Page MenuHomeWildfire Games

Stan (Stanislas Daniel Claude Dolcini)
User

User Details

User Since
Jan 6 2017, 3:41 PM (183 w, 2 d)

Recent Activity

Today

Stan added a comment to D2496: tweak citizen cavalry and elephant footprints.

Notice that most your examples except the last one are structure related. And those are different in the sense you won't see 1200 buildings stuck against one another. For traders their size is a bit irrelevant since they do not fight.

Mon, Jul 13, 12:13 AM

Yesterday

Stan updated the diff for D2860: Notify players with a sound when a player is defeated.

Use message instead of loop, add soundmanager function to play sound for a specific player

Sun, Jul 12, 4:47 PM
Stan added inline comments to D2844: Allow selectable component to overwrite shape of displayed selection from footprint.
Sun, Jul 12, 2:26 PM
Stan added inline comments to D2844: Allow selectable component to overwrite shape of displayed selection from footprint.
Sun, Jul 12, 1:43 PM

Sat, Jul 11

Stan added a comment to rP23808: Rewrite Structure Tree and Template Viewer to use OOP principles.

I think we might have overlooked something https://wildfiregames.com/forum/index.php?/topic/28491-archery-tradition-for-all-factions/&tab=comments#comment-400664
I looked at the code, but couldn't find where the issue lies

Sat, Jul 11, 6:02 PM

Fri, Jul 10

Stan committed rP23812: Fix some issues with bows noticed by Mr. Lie.
Fix some issues with bows noticed by Mr. Lie
Fri, Jul 10, 7:36 PM
Stan added a comment to D2857: Matrix3D SSE.

I like your approach better but interestingly it's done slightly differently in https://github.com/0ad/0ad/blob/d3e68a99e7f715ad7921a81e959f8ac51dfa1248/source/graphics/Color.cpp

Fri, Jul 10, 11:11 AM

Thu, Jul 9

Stan requested verification of rP23804: [gameplay-a24] differentiate African and Indian war elephants because of their….
Thu, Jul 9, 11:24 AM
Stan added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 11:21 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Fix inlines

Thu, Jul 9, 11:21 AM
Stan added a comment to D2857: Matrix3D SSE.

From my discussions with Optimus Shepard, the fact that it is using FMA3 is problematic, because it literraly prevents anyone with less an Intel IX-4000 era CPU and FX6000 to play the game. We don't gather stats about those, so we do not actually know how many of our users have such CPUs.
From the 7th percent improvement reported by Optimus Shepard 30% of that is due to the usage of FMA3.

Thu, Jul 9, 11:14 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Add comment inline cmpTimer, apparently JavaScript allows this, and EsLint does not complain

Thu, Jul 9, 10:47 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

More tests

Thu, Jul 9, 10:32 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Remove variable

Thu, Jul 9, 9:51 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Don't set interval depending on resource

Thu, Jul 9, 9:46 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Try again

Thu, Jul 9, 9:44 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Forgot to register the global again

Thu, Jul 9, 9:11 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Fix tests, add test

Thu, Jul 9, 9:09 AM
Stan added inline comments to D2794: Allow to change the interval in Resource trickle.
Thu, Jul 9, 8:57 AM
Stan updated the diff for D2794: Allow to change the interval in Resource trickle.

Inlines.

Thu, Jul 9, 8:57 AM

Wed, Jul 8

Stan added inline comments to rP23810: Fix broken templates following rP23804 while retaining the same functionnality.
Wed, Jul 8, 10:04 PM
Stan committed rP23810: Fix broken templates following rP23804 while retaining the same functionnality.
Fix broken templates following rP23804 while retaining the same functionnality
Wed, Jul 8, 1:21 PM
Stan closed D2864: redo rP23804.
Wed, Jul 8, 1:21 PM
Stan accepted D2864: redo rP23804.
Wed, Jul 8, 1:14 PM
Stan added a comment to D1731: Allow to use multiple technologies as requirements for unit training and construction.

Can you add upgrade as well?

Wed, Jul 8, 9:31 AM
Stan updated the diff for D825: Atlas: Allow map to recenter during resize.

