- User Since
- Jan 6 2017, 3:41 PM (349 w, 5 d)
Mon, Aug 28
The onager (British /ˈɒnədʒə/, /ˈɒnəɡə/, U.S. /ˈɑnədʒər/) was a Roman torsion powered siege engine. It is commonly depicted as a catapult with a bowl, bucket, or sling at the end of its throwing arm. The onager was first mentioned in 353 AD by Ammianus Marcellinus, who described onagers as the same as a scorpion.
Aug 18 2023
You can now close this revision, which was committed in rP27806 partially.
Aug 17 2023
Aug 11 2023
I think the Fcollada fix is okay, we could ask the guy maintaining the rdb fork what he thinks about it.
If @vladislavbelov thinks it's okay too I have no objections.
Aug 7 2023
Jul 31 2023
Jul 17 2023
Jul 3 2023
This seems to have broken the Windows CI.
Jun 29 2023
Jun 28 2023
Jun 23 2023
Jun 21 2023
Would it make sense to use the Status enum ? e.g INFO::OK, INFO:SKIPPED ERR:* ?
Jun 17 2023
<insert the macro for x86 detection> that would be incorrect. Some other arches support it. I don't remember but I think one of power pc xx or elbrus e2k support it.
Jun 16 2023
It feels weird for it to be an option as it makes no sense to even be able to enable it on aarch64, arm64 or arm.
https://github.com/0ad/0ad/blob/master/source/lib/sysdep/compiler.h#L106 makes me wonder what happens when building with clang. The CI doesn't print warnings about using the slow codepath (unlike arm)
Btw I'm not sure the description is accurate. We do not require it on the client side, but on the building side. The plan was to switch on runtime depending on the machine.
Jun 15 2023
In both cases should be in the wiki. Also I believe some occurences have already been committed without that extra space.
EDIT: Another question is can it be enforced by say, clang format
You can undo the translation change if you need to.
Jun 14 2023
Jun 12 2023
I fiddle around but there was no way to stop the map from uncovering
Jun 10 2023
Jun 9 2023
Jun 8 2023
Maybe it should be a game option instead? 300 is likely to be more problematic than 200 on a lot of hardware
Jun 7 2023
Jun 5 2023
Jun 4 2023
One thing to keep in mind is translators have a hard time translating everything that is not straightforward.
Jun 3 2023
For my knowledge what's the advantage of a struct rather than a lambda ?
Can you add one in the soundmanager too?
I'm not sure it's very readable most people don't even know wha a^b is. Also it's divided not devided.
Jun 2 2023
Seems to fix the main menu errors.
On a clean SVN after applying this patch I can no longer launch the game through the vulkan SDK. This does not happen without the patch. Running it without works, but no warnings...
Jun 1 2023
Yeah they have a commit that says "indent stuff"
May 31 2023
May 30 2023
May 29 2023
May 28 2023
Can you update the version of build.sh so it actually builds it on the CI ?
What happens if the value is NaN/null?
May 25 2023
You can mark this diff as planned changes in this case.
May 24 2023
May 23 2023
Just a thought I had, what happens if you use Direct Connection instead of going through the lobby, with a fake username.
Maybe it would be better to use the actual jid?
Wonder if PLAYER_GAIA should have a constant.
May 22 2023
Ah nevermind, finally got what you meant. I tested, could not break it, tried AIs, 8 players + 1 observer, moving units around, changing perspective. Also atlas
Doesn't pass the debug build on Windows...
Just in case you don't connect to IRC: This does not compile so I'm pretty sure I can't test it much :P
You're missing one change in premake5.lua See: https://code.wildfiregames.com/rP27440
No objection on my end.
May 19 2023
May 17 2023
Ticket about commands: #6804
Alright then. Let's hope for the best. D4775 is something similar although it only prevents sending useless stuff to one of the clients.
May 16 2023
Well so far I haven't seen any player compile the game, install custom mods though, more often.
@animus It would be nice for the other two to be consistent as well (would get rid of those linter warnings), can you update the patch?
Notice this diff also removes the chat leak (as in you can no longer read your opponents chat messages using the mainlog.html) it's not just about removing IPs.
May 13 2023
Less suppression. There is almost nothing in the logs anymore anyway since logging messages leaks chat.
But this is a patch I'm forced to make rather than I want to make. So if anyone feels like taking over please do so.
Actually we're not logging for a reason :D The only logs that I know are useful are the ones we're hiding. I doubt anyone ever uses the turn numbers for anything other than debugging, which is what a debug build is for :P
@Itms any opinion on this?
May 11 2023
Try to fix compilation, reduce duplication.
@Silier, Ideally I wouldn't have to disable anything... Are they useful for developpers or useful for players?
May 10 2023
Yeah not this alpha