun, Dec 2, 7:44 PM
Stan added a comment to D1669: Remove hardcoded minimum OSX version in premake5.

Might I suggest to save this as a patch and apply it on premake when updating update workspaces on OsX ?

Sun, Dec 2, 7:41 PM

Mon, Nov 26

Stan added a comment to D1679: Add an option to allow players to circumvent TLS bugs.

I understand your point. My concern was mainly about people who don't report bugs because it's not a common thing to do :)

Mon, Nov 26, 2:23 PM
Stan added a comment to D1679: Add an option to allow players to circumvent TLS bugs.

A better idea.

Mon, Nov 26, 12:13 PM
Stan added a comment to D1679: Add an option to allow players to circumvent TLS bugs.

We could add some text under the TLS encryption saying its broken, on WinXP + OsX < 10.12 + Fedora ?

Mon, Nov 26, 11:47 AM

Sun, Nov 25

Stan added a comment to D1680: Do not hardcode screen ratio in the main menu..

I tried it by stretching the window to give it an 21/9 ratio.

Sun, Nov 25, 12:22 PM
Stan added a comment to D1680: Do not hardcode screen ratio in the main menu..

The screen height is dependent on the window size.

Sun, Nov 25, 11:57 AM
Stan added a comment to D1680: Do not hardcode screen ratio in the main menu..

It's only used to compute the offset of the background. it's passed as an argument to the background to offset it.

Sun, Nov 25, 11:32 AM
Stan added a comment to D1680: Do not hardcode screen ratio in the main menu..

Basically this number is multiplied to whatever the height is. So in case it's 1080 you get 1920 if it's 1050 you get 1866 instead of 1680 (Because it's supposed to be a 16:10 ratio) if you give it 768 (for 1024x768 which is the minimun resolution we support) you get 1366. That is not a 4:3 ratio.

Sun, Nov 25, 10:53 AM
Stan added inline comments to D1680: Do not hardcode screen ratio in the main menu..
Sun, Nov 25, 10:41 AM

Sat, Nov 24

Stan updated the diff for D1682: Cleanup RallyPointRenderer.
Sat, Nov 24, 6:45 PM
Stan updated the diff for D1682: Cleanup RallyPointRenderer.

Try to fix the build. Fix warnings.

Sat, Nov 24, 6:28 PM
Stan added a comment to D1682: Cleanup RallyPointRenderer.

Cause that file is huge. Also I think it's good practise to do so.

Sat, Nov 24, 5:42 PM
Stan created D1682: Cleanup RallyPointRenderer.
Sat, Nov 24, 5:25 PM
Stan updated the Trac tickets for D1681: Rally points are not deleted if one selects the building just before it is captured..
Sat, Nov 24, 5:21 PM
Stan created D1681: Rally points are not deleted if one selects the building just before it is captured..
Sat, Nov 24, 5:20 PM
Stan added a comment to D1679: Add an option to allow players to circumvent TLS bugs.

@bb Got a stacktrace for the lobby crash ? To see if it has anything in common with Mac ?

Sat, Nov 24, 4:45 PM
Stan created D1680: Do not hardcode screen ratio in the main menu..
Sat, Nov 24, 4:41 PM

Fri, Nov 23

Stan requested review of D1678: Fix Warnings of VS2015 .

Can't fix those warnings, because they have no reasons to be.

Fri, Nov 23, 12:57 PM · Windows Developers
Stan added a comment to D1678: Fix Warnings of VS2015 .

You can't remove braces see the comment I added : "scoping braces are important to indicate where an element ends. If you don't put them the tag won't be closed until the object's destructor is called, usually when it goes out of scope."

Fri, Nov 23, 9:52 AM · Windows Developers
Stan planned changes to D1678: Fix Warnings of VS2015 .

I will see if I can fix those warnings in terrain.h

Fri, Nov 23, 9:08 AM · Windows Developers

Thu, Nov 22

Stan created D1678: Fix Warnings of VS2015 .
Thu, Nov 22, 10:39 PM · Windows Developers

Wed, Nov 21

Stan added a comment to D406: Add a steps param to sliders.

