Page MenuHomeWildfire Games

Stan (Stanislas Daniel Claude Dolcini)
User

User Details

User Since
Jan 6 2017, 3:41 PM (162 w, 2 d)

Recent Activity

Yesterday

Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Reuse class syntax as it works now, not sure what happened.

Sun, Feb 16, 10:18 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Fix OnValueModification event.
Reset back to non class syntax as events do not work.

Sun, Feb 16, 8:09 PM
Stan added inline comments to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.
Sun, Feb 16, 6:40 PM
Stan added a comment to D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

Usually it's <variant>variantname</variant>

Sun, Feb 16, 2:45 PM
Stan updated subscribers of D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn. .

Thanks for keeping up with it. Don't forget to update the copyrights. Pinging @linkmauve in casee he wants to help with XMPP stuff
I'm not sure where it is currently versioned but the path look wrong

Sun, Feb 16, 11:54 AM
Stan added a comment to D2503: reorganize selection textures.

Also shouldn't this patch delete other textures?

Sun, Feb 16, 10:11 AM

Sat, Feb 15

Stan awarded D2630: Major improvements to the lobby bots XpartaMuPP and EcheLOn. a Love token.
Sat, Feb 15, 5:12 PM
Stan added a comment to D2503: reorganize selection textures.

I just tried. I think there is something wrong with the scorpio, maybe it needs a specific size. I used the unit_demo maps I haven't checked all the footprints yet.

Sat, Feb 15, 4:29 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Add files.

Sat, Feb 15, 3:51 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.

I looked into moving StartTimer() CancelTimer() and Autobuild() to the Autobuildcomponent but it can't work, because the builder needs to be added to the preview Entity

Sat, Feb 15, 3:44 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Subscribe to OnValueModification messages.

Sat, Feb 15, 3:44 PM
Stan added inline comments to D2633: remove frequency="0" variants from structure actors.
Sat, Feb 15, 11:37 AM
Stan committed rP23502: Remove ground texture from brit and cart gate actors as it doesn't fit all the….
Remove ground texture from brit and cart gate actors as it doesn't fit all the…
Sat, Feb 15, 11:36 AM
Stan closed D2634: remove ground texture from brit and cart gate actors.
Sat, Feb 15, 11:36 AM
Stan accepted D2634: remove ground texture from brit and cart gate actors.

Fair enough.

Sat, Feb 15, 11:32 AM
Stan added a comment to D2633: remove frequency="0" variants from structure actors.

Walls, towers, while not completely historically accurate, the models aren't bad per se.

Sat, Feb 15, 11:31 AM
Stan added a comment to D2634: remove ground texture from brit and cart gate actors.

We have the problem with a lot of decals, don't we?

Sat, Feb 15, 11:25 AM
Stan added a comment to D2633: remove frequency="0" variants from structure actors.

They reference dae files, those files will start to show up in checkrefs.pl.

Sat, Feb 15, 11:24 AM
Stan added a comment to D2634: remove ground texture from brit and cart gate actors.

Do you have an example where it looks bad?

Sat, Feb 15, 11:20 AM
Stan added a comment to D2633: remove frequency="0" variants from structure actors.

I don't know if this is a good idea. Some of the removed models in this patch are good. Maybe they even deserve to get their own actors. Applying this patch will result in a lot more of unused art.

Sat, Feb 15, 11:14 AM
Stan added a comment to D2634: remove ground texture from brit and cart gate actors.

Why not add them to the others instead?

Sat, Feb 15, 11:10 AM
Stan updated the diff for D2453: Allow Flying objects to be stationary.

Fix typo reported by @Nescio.

Sat, Feb 15, 10:31 AM

Fri, Feb 14

Stan updated the diff for D2453: Allow Flying objects to be stationary.

Remove template changes.

Fri, Feb 14, 10:27 PM

Thu, Feb 13

Stan committed rP23498: Fix missing transparency introduced in rP23427..
Fix missing transparency introduced in rP23427.
Thu, Feb 13, 10:15 PM
Stan updated the diff for D2453: Allow Flying objects to be stationary.

var → let

Thu, Feb 13, 9:51 PM

Wed, Feb 12

Stan committed rP23494: Fix placement of the ptolemaic short wall..
Fix placement of the ptolemaic short wall.
Wed, Feb 12, 11:34 PM

Mon, Feb 10

Stan added a comment to D2376: Store the garrisonHolder in cmpGarrisonable instead of iterating orders..

