- User Since
- Jan 6 2017, 3:41 PM (162 w, 2 d)
Reuse class syntax as it works now, not sure what happened.
Fix OnValueModification event.
Reset back to non class syntax as events do not work.
Usually it's <variant>variantname</variant>
Thanks for keeping up with it. Don't forget to update the copyrights. Pinging @linkmauve in casee he wants to help with XMPP stuff
I'm not sure where it is currently versioned but the path look wrong
Also shouldn't this patch delete other textures?
Sat, Feb 15
I just tried. I think there is something wrong with the scorpio, maybe it needs a specific size. I used the unit_demo maps I haven't checked all the footprints yet.
I looked into moving StartTimer() CancelTimer() and Autobuild() to the Autobuildcomponent but it can't work, because the builder needs to be added to the preview Entity
Subscribe to OnValueModification messages.
Walls, towers, while not completely historically accurate, the models aren't bad per se.
We have the problem with a lot of decals, don't we?
They reference dae files, those files will start to show up in checkrefs.pl.
Do you have an example where it looks bad?
I don't know if this is a good idea. Some of the removed models in this patch are good. Maybe they even deserve to get their own actors. Applying this patch will result in a lot more of unused art.
Why not add them to the others instead?
Fix typo reported by @Nescio.
Fri, Feb 14
Remove template changes.
Thu, Feb 13
var → let
Wed, Feb 12
Mon, Feb 10
Shouldn't it be done in UnitMotionFlying as well?
Can't we have an explicit message about message being too big?
Sun, Feb 9
Use square distance instead.
That's sad the correct symbol does not exist in the game's font though... I assume there isn't much we can do about that...
I don't know, do you think it makes more sense? That means having to check for cmpFoundation and reversing the whole patch...
Remove useless template change.
Rebase, move buildable to autobuildable.
Sat, Feb 8
I'm open to suggestions on how to make it work with foundations.
Fri, Feb 7
Just noticed a great use for this with sockets. One could allow buildings to place autobuilsing foundations on their sockets to create extensions.
Thu, Feb 6
Wed, Feb 5
Nice then. Have you checked for completeness?
Have the checks always been missing and executing deadcode?
I assume one has to play in FFP to test?
Tue, Feb 4
Ignore the failed build it randomly segfaults for some reason...
Mon, Feb 3
Can you reupload the patch so it can go through CI? It didn't go because you weren't added to the Contributors group.
Sat, Feb 1
"Available starting with Windows 2000." Or am I misunderstanding something?
Fri, Jan 31
Thu, Jan 30
Also the random in identity only changes the visual actor and or the sounds which is not serialized :)
Wed, Jan 29
Patch looks good adding tests is good it compiles and works on all three platforms.
Tue, Jan 28
Already the case. Those were approved...
Mon, Jan 27
Can't turret use this? Or do they have another special property?
Sun, Jan 26
No difference whatsoever for me on a very large deep forest map.
Sat, Jan 25
I assume you can't use a fixed?
Fri, Jan 24
Just confirmed that the crash in debug mode of apitrace is not linked to this patch. So only thing to fix is Mac Os.
I assume there is no class for special buildings? (SB1 & SB2)
Thu, Jan 23
Unstretched look indeed better. One can also notice that we used two different sprites for the same thing 0ad_logo and watermarkCompany
Fix windows build. Apitrace doesn't work for me though, it segfaults directly
Wed, Jan 22
I like the example in the description though I think it could a bigger top padding.
Some notes. Can you add yourself to the credits? Keep up the great work!
Tue, Jan 21
I guess committing this means adding a PR to delenda est :D
Maybe those textures should be moved to the old public folder in https://trac.wildfiregames.com/browser/art_source/trunk/old_public
Mon, Jan 20
Given it was committed in rP6904 I assume checkrefs.pl --check-unused reports it?
If changing ao files, strip the _AO suffix, as they already are in an ao folder (I only do it on a case to case basis)
Any reason for those collada edits? I know Linux needs EOF to be on a newline, but stuff handling DAE seems not to care at all...
Looks good to me :) Thanks for the patch.