We really need this feature for the GUI.Scale options. I think there is already a differential but if Not I can submit a patch

Wed, Nov 21, 9:40 AM

Tue, Nov 20

Stan added inline comments to D1675: Remove excess argument from shift call.
Tue, Nov 20, 10:07 PM
Stan added inline comments to D1675: Remove excess argument from shift call.
Tue, Nov 20, 3:34 PM

Fri, Nov 16

Stan added inline comments to D1640: ConvexPolygonPlacer optimization in rmgen..
Fri, Nov 16, 8:50 AM
Stan added a comment to D1674: Check translations for sprintf errors.

Nice work !

Fri, Nov 16, 8:22 AM

Wed, Nov 14

Stan added inline comments to D1599: [WIP] Texture priority support for rmgen.
Wed, Nov 14, 11:51 AM
Stan added inline comments to D1599: [WIP] Texture priority support for rmgen.
Wed, Nov 14, 10:29 AM

Nov 10 2018

Stan added a comment to D1654: Build gloox with GnuTLS on macOS.

I guess you forgot to package the public mod.

Nov 10 2018, 5:46 PM
Stan added a comment to D1671: Workaround for the SDL bug on macOS Mojave.

Metal was introduced in El Capitan (OSX 10.11)
https://en.m.wikipedia.org/wiki/Metal_(API)
I'd like trompetin17 to try to play with us and Vladislav to make sure everything is fine.

Nov 10 2018, 3:54 PM
Stan added inline comments to D1671: Workaround for the SDL bug on macOS Mojave.
Nov 10 2018, 2:45 PM
Stan added inline comments to D1671: Workaround for the SDL bug on macOS Mojave.
Nov 10 2018, 2:39 PM
Stan added inline comments to D1670: Remove references to globals.
Nov 10 2018, 11:24 AM

Nov 9 2018

Stan added a comment to D1609: Small changes to the macOS scripts.

Thanks for commandeering

Nov 9 2018, 11:35 PM
Stan added a comment to D1672: Cleanup of SkyManager.

Would be nice to use cacheloader to load PNG as well

Nov 9 2018, 11:31 PM
Stan added a reviewer for D1667: Lobby ScriptConversion to remove stanza property name hardcoding and duplication: Restricted Owners Package.
Nov 9 2018, 5:35 PM
Stan added a comment to D1667: Lobby ScriptConversion to remove stanza property name hardcoding and duplication.

Looks good. I was wondering about those Eval as well when I was doing the line color patch.

Nov 9 2018, 5:33 PM

Nov 5 2018

Stan added a comment to D956: Long path improvements.

@wraitii @vladislavbelov any review on this ?

Nov 5 2018, 12:22 PM

Nov 2 2018

Stan added a comment to D1637: BoolArray array wrapper..

Sure I'm not saying this is is useless :)
You could cache the results of the bitwise operator in an array maybe. Array access will be faster than any computation.

Nov 2 2018, 8:13 PM
Stan added a comment to D1637: BoolArray array wrapper..

Your bitwise operations might be more costly than the potential gain.

Nov 2 2018, 6:23 PM
Stan added inline comments to D1637: BoolArray array wrapper..
Nov 2 2018, 6:22 PM
Stan added inline comments to D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 2 2018, 6:12 PM

Nov 1 2018

Stan added inline comments to D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 1 2018, 4:32 PM
Stan added a comment to D1662: Define the maximum number of players pyrogenesis can handle in a match..

This patch would be fun with a Max pop of like 25 XD

Nov 1 2018, 12:36 PM
Stan added inline comments to D1662: Define the maximum number of players pyrogenesis can handle in a match..
Nov 1 2018, 12:06 PM

Oct 30 2018

Stan added a comment to D1600: Forces SSL for the UserReport.

Maybe it would be nice to have a separate repository ? So you can pull to keep it in sync automatically.

Oct 30 2018, 8:45 PM
Stan added inline comments to D1642: Allow to manipulate the heightmap in simulation.
Oct 30 2018, 3:22 PM
Stan added inline comments to D1642: Allow to manipulate the heightmap in simulation.
Oct 30 2018, 1:54 PM
Stan added a comment to D1026: Run Jenkins build with both GCC and Clang.

@Itms any update on this ?
Do you need someone to test ?

Oct 30 2018, 10:03 AM
Stan added inline comments to D1642: Allow to manipulate the heightmap in simulation.
Oct 30 2018, 10:01 AM
Stan added inline comments to D1621: Removes active values from UserReport.
Oct 30 2018, 9:52 AM
Stan added inline comments to D1600: Forces SSL for the UserReport.
Oct 30 2018, 9:50 AM

Oct 26 2018

Stan added a comment to D1658: Some terms rephrasing and IP policy update.