Rebase following rP23807

Wed, Jul 8, 9:19 AM
Stan requested changes to D2849: tools/entity/checkref perl to python.
Wed, Jul 8, 9:13 AM
Stan added inline comments to D2849: tools/entity/checkref perl to python.
Wed, Jul 8, 9:12 AM

Sun, Jul 5

Stan added a comment to D2864: redo rP23804.

Will give it another look tomorrow and commit it after that.

Sun, Jul 5, 11:49 PM
Stan added a comment to D2849: tools/entity/checkref perl to python.

When running the script on SVN I get

Sun, Jul 5, 11:10 PM
Stan added a comment to D2864: redo rP23804.

Sure. But if I can't trust the people doing the reviews i can't merge the balancing patches :)

Sun, Jul 5, 10:56 PM
Stan added a comment to D2864: redo rP23804.

Yeah, I'm just being more careful this time, as I blindly trusted the previous patch, which I shouldn't have done.

Sun, Jul 5, 10:49 PM
Stan added a comment to D2864: redo rP23804.

Patch makes it work as expected (as in not breaking templates and keeping the default values) works no matter the civ (even gaia). My last concern is that if it might influence people into using more decimals which will lead to issues with rounding in the looting component (using mul_round doesn't have this issue)

Sun, Jul 5, 10:42 PM
Stan added a comment to D2864: redo rP23804.

If it were noticeable we wouldn't have technologies. Or civ bonuses. Or ranks.

Sun, Jul 5, 10:15 PM
Stan added a comment to D2864: redo rP23804.

They are however applied everytime something changes, (eg, if you change some stats of any units) While I believe template changes are not, but it's likely irrelevant yes.

Sun, Jul 5, 9:49 PM
Stan updated subscribers of D2864: redo rP23804.

mul_round should work too.

Sun, Jul 5, 9:32 PM
Stan added a comment to rP23804: [gameplay-a24] differentiate African and Indian war elephants because of their….

Looks like I need mul_round instead of mul

Sun, Jul 5, 8:42 PM
Stan added a comment to rP23804: [gameplay-a24] differentiate African and Indian war elephants because of their….

Thanks for the report!

Sun, Jul 5, 8:27 PM
Stan added inline comments to D2114: Do not fail if some mod is broken [Mod Io].
Sun, Jul 5, 3:47 PM
Stan added inline comments to D2114: Do not fail if some mod is broken [Mod Io].
Sun, Jul 5, 11:03 AM

Sat, Jul 4

Stan committed rP23804: [gameplay-a24] differentiate African and Indian war elephants because of their….
[gameplay-a24] differentiate African and Indian war elephants because of their…
Sat, Jul 4, 8:15 PM
Stan closed D2861: [gameplay] differentiate African and Indian war elephants.
Sat, Jul 4, 8:15 PM
Stan updated the diff for D2860: Notify players with a sound when a player is defeated.

Play a different sound depending on whether you were defeated, an ally was or an enemy was.

Sat, Jul 4, 5:04 PM
Stan added a comment to D2861: [gameplay] differentiate African and Indian war elephants.

Fair enough

Sat, Jul 4, 4:43 PM
Stan added a comment to D2691: Fix NVTT warning when building on some linux platforms.

Ah nice! Didn't see your comment until now. Should I abandon this?

Sat, Jul 4, 4:13 PM
Stan added a comment to D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.

Can you close this, I forgot to reference the commit :/

Sat, Jul 4, 4:12 PM
Stan committed rP23803: Deprecate rotary mill, and instead introduce a special technology (town phase….
Deprecate rotary mill, and instead introduce a special technology (town phase…
Sat, Jul 4, 4:11 PM
Stan updated the diff for D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.

Rebase.

Sat, Jul 4, 3:59 PM
Stan added a comment to D2861: [gameplay] differentiate African and Indian war elephants.

@Nescio shouldn't this affect heroes somehow too? Same question for the worker elephant

Sat, Jul 4, 3:51 PM
Stan added a comment to D2861: [gameplay] differentiate African and Indian war elephants.

Please accept the patch then :)

Sat, Jul 4, 2:39 PM
Stan added a comment to D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.

This is a bit heart breaking as it was my first animated model, but history seems to have spoken.

