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Stan (Stanislas Daniel Claude Dolcini)
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User Details

User Since
Jan 6 2017, 3:41 PM (151 w, 6 d)

Recent Activity

Yesterday

Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

First attempt at using arc

Thu, Dec 5, 10:57 PM
Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Try with ps/trunk/ prefix

Thu, Dec 5, 8:55 PM
Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Add missing file.

Thu, Dec 5, 8:29 PM
Stan updated the diff for D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

Switch includes, fix premake.

Thu, Dec 5, 7:55 PM
Stan added a comment to rP23206: Fix boar running animation broken in rP22064.

thread

Thu, Dec 5, 1:12 PM
Stan committed rP23206: Fix boar running animation broken in rP22064.
Fix boar running animation broken in rP22064
Thu, Dec 5, 1:11 PM
Stan added a comment to rP23204: Fix boar walking animation broken in rP22064.

thread

Thu, Dec 5, 1:11 PM

Wed, Dec 4

Stan added a reviewer for D2451: Little cleanup/fix in ChatMessageFormatPlayer.js: Gallaecio.

Sounds like something @Gallaecio could review.

Wed, Dec 4, 1:34 PM
Stan committed rP23204: Fix boar walking animation broken in rP22064.
Fix boar walking animation broken in rP22064
Wed, Dec 4, 12:28 PM
Stan requested review of D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.
Wed, Dec 4, 10:06 AM

Tue, Dec 3

Stan added inline comments to D1520: Automatically cancel unpacking when units are ordered to move.
Tue, Dec 3, 7:50 PM

Mon, Dec 2

Stan added a comment to D2353: L3 Ryzen 3000 Bugfix.

Yeah which is why it should be committed if that's the right fix ;)

Mon, Dec 2, 9:25 PM
Stan updated subscribers of D2338: Move Ogre3D GLSL Preprocessor to a third_party folder and restore its original name. Also restore the Wrapper name to reflect what it's wrapping and move it to renderer.

@Angen thoughts on this patch? All it does is move code to third party.
@linkmauve in case you want to look at the GLSL preprocessor code
For the record I chatted on the Ogre Gitter, and they are still making some fixes to it + the ones we currently have because we are a lot versions behind...

@StanleySweet then you might be interested in this: https://github.com/OGRECave/ogre/issues/614
Mon, Dec 2, 4:42 PM
Stan added inline comments to D2413: Remove duplication of code from WaterManager.
Mon, Dec 2, 2:23 PM
Stan updated the diff for D2393: Use victory conditions json's in Atlas.

Fix styling issues, and read the data in the json file to know what to disable enable depending on what's on.

Mon, Dec 2, 12:22 PM
Stan added inline comments to rP22985: Rewrite Savegame page to use class syntax, enabled by rP22923 / D2290, refs….
Mon, Dec 2, 8:26 AM
Stan added a comment to D2432: Add a -help option.

Just for the record, only debian seems to provide a man command.

Mon, Dec 2, 7:47 AM
Stan added a comment to D2353: L3 Ryzen 3000 Bugfix.

This person also runs out of memory #5645 without the fix, maybe it's the same reason.

Mon, Dec 2, 7:46 AM

Sun, Dec 1

Stan added inline comments to D1776: Cleanup Timer.js and update documentation.
Sun, Dec 1, 5:00 PM
Stan added inline comments to D1776: Cleanup Timer.js and update documentation.
Sun, Dec 1, 4:35 PM
Stan added a comment to rP23202: Fix latest warnings mentioned by @Stan with checkref.

Thanks for the fix. Note that it doesn't following the naming conventions though. As horse shouldn't be in the name if it's in a folder called "horse". That should be fixed sometime.

Sun, Dec 1, 1:22 PM
Stan added a comment to rP23195: Horse actors and variants cleaning..

Was playing and got these errors:
ERROR: Mismatch between model's skeleton and animation's skeleton (46 model bones != 49 animation keys)
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/quadraped/base_horse_trader.xml"
ERROR: Could not open path quadraped/base_horse_trader.xml
ERROR: CCacheLoader failed to find archived or source file for: "art/actors/props/units/helmets/hele_thracian_cart_hero_01.xml"
ERROR: CObjectManager::FindObjectBase(): Cannot find object 'props/units/helmets/hele_thracian_cart_hero_01.xml'
ERROR: Failed to build prop model "props/units/helmets/hele_thracian_cart_hero_01.xml" on actor "hero_elephantry_hannibal_d"

Fixed most of them but i can't recognize the mismatch model. Do you know where the model mismatch happens?