My stomach feeling and the ability to look further into the past.

Three years sound reasonable. What if the user ask us to delete the account do we keep it still for three years ?

Oct 26 2018, 3:12 PM

Oct 24 2018

Stan added a comment to D1658: Some terms rephrasing and IP policy update.

What changes between two or three years ?

Oct 24 2018, 3:40 PM
Stan added a reviewer for D1657: Allow the user to save and print Terms and Conditions text: Itms.
Oct 24 2018, 3:30 PM
Stan added a comment to D1654: Build gloox with GnuTLS on macOS.

Wrong place? 😛 This is unrelated to mods, but if the bundle version cannot have letters, it should still be 23, not 24.

Oct 24 2018, 12:48 PM
Stan added a comment to rP21913: Update macOS libcurl --without-libidn flag to --without-libidn2 following https….

I'm pretty sure we can't have letters in mod versions.

Oct 24 2018, 11:37 AM

Oct 21 2018

Stan added a comment to D1654: Build gloox with GnuTLS on macOS.

For the record. D1617 does this :)

Oct 21 2018, 7:30 PM
Stan added a comment to rP21915: Delete Siwa Oasis (2) Skirmish map from rP15219 as the source topography map….

Thanks for the extensive research.

Oct 21 2018, 3:28 PM

Oct 15 2018

Stan added inline comments to D1590: 0 A.D. Empires Ascendant Multiplayer Lobby Privacy Policy.
Oct 15 2018, 8:29 PM

Oct 14 2018

Stan updated subscribers of rP21378: Allow units to be positioned with freehand placement.
Oct 14 2018, 10:18 PM

Oct 5 2018

Stan added a comment to D1646: Delete Siwa Oasis Heightmap.

I can ask him again but it's unlikely he remembers more than this.

Oct 5 2018, 3:21 PM
Stan added a comment to D1646: Delete Siwa Oasis Heightmap.

Michael says this comes from the NASA. Don't have a link but I don't think their license is compatible.

Oct 5 2018, 8:17 AM

Oct 4 2018

Stan added a comment to D1646: Delete Siwa Oasis Heightmap.

If you feel like redoing the map that's great but maybe it's a bit Overkill ? :)

Oct 4 2018, 10:50 AM

Oct 3 2018

Stan updated subscribers of D1646: Delete Siwa Oasis Heightmap.

@wowgetoffyourcellphone Do you remember where it came from ?

Oct 3 2018, 4:17 PM
Stan accepted D1646: Delete Siwa Oasis Heightmap.

I'll move it to the art repository for A24

Oct 3 2018, 2:24 PM
Stan added a comment to D1646: Delete Siwa Oasis Heightmap.

Did you try to grep for references to these files ?
Could also run checkref.pl :)

Oct 3 2018, 9:12 AM

Sep 29 2018

Stan added a comment to D1644: Queueing two return resource orders - bug fix.

If the log is too spammy in the game remember you can still see the whole output in interestinglog.html. see wiki:GameDataPaths

Sep 29 2018, 3:18 PM

Sep 25 2018

Stan added a comment to D1642: Allow to manipulate the heightmap in simulation.
<Stan`> Would be nice to be able to set passability with no change to the terrain, for special entities :P
like, bridges set the middle of the bridge passability land
<smiley> i guess needs walkable meshes first.
<smiley> (or make walking indepednt of the ground :p)
Sep 25 2018, 6:37 PM
Stan added a comment to D1642: Allow to manipulate the heightmap in simulation.

Well you shouldn't be able

Sep 25 2018, 3:04 PM

Sep 24 2018

Stan added a reviewer for D1640: ConvexPolygonPlacer optimization in rmgen.: Restricted Owners Package.

Thanks, just making sure, so we don't get into trouble later.

Sep 24 2018, 11:13 PM
Stan added a comment to D1640: ConvexPolygonPlacer optimization in rmgen..

What about that code's license ?

Sep 24 2018, 7:33 PM
Stan added a comment to D1642: Allow to manipulate the heightmap in simulation.

Well you can't build storehouses along shores... And you could disable it for docks but... Yeah

Sep 24 2018, 5:04 PM