Sat, Jul 4, 1:11 PM
Stan committed rP23800: Decrease penalty -50% to -30% when promoting to advanced and elite..
Decrease penalty -50% to -30% when promoting to advanced and elite.
Sat, Jul 4, 1:05 PM
Stan closed D2792: [gameplay] Balance Advanced and Elite Tech..
Sat, Jul 4, 1:05 PM · Restricted Project
Stan added a comment to D2591: Javelinist → Javelineer.

Does this need a rebase?

Sat, Jul 4, 12:32 PM
Stan committed rP23799: Replace various equivalent phrases (show/hide, enable/disable, open/close….
Replace various equivalent phrases (show/hide, enable/disable, open/close…
Sat, Jul 4, 12:31 PM
Stan closed D2570: gui/manual/intro.txt use toggle.
Sat, Jul 4, 12:31 PM
Stan accepted D2570: gui/manual/intro.txt use toggle.

Changes look good and are harmless.

Sat, Jul 4, 12:30 PM
Stan added a comment to D1630: Add perlin noise generator..

@nani can you update the patch? and/or plan changes?

Sat, Jul 4, 12:25 PM
Stan updated subscribers of D2834: alphabetize entity limits and statistics classes.

@s0600204 thoughts on this?

Sat, Jul 4, 12:17 PM
Stan committed rP23798: Increase cost of "upgrade mercenaries rank" tech to make it more like the other….
Increase cost of "upgrade mercenaries rank" tech to make it more like the other…
Sat, Jul 4, 12:16 PM
Stan closed D2835: [gameplay] Increase cost of "upgrade mercenaries rank" tech..
Sat, Jul 4, 12:16 PM
Stan added a comment to D2846: [gameplay] tweak spartans_agoge tech..

I think you can change this patch to request review or something

Sat, Jul 4, 12:05 PM
Stan updated subscribers of D2496: tweak citizen cavalry and elephant footprints.

@borg- thoughts?

Sat, Jul 4, 11:56 AM

Fri, Jul 3

Stan created D2860: Notify players with a sound when a player is defeated.
Fri, Jul 3, 2:37 PM
Stan created D2859: Allow to play different sounds based on what attacked you.
Fri, Jul 3, 1:59 PM
Stan added a comment to D1751: [WIP] Map ping.

For map ping alarmally_1.ogg could be used as placeholder

Fri, Jul 3, 1:49 PM
Stan added a comment to D2846: [gameplay] tweak spartans_agoge tech..

@Feldfeld care to accept again if it's good?

Fri, Jul 3, 9:54 AM
Stan added a comment to D2857: Matrix3D SSE.

Might help https://stackoverflow.com/questions/6121792/how-to-check-if-a-cpu-supports-the-sse3-instruction-set

Fri, Jul 3, 8:18 AM

Wed, Jul 1

Stan updated subscribers of D2848: [WIP] NetClient Threading.

You might want to add some description to this diff like:
What is its state? (TODOs, Bugs, etc)
Did this originate from the diff andy9595 (I think that's the wrong number ;) wrote or was it written by you?

Wed, Jul 1, 9:08 AM

Tue, Jun 30

Stan created D2848: [WIP] NetClient Threading.
Tue, Jun 30, 7:54 PM
Stan added a member for Contributors: cyrille.
Tue, Jun 30, 7:37 PM
Stan added a comment to rP23794: Fix building on GCC 10, fixes #5709, #5756..

Maybe the visual studio file there?

Tue, Jun 30, 1:45 PM
Stan added a comment to D2844: Allow selectable component to overwrite shape of displayed selection from footprint.

Then why can't you select a building if the template height is set to 0 ?

Tue, Jun 30, 9:32 AM

Sun, Jun 28

Stan added inline comments to D2172: Handle orderone hotkey for constructing buildings and walls.
Sun, Jun 28, 3:26 PM
Stan added inline comments to D1877: Show summary graphs for teams.
Sun, Jun 28, 10:38 AM

Sat, Jun 27

Stan committed rP23792: Add garrison flags to all the merchant ships..
Add garrison flags to all the merchant ships.
Sat, Jun 27, 1:09 AM

Thu, Jun 25

Stan added a comment to D1269: Session: Show more command buttons.