Sun, Dec 1, 1:20 PM

Sat, Nov 30

Stan added a comment to D2353: L3 Ryzen 3000 Bugfix.

I currently have no time to write the patch, sorry. If someone else writes this patch I would test it.
Here are the required information which Imarok got from the AMD forum.
https://community.amd.com/thread/244207

Sat, Nov 30, 1:18 PM
Stan added inline comments to D1635: Add DunePainter..
Sat, Nov 30, 11:49 AM
Stan added inline comments to D1635: Add DunePainter..
Sat, Nov 30, 10:49 AM
Stan added a comment to D1635: Add DunePainter..

Some coding convention notes to keep you wair

Sat, Nov 30, 10:21 AM

Fri, Nov 29

Stan updated the diff for D2447: Give a more explicit message when anim mismatches models.

Fix verb

Fri, Nov 29, 7:25 PM
Stan updated the diff for D2447: Give a more explicit message when anim mismatches models.

static_cast

Fri, Nov 29, 6:59 PM
Stan created D2447: Give a more explicit message when anim mismatches models.
Fri, Nov 29, 6:56 PM

Thu, Nov 28

Stan committed rP23194: Add the source files for the featured banner on https://snapcraft.io/0ad/listing.
Add the source files for the featured banner on https://snapcraft.io/0ad/listing
Thu, Nov 28, 5:31 PM
Stan added a member for Contributors: beau.
Thu, Nov 28, 1:29 PM

Wed, Nov 27

Stan updated the diff for D2444: Make profiler2 configurable.

Use ints remove the changes.

Wed, Nov 27, 12:19 PM
Stan added a comment to D1635: Add DunePainter..

@nani maybe a good occasion to use the new class syntax? VSCode can auto convert it.
Also missing newline at end of file and semicolons :)

Wed, Nov 27, 11:40 AM

Tue, Nov 26

Stan added a comment to rP23124: Standarize Capes for make them easier to handle..

Still broken @Angen?

Tue, Nov 26, 5:47 PM
Stan awarded D2438: Fix formationmember not leaving walking state if offset cannot be reached a 100 token.
Tue, Nov 26, 5:44 PM
Stan added inline comments to D2444: Make profiler2 configurable.
Tue, Nov 26, 5:32 PM
Stan retitled D2444: Make profiler2 configurable from Make profiler configurable to Make profiler2 configurable.
Tue, Nov 26, 5:28 PM
Stan created D2444: Make profiler2 configurable.
Tue, Nov 26, 5:10 PM
Stan added a comment to D2373: Fix the waiting of the User Reporter worker thread.

This patch also fixes a Profiler2 crash when the userreporter is enabled.

Tue, Nov 26, 4:39 PM
Stan added a comment to D2212: Show system_info.txt path in terminal when it's written.

Was missing Profiler2::SaveToFile() that's writing a file as well.

Tue, Nov 26, 4:18 PM
Stan added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Okay so I tried the script in the WSL (Windows Subsystem for Linux) As I expected it totally failed because Windows disks are not case sensitive.

Tue, Nov 26, 12:02 PM
Stan edited reviewers for D1042: rename maps/ file names to use underscores (instead of spaces and capitalization), added: Stan; removed: elexis.
Tue, Nov 26, 11:47 AM

Mon, Nov 25

Stan added a comment to D2442: Show progress bar when upgrading..

Yeah binary files and moving never works.

Mon, Nov 25, 9:12 PM
Stan accepted D2244: Patch SM45 against bug 1266366.

I tested on my raspberry pi, and it fixes a segfault for me too.

Mon, Nov 25, 8:43 PM
Stan added a comment to D2441: Use std::unordered_map, std::unordered_set for boost::unordered_map, boost::unordered_set, drop std::unary_function.

Thanks for the patch and the detailed answer. I just wanted to make sure we were not doing something wrong by replacing those.

Mon, Nov 25, 3:38 PM
Stan added a comment to D2440: Discrete LOD.

Lods should be in the template visual actor. Else actors will become a great mess. Also there will be warnings everywhere or missing props.

Mon, Nov 25, 2:27 PM
Stan added a comment to D2442: Show progress bar when upgrading..

I guess pack could have a visual animation at some point too.

Mon, Nov 25, 11:54 AM
Stan added inline comments to D2428: main menu item tooltip corrections..
Mon, Nov 25, 11:52 AM
Stan added a comment to D2441: Use std::unordered_map, std::unordered_set for boost::unordered_map, boost::unordered_set, drop std::unary_function.

