- User Since
- Jan 6 2017, 3:41 PM (136 w, 1 d)
I pinged them on twitter. We'll see.
Fri, Aug 16
Thu, Aug 15
Wed, Aug 14
Thanks for fixing it in rP22665 then :)
Is there a way to make a building recruit a presetup bataillon ?
I actually noticed it because parsing the code in SonarQube crashes the whole analysis.
Sounds like a nice feature, I guess @wraitii will have some feedback.
Tue, Aug 13
Mon, Aug 12
Looks like you nuked all the semicolons...
Sun, Aug 11
@Mate-86 Sad to hear that but I hope you'll have fun with your new project. What is it called ?
Thu, Aug 8
Also we do have turrets (just a subset) with visible garrisoning.
Thanks for the fix ! I was about to report it
For the record, when running tests in debug (maybe release too) it triggered the following error.
Assertion failure: !options.isRunOnce, at ./libraries/source/spidermonkey/mozjs-45.0.2/js/src/frontend/BytecodeCompiler.cpp:846
(I removed the path with strangely linked to Itm's folders)
Tue, Aug 6
Mon, Aug 5
@FeXoR Can you commit this on my behalf ?
Sun, Aug 4
Oh yeah but you could redirect it to a file as well "> file.diff" that should work on most platforms :)
I'm not sure why it doesn't work exactly though.
Thu, Aug 1
Re-Compiled everything with the fix, works now. Has there been an atlas Autobuild since then ?
Wed, Jul 31
I usually use svn diff -x -U5000 | clip.exe :)
Fri, Jul 26
Fri, Jul 19
Jul 19 2019
Jul 18 2019
Jul 15 2019
Jul 1 2019
Would be nice to have a test maybe ?
Jun 30 2019
Still missing the XML headers in variants.
You might want to look at Vulkan's warnings as well. I wish he would write inlines but that might be messy.
Jun 29 2019
I wanted to write something to detect which maps where using textures but I don't know how to parse the pmp binary with python to figure out
- Which texture is used the most
- How to replace it
Was anybody else able to reproduce ?
Now fixed :)
Might be interesting : https://stackoverflow.com/questions/49475680/c-conventions-regarding-passing-objects-pointer-vs-reference
Jun 27 2019
Well given the current state of things around here and the impact it has on me, I guess this won't happen soonish. Maybe I'll get to do it for A24 but I'm not sure anymore. 47th revision (192 comments)
Means rewriting the whole patch, but okay I guess...
Well it might change again before it's committed but currently you can do something like
@wraitii Anything else you want me to change aside from the warning in Jenkins console ?
Well in tests you could check that Mirages have all the health keys that are functions ?
Jun 26 2019
Test passed on windows :)
Just tested, seems to work as expected on windows (vs2015)
Tested it on windows. Noticed no apparent glitches, nor errors, rotated camera zoomed in and out, and did both at the same time. Parallax look the same.
Jun 25 2019
I will commit it when I have some time. Likely after fixing the the two concerns raised on my commits, and or maybe the unit fix.
Let's do better than this: D2010.
It would seem they added support for Microsoft Visual Studio 2019.
As of today, still haven't updated the CHANGES.txt file.
Shall I make another diff then ?
Sorry, should have been more specific.
Yeah I was waiting for something like D2009 which I would have done myself if someone hadn't come to the rescue. Will add the keyword soon.
Jun 24 2019
If you have some time, maybe it would be nice to have a small video on youtube demonstrating the feature. Nothing fancy.
Well it's up to wraitii to review those, so I guess up to him then.
Jun 23 2019
@elexis did you get the notes ? :)