Shouldn't it be done in UnitMotionFlying as well?

Mon, Feb 10, 8:42 AM
Stan updated the diff for D2453: Allow Flying objects to be stationary.

Fix typo.

Mon, Feb 10, 8:25 AM
Stan added a comment to D2629: Fix remote segfault when spamming chat.

Can't we have an explicit message about message being too big?

Mon, Feb 10, 7:55 AM

Sun, Feb 9

Stan abandoned D2461: [WIP] Move Unitmotion flying to cpp.
Sun, Feb 9, 11:38 PM
Stan updated the diff for D2453: Allow Flying objects to be stationary.

Use square distance instead.

Sun, Feb 9, 11:29 PM
Stan added a comment to D2626: 3 → ȝ ; ‘ and ’ → ʿ.

That's sad the correct symbol does not exist in the game's font though... I assume there isn't much we can do about that...

Sun, Feb 9, 7:41 PM
Stan accepted D2626: 3 → ȝ ; ‘ and ’ → ʿ.
Sun, Feb 9, 7:40 PM
Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Sun, Feb 9, 7:00 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.

I don't know, do you think it makes more sense? That means having to check for cmpFoundation and reversing the whole patch...

Sun, Feb 9, 4:37 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Remove useless template change.

Sun, Feb 9, 4:13 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Fix !!check

Sun, Feb 9, 4:01 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Adapt test.

Sun, Feb 9, 3:42 PM
Stan updated the diff for D2492: Allow buildings to autobuild themselves.

Rebase, move buildable to autobuildable.

Sun, Feb 9, 1:13 PM

Sat, Feb 8

Stan added a comment to D2492: Allow buildings to autobuild themselves.

I'm open to suggestions on how to make it work with foundations.

Sat, Feb 8, 5:36 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.
In D2492#109957, @Angen wrote:

If Defines whether the entity can be built is true, that needs to be in code, if it is not in the code, that description is false so needs to be removed.

Sat, Feb 8, 4:28 PM

Fri, Feb 7

Stan committed rP23487: Correct the contents of the kush_hero_harsiotef.xml template, which used to be….
Correct the contents of the kush_hero_harsiotef.xml template, which used to be…
Fri, Feb 7, 10:26 PM
Stan closed D2624: Kushite hero corrections.
Fri, Feb 7, 10:26 PM
Stan accepted D2624: Kushite hero corrections.
Fri, Feb 7, 8:43 PM
Stan added inline comments to D2624: Kushite hero corrections.
Fri, Feb 7, 8:00 PM
Stan added a comment to D2492: Allow buildings to autobuild themselves.

Just noticed a great use for this with sockets. One could allow buildings to place autobuilsing foundations on their sockets to create extensions.

Fri, Feb 7, 7:18 PM
Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Fri, Feb 7, 7:16 PM

Thu, Feb 6

Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Thu, Feb 6, 9:43 PM
Stan added inline comments to D2492: Allow buildings to autobuild themselves.
Thu, Feb 6, 6:11 PM

Wed, Feb 5

Stan committed rP23483: Add the source file for the kush hero portrait by @Sundiata. Remove windows….
Add the source file for the kush hero portrait by @Sundiata. Remove windows…
Wed, Feb 5, 6:17 PM
Stan committed rP23482: New icon for Nastasen..
New icon for Nastasen.
Wed, Feb 5, 6:14 PM
Stan added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.

Nice then. Have you checked for completeness?

Wed, Feb 5, 12:19 PM
Stan added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.

Have the checks always been missing and executing deadcode?

Wed, Feb 5, 11:04 AM
Stan added a comment to D2619: Uses fixed-function pipeline functions only in FFP mode.

I assume one has to play in FFP to test?