Any performance difference in using one of the other? I'm all for removing dependencies though.

Mon, Nov 25, 11:25 AM

Sun, Nov 24

Stan awarded D2440: Discrete LOD a Love token.
Sun, Nov 24, 8:16 PM
Stan committed rP23188: Add various blendfiles for backup and future usage. Delete obsolete blend.
Add various blendfiles for backup and future usage. Delete obsolete blend
Sun, Nov 24, 7:04 PM
Stan committed rP23187: Remove cape redundant props..
Remove cape redundant props.
Sun, Nov 24, 5:38 PM
Stan closed D2434: Remove props from cape animations.
Sun, Nov 24, 5:37 PM
Stan accepted D2434: Remove props from cape animations.

Thanks for the patch.

Sun, Nov 24, 5:36 PM
Stan committed rP23186: Add an orange firefly particle actor..
Add an orange firefly particle actor.
Sun, Nov 24, 5:31 PM
Stan added a comment to rP23179: Amphitheater name fix, Gladiator commit and amphitheater integration, Maurya….

The tower seems very overpowered?
It's has the same firepower as a civic center or fortress, while the minimum distance is shorter (60m vs 80m).
The iberian tower once shot 10 and was nerfed to 8 arrows because it was too strong.
That was a nerf by 20%, this is 250% the firepower the iberian tower currently has.
It's unique that only archers can garrison here when everywhere else all infantry can garrison. But I guess it makes sense as there are visible garrison spots.
On the other hand perhaps the tower is not so devastating at all, since the archers can easily be killed by other archers, contrary to the other towers where the archers are hidden?
Though the archers have the elevation advantage, 72 meter + 16 meters vs other archers having 72 meters, so opponent archers can't get in range to attack those visibly garrisoned archers.
Why are there 20 garrison slots and 16 visible garrison slots?
It also means that the player cannot chose which units are visibly garrisoned, which units are hidden garrisoned, which of the unit types will be ungarrisoned when performing the ungarrison action, which was considered a defect when the visible garrison code was proposed.

Sun, Nov 24, 1:58 PM
Stan requested changes to D2434: Remove props from cape animations.
ERROR: CCacheLoader failed to find archived or source file for: "art/variants/biped/cape_attack_slaughter.xml"
ERROR: Could not open path biped/cape_attack_slaughter.xml
Sun, Nov 24, 12:40 PM
Stan committed rP23185: Allow artists to add upgrade animations..
Allow artists to add upgrade animations.
Sun, Nov 24, 12:35 PM
Stan closed D2371: Allow to play upgrade animations .
Sun, Nov 24, 12:35 PM
Stan updated the diff for D2371: Allow to play upgrade animations .

Fix the rome_tower and use the default scaf for the carth tower.

Sun, Nov 24, 11:55 AM
Stan updated the diff for D2371: Allow to play upgrade animations .

Fix ptol and rome towers. Remove scaffolds from rome siege wall. Fix missing props when upgrading. Upgrading → upgrading.

Sun, Nov 24, 12:54 AM

Sat, Nov 23

Stan added a comment to D2371: Allow to play upgrade animations .
In D2371#101720, @Angen wrote:

Notes:
ptolemies/defense_tower: pls add <prop actor="props/structures/decals/spart_1x1.xml" attachpoint="root"/>
romans/scout_tower pls add <prop actor="props/structures/romans/rome_tower_wood.xml" attachpoint="root"/>
actually roman siege wall is about the size of palisade in height, maybe scaf should go off there too, I think it is a bit off by height and width

Sat, Nov 23, 9:47 PM
Stan planned changes to D2371: Allow to play upgrade animations .

Spoiler alert it didn't, I forgot to change the capitalization.

Sat, Nov 23, 6:47 PM
Stan added inline comments to D2427: Alphabetize credits.
Sat, Nov 23, 4:14 PM
Stan added inline comments to rP23180: Split credits for "miscellaneous" categories into a Community and a History….
Sat, Nov 23, 4:13 PM
Stan added inline comments to D2427: Alphabetize credits.
Sat, Nov 23, 3:55 PM
Stan added a comment to D2436: Credits: Add missing authors + balancing credits category.

Thanks.

Sat, Nov 23, 3:40 PM
Stan updated the diff for D2371: Allow to play upgrade animations .

This should fix the remaining issues. let me know if it doesn't.

Sat, Nov 23, 3:36 PM
Stan committed rP23178: Rename a dds file to use the proper extension..
Rename a dds file to use the proper extension.
Sat, Nov 23, 11:03 AM
Stan added inline comments to D1960: Move the controllability of an entity to a component..
Sat, Nov 23, 9:45 AM
Stan updated the diff for D2371: Allow to play upgrade animations .

