- User Since
- Jan 6 2017, 3:41 PM (194 w, 11 h)
Remove useless change
Merge snd block, update message, fix compilation, (Config 2 change is just for the CI)
Thu, Sep 24
Wed, Sep 23
Tue, Sep 22
Mon, Sep 21
D1442 for the record
It's important in the sense that it removes decoration as such makes buildings more historically accurate, but also more bland and less interesting to look at. So when I need to edit buildings I have to take it into account.
That also removes the two characters from the walls
Sun, Sep 20
Will that break Atlas animation hotloading?
Fri, Sep 18
Maybe we should allow specific resources to go negative, eg if one wants to use coin.
Thu, Sep 17
Did you svn add tree/ ?
The Brit one did ?
Tue, Sep 15
Fri, Sep 11
Thu, Sep 10
(That's a tower)
Wed, Sep 9
@Angen not sure what you mean? Can't you call it when you display the message ?
Can we support playing a sound ?
Mon, Sep 7
Sat, Sep 5
Wonder if we shouldn't use CStr but likely out of the scope of that patch.
That means you can't build anymore units if you only have a barracks left ?
Thu, Sep 3
Could be nice to keep the flags on just in case somebody has sillouetes off.