Wed, Feb 5, 7:40 AM
Stan created D2618: Remove some false positives from checkrefs --unused options.
Wed, Feb 5, 12:40 AM

Tue, Feb 4

Stan added a comment to D2279: UnitAI: Fix ESLint coding style warnings.

Ignore the failed build it randomly segfaults for some reason...

Tue, Feb 4, 9:31 AM

Mon, Feb 3

Stan added inline comments to D2597: Store Garrison(Holder) in map file..
Mon, Feb 3, 8:34 PM
Stan added a comment to D2613: Updated cppformat.

Can you reupload the patch so it can go through CI? It didn't go because you weren't added to the Contributors group.

Mon, Feb 3, 12:27 PM

Sat, Feb 1

Stan added a comment to D2420: Fix OS hardware detection on windows..

"Available starting with Windows 2000." Or am I misunderstanding something?

Sat, Feb 1, 5:24 PM

Fri, Jan 31

Stan added inline comments to D2601: Do not create range query with no enemies.
Fri, Jan 31, 12:01 PM
Stan added inline comments to D2601: Do not create range query with no enemies.
Fri, Jan 31, 11:53 AM

Thu, Jan 30

Stan added a comment to D2573: Fix AI OOS on rejoin related to random calls.

Also the random in identity only changes the visual actor and or the sounds which is not serialized :)

Thu, Jan 30, 1:40 PM

Wed, Jan 29

Stan added a comment to D2604: Adds tests for terrain resize.

Patch looks good adding tests is good it compiles and works on all three platforms.

Wed, Jan 29, 5:01 PM
Stan accepted D2604: Adds tests for terrain resize.
Wed, Jan 29, 4:59 PM

Tue, Jan 28

Stan added a comment to D1674: Check translations for sprintf errors.

Already the case. Those were approved...

Tue, Jan 28, 5:33 PM
Stan added inline comments to D2595: separate elephant archer from cavalry templates.
Tue, Jan 28, 4:14 PM

Mon, Jan 27

Stan committed rP23451: Fix a typo and a duplicated prop noticed by @elexis and checkrefs.pl. Remove a….
Fix a typo and a duplicated prop noticed by @elexis and checkrefs.pl. Remove a…
Mon, Jan 27, 11:51 PM
Stan added a comment to D1960: Move the controllability of an entity to a component..

Can't turret use this? Or do they have another special property?

Mon, Jan 27, 12:42 PM
Stan added inline comments to D2199: Add RPC interface for Reinforcement Learning.
Mon, Jan 27, 8:13 AM

Sun, Jan 26

Stan committed rP23444: Remove transparency from horses bodies..
Remove transparency from horses bodies.
Sun, Jan 26, 6:02 PM
Stan committed rP23443: Update the siege engines to not use transparency where not necessary..
Update the siege engines to not use transparency where not necessary.
Sun, Jan 26, 6:01 PM
Stan committed rP23442: Update roman civic center to use less transparency..
Update roman civic center to use less transparency.
Sun, Jan 26, 5:59 PM
Stan committed rP23441: Remove some transparency from helmets..
Remove some transparency from helmets.
Sun, Jan 26, 5:58 PM
Stan committed rP23440: Update persian merchant ship mesh to reduce the amount of transparency..
Update persian merchant ship mesh to reduce the amount of transparency.
Sun, Jan 26, 5:56 PM
Stan committed rP23439: Remove basic_trans from greaves to improve performance..
Remove basic_trans from greaves to improve performance.
Sun, Jan 26, 5:53 PM
Stan added a comment to D2598: Simple cleanup of ModelRenderer.

No difference whatsoever for me on a very large deep forest map.

Sun, Jan 26, 1:14 PM

Sat, Jan 25

Stan added a comment to D406: Add a steps param to sliders.

I assume you can't use a fixed?

Sat, Jan 25, 4:46 PM

Fri, Jan 24

Stan added a comment to D2488: Use GL_KHR_debug.

Just confirmed that the crash in debug mode of apitrace is not linked to this patch. So only thing to fix is Mac Os.

Fri, Jan 24, 10:51 AM
Stan added a comment to D2222: {civ}.json style corrections.

Fair enough :)

Fri, Jan 24, 10:30 AM
Stan added a comment to D2222: {civ}.json style corrections.