Add scaffolds for the two missing towers, fix wall. tweak the tower so roof doesn't get overriden.

Sat, Nov 23, 12:44 AM

Fri, Nov 22

Stan added a comment to D2436: Credits: Add missing authors + balancing credits category.

https://wildfiregames.com/forum/index.php?/topic/13602-please-welcome-our-new-open-source-development-manager/&tab=comments#comment-211618

Fri, Nov 22, 9:08 PM
Stan added a comment to D2436: Credits: Add missing authors + balancing credits category.

Any reason why you didn't create a separate file ?

Fri, Nov 22, 6:26 PM
Stan updated the diff for D2371: Allow to play upgrade animations .

Remove jsdoc.

Fri, Nov 22, 3:19 PM
Stan updated the diff for D2371: Allow to play upgrade animations .

Fix tests. Apply @Polakrity's suggestion.

Fri, Nov 22, 3:18 PM
Stan updated the diff for D2371: Allow to play upgrade animations .

Fix check. Add variants and template changes.

Fri, Nov 22, 3:09 PM
Stan updated the diff for D2371: Allow to play upgrade animations .

Optimize stuff a bit.

Fri, Nov 22, 2:01 PM
Stan updated the diff for D2371: Allow to play upgrade animations .

Remove useless parameter.

Fri, Nov 22, 10:59 AM
Stan updated the diff for D2371: Allow to play upgrade animations .

Reset the upgrade animation when the upgrade is cancelled.

Fri, Nov 22, 10:44 AM

Thu, Nov 21

Stan added inline comments to D2399: #1325 Replace ecvt() in FCollada with something else.
Thu, Nov 21, 9:07 PM
Stan added inline comments to D2424: Fix formation-walking infinite loop introduced in rP22506..
Thu, Nov 21, 7:42 PM
Stan added inline comments to D2422: Fix idle unit not attacking nearest unit..
Thu, Nov 21, 7:41 PM
Stan accepted rP23172: Rewrite lobby page to use class semantics, add more gamedetails labels, improve….

Fixed in rP23172 If someone is on windows or a non case sensitive OS, he needs to be wary that this commit should never be checked out.

Thu, Nov 21, 7:37 PM
Stan added a comment to rP23172: Rewrite lobby page to use class semantics, add more gamedetails labels, improve….

This commit introduces two files with different cases which is only supported on case sensitive filesystems. ie not windows.

Thu, Nov 21, 5:13 PM
Stan raised a concern with rP23172: Rewrite lobby page to use class semantics, add more gamedetails labels, improve….
Thu, Nov 21, 4:29 PM
Stan added a comment to rP23172: Rewrite lobby page to use class semantics, add more gamedetails labels, improve….