Highlighted versions.

Thu, Jun 25, 9:47 AM
Stan added inline comments to D1877: Show summary graphs for teams.
Thu, Jun 25, 12:46 AM
Stan awarded D2836: When opening the summary as Gaia don't show warnings a Hungry Hippo token.
Thu, Jun 25, 12:41 AM
Stan added a comment to D1269: Session: Show more command buttons.

I can offer this

Thu, Jun 25, 12:41 AM

Wed, Jun 24

Herald added a reviewer for D270: Allow Modifiers to affect tokens.: Angen.

Another use case of that patch was suggested today on https://linuxfr.org/news/sortie-de-0-a-d-alpha-23-ken-wood-annonce-tardive#comment-1815788 Basically the idea is to create a tech that would remove the field token on polar maps, forcing the users to use corrals.

Wed, Jun 24, 2:05 PM

Tue, Jun 23

Stan added a comment to D2832: Remove inappropriate quote about women.

What would be such reasons?

Tue, Jun 23, 9:59 PM
Stan added a comment to D2792: [gameplay] Balance Advanced and Elite Tech..

@ValihrAnt @Feldfeld

Tue, Jun 23, 8:09 PM · Restricted Project
Stan committed rP23788: Fix an issue with checkrefs.pl introduced in rP23781/Phab:D2533. Checkrefs….
Fix an issue with checkrefs.pl introduced in rP23781/Phab:D2533. Checkrefs…
Tue, Jun 23, 8:06 PM
Stan accepted D2832: Remove inappropriate quote about women.

I agree it doesn't bring anything. Too bad for the translators who had to translate it...

Tue, Jun 23, 7:45 PM
Stan added inline comments to rP23781: Remove the briton kennel as it's not historically correct..
Tue, Jun 23, 6:14 PM
Stan removed a reviewer for D2745: #5709 fcollada build fix for gcc 10 (WritePhysicsRigidBodyInstance) by @pcpa.: Stan.
Tue, Jun 23, 5:01 PM
Stan resigned from D2745: #5709 fcollada build fix for gcc 10 (WritePhysicsRigidBodyInstance) by @pcpa..
Tue, Jun 23, 5:00 PM

Mon, Jun 22

Stan added inline comments to D1977: Cheer after no enemies in range left.
Mon, Jun 22, 5:56 PM
Stan added inline comments to D2808: Allow resistance to StatusEffects..
Mon, Jun 22, 4:29 PM
Stan added reviewers for D2830: Alpine Mountains random map: FeXoR, Restricted Owners Package.
Mon, Jun 22, 10:10 AM

Sun, Jun 21

Stan added inline comments to D2826: Cleanup of Capturable.
Sun, Jun 21, 11:00 PM
Stan added a comment to D2199: Add RL interface for Reinforcement Learning.

Some style comments, you might want to wait for @Itms or @wraitii before adressing those.

Sun, Jun 21, 5:25 PM

Sat, Jun 20

Stan added inline comments to D2826: Cleanup of Capturable.
Sat, Jun 20, 11:18 PM
Stan added a comment to D270: Allow Modifiers to affect tokens..

I guess another use case is this https://wildfiregames.com/forum/index.php?/topic/28385-hero-choices-dialogue-need-help/&tab=comments#comment-399437

Sat, Jun 20, 10:36 AM

Fri, Jun 19

Stan added inline comments to D2720: update information in {civ}.json files.
Fri, Jun 19, 8:05 PM
Stan added a comment to D1400: [gameplay] Hero aura revision.

I think they were purged because some of them were hugely wrong @Itms might know more.

Fri, Jun 19, 1:20 PM
Stan added a comment to D1400: [gameplay] Hero aura revision.

@Hannibal_Barca can you check your forum PMs when you have some time?

Fri, Jun 19, 12:43 PM
Stan added inline comments to D2824: Split vision range from going-to-attack range in UnitAI..
Fri, Jun 19, 12:39 PM
Stan added a comment to D1400: [gameplay] Hero aura revision.

Don't forget the final new lines in some of the files;

Fri, Jun 19, 10:42 AM