I assume there is no class for special buildings? (SB1 & SB2)

Fri, Jan 24, 9:50 AM

Thu, Jan 23

Stan added a comment to D2589: correct watermark aspect ratio.

Unstretched look indeed better. One can also notice that we used two different sprites for the same thing 0ad_logo and watermarkCompany

Thu, Jan 23, 4:15 PM
Stan updated the diff for D2488: Use GL_KHR_debug.

Fix windows build. Apitrace doesn't work for me though, it segfaults directly

Thu, Jan 23, 11:54 AM

Wed, Jan 22

Stan added a comment to D2571: Gamesetup support for sliders, use it for Ceasefire, RelicCount, RelicDuration, WonderDuration.

I like the example in the description though I think it could a bigger top padding.

Wed, Jan 22, 10:10 PM
Stan added a comment to D2528: Performance improvements to VertexBuffer.

Some notes. Can you add yourself to the credits? Keep up the great work!

Wed, Jan 22, 8:09 AM

Tue, Jan 21

Stan added a comment to D2590: delete some unused textures.

That sounds nice.

Tue, Jan 21, 2:39 PM
Stan added a comment to D2590: delete some unused textures.

I guess committing this means adding a PR to delenda est :D

Tue, Jan 21, 2:17 PM
Stan added a comment to D2584: Disable QuickLoad during multiplayer.

I don't know what you refer to when you speak about MP savegame features, because so far there is only one MP savegame feature on the table, which is picking a savegame, starting a host, and then running that match.

Tue, Jan 21, 2:16 PM
Stan added a comment to D2590: delete some unused textures.

Maybe those textures should be moved to the old public folder in https://trac.wildfiregames.com/browser/art_source/trunk/old_public

Tue, Jan 21, 1:58 PM
Stan added a comment to D2531: Analysis of unique_range assertion failure on MacOS.

I've reproduced that assertion locally on macOS 10.14.6 in debug-mode. I've figured out the reason: it seems that OSAtomicAdd64 doesn't work as expected in debug mode, maybe address was misaligned.

Tue, Jan 21, 10:02 AM · Contributors
Stan requested verification of rP23422: Delete duplicate and deprecated unit icons..
Tue, Jan 21, 8:13 AM

Mon, Jan 20

Stan committed rP23428: Fix two incorrect icons..
Fix two incorrect icons.
Mon, Jan 20, 11:58 PM
Stan committed rP23427: Use a non transparent material to improve performance..
Use a non transparent material to improve performance.
Mon, Jan 20, 11:13 PM
Stan added a comment to D2554: wall_med → wall_medium.

Given it was committed in rP6904 I assume checkrefs.pl --check-unused reports it?

Mon, Jan 20, 9:18 PM
Stan added a comment to D2554: wall_med → wall_medium.

If changing ao files, strip the _AO suffix, as they already are in an ao folder (I only do it on a case to case basis)
Any reason for those collada edits? I know Linux needs EOF to be on a newline, but stuff handling DAE seems not to care at all...

Mon, Jan 20, 8:36 PM
Stan accepted D2588: delete unused duplicate elephant icon.
Mon, Jan 20, 8:02 PM
Stan committed rP23422: Delete duplicate and deprecated unit icons..
Delete duplicate and deprecated unit icons.
Mon, Jan 20, 7:37 PM
Stan closed D2586: delete duplicate and deprecated unit icons.
Mon, Jan 20, 7:37 PM
Stan accepted D2586: delete duplicate and deprecated unit icons.

Looks good to me :) Thanks for the patch.

Mon, Jan 20, 6:22 PM
Stan added a comment to D2586: delete duplicate and deprecated unit icons.

Keep in mind many ship, siege, and support units currently share a single icon for templates of different civs.

Mon, Jan 20, 5:27 PM
Stan added a comment to D2586: delete duplicate and deprecated unit icons.

For the ones using an incorrect civ, wouldn't it make more sense to duplicate the icon to have both brit and celt, mace and athen etc?

Maybe, though that would mean having two exactly identical images. Wasn't it your intention to try reducing the download size?

Mon, Jan 20, 5:21 PM