I get this after rebuild

Thu, Nov 21, 4:03 PM
Stan accepted D2212: Show system_info.txt path in terminal when it's written.
[23152] HRT: activating HPET failed: Unknown error (-100022, 0xFFFFFFFFFFFE794A)
[23152] HRT: using name=TSC freq=2712000000.000000
[23152] HRT: counter=TSC freq=2.712e+09 res=3.68732e-10 bits=64
[23152] TIMER| InitVfs: 4.49666 ms
[23152] Writing the mainlog at C:\Users\stanislas.dolcini\AppData\Local\0ad\logs\mainlog.html
[23152] TIMER| CONFIG_Init: 6.09396 ms
[23152] Sound: AlcInit success, using OpenAL Soft
[23152] TIMER| shutdown ConfigDB: 0.71792 us
[23152] TIMER| resource modules: 10.0137 ms
[23152] TIMER TOTALS (10 clients)
[23152] -----------------------------------------------------
[23152]   tc_dds_transform: 0 c (0x)
[23152]   tc_png_decode: 0 c (0x)
[23152]   tc_pool_alloc: 0 c (0x)
[23152]   tc_commit: 0 c (0x)
[23152]   tc_transform: 0 c (0x)
[23152]   tc_plain_transform: 0 c (0x)
[23152]   tc_ShaderGLSLLink: 0 c (0x)
[23152]   tc_ShaderGLSLCompile: 0 c (0x)
[23152]   tc_ShaderValidation: 0 c (0x)
[23152]   xml_validation: 0 c (0x)
[23152] -----------------------------------------------------
[23152] TIMER| shutdown misc: 1.20522 ms
[23152] TIMER| InitVfs: 6.45715 ms
[23152] Writing the mainlog at C:\Users\stanislas.dolcini\AppData\Local\0ad\logs\mainlog.html
[23152] TIMER| CONFIG_Init: 7.38263 ms
[23152] Sound: AlcInit success, using OpenAL Soft
[23152] Unknown cache/TLB descriptor 0xc3
[23152] UserReport written to C:\Users\stanislas.dolcini\AppData\Local\0ad\logs\userreport_hwdetect.txt
[23152] TIMER| RunHardwareDetection: 28.5013 ms
[23152] TIMER| write_sys_info: 9.75737 ms
[23152] TIMER| InitRenderer: 28.2761 ms
[23152] TIMER| ps_console: 27.3919 ms
[23152] TIMER| ps_lang_hotkeys: 3.46217 ms
[23152] TIMER| common/modern/setup.xml: 2.89245 ms
[23152] TIMER| common/modern/styles.xml: 788.783 us
[23152] TIMER| common/modern/sprites.xml: 3.65729 ms
[23152] TIMER| common/setup.xml: 1.73428 ms
[23152] TIMER| common/sprites.xml: 1.7665 ms
[23152] TIMER| common/styles.xml: 500.215 us
[23152] TIMER| pregame/backgrounds/: 2.96526 ms
[23152] TIMER| pregame/sprites.xml: 612.612 us
[23152] TIMER| pregame/styles.xml: 439.068 us
[23152] TIMER| pregame/mainmenu.xml: 98.3877 ms
[23152] TIMER| common/global.xml: 959.385 us
[23152] TIMER| common/modern/setup.xml: 351.133 us
[23152] TIMER| common/modern/styles.xml: 382.129 us
[23152] TIMER| common/modern/sprites.xml: 3.01484 ms
[23152] TIMER| splashscreen/setup.xml: 1.07705 ms
[23152] TIMER| splashscreen/splashscreen.xml: 28.2974 ms
[23152] TIMER| common/global.xml: 430.824 us
[23152] E:[IU]   : Failed to open the configuration file! Exiting... 
[23152] TIMER| shutdown TexMan: 1.93732 us
[23152] TIMER| shutdown Renderer: 2.99142 ms
[23152] TIMER| shutdown SDL: 82.9757 ms
[23152] TIMER| shutdown UserReporter: 2.4152 ms
[23152] TIMER| shutdown ConfigDB: 0.950959 us
[23152] TIMER| resource modules: 32.6692 ms
[23152] TIMER TOTALS (0 clients)
[23152] -----------------------------------------------------
[23152] -----------------------------------------------------
[23152] TIMER| shutdown misc: 1.31033 ms
Thu, Nov 21, 12:09 PM
Stan added inline comments to D2434: Remove props from cape animations.
Thu, Nov 21, 11:24 AM
Stan added a comment to D2434: Remove props from cape animations.

Open questions:

Thu, Nov 21, 10:18 AM

Wed, Nov 20

Stan committed rP23171: Fix rP23170 .
Fix rP23170
Wed, Nov 20, 8:54 PM
Stan requested changes to D2434: Remove props from cape animations.

I guess we should use cape variants everywhere. So that if capes are changed in the future from this armature to the next we only have a handful of stuff. Sorry if that's what you meant earlier...

Wed, Nov 20, 8:43 PM
Stan committed rP23170: Remove bow from praise animation and display helmets as for other gather….
Remove bow from praise animation and display helmets as for other gather…
Wed, Nov 20, 8:40 PM
Stan closed D2435: Remove bow from praise animation and display helmets as for other gather animations.
Wed, Nov 20, 8:40 PM
Stan accepted D2435: Remove bow from praise animation and display helmets as for other gather animations.
Wed, Nov 20, 8:38 PM
Stan added inline comments to D2284: Actually dont compile lobby code if building --without-lobby.
Wed, Nov 20, 4:06 PM
Stan accepted rP23065: Refactor diplomacy dialog to use object orientation paradigm using the class….
Wed, Nov 20, 2:22 PM
Stan committed rP23168: Fix Carthaginian polybolos not shooting fire projectiles. Also fix another….
Fix Carthaginian polybolos not shooting fire projectiles. Also fix another…
Wed, Nov 20, 2:21 PM
Stan closed D2433: Remove messy projectile from siege operator animations.
Wed, Nov 20, 2:21 PM
Stan accepted D2433: Remove messy projectile from siege operator animations.
Wed, Nov 20, 2:18 PM

Tue, Nov 19

Stan added a member for Contributors: linkmauve.
Tue, Nov 19, 9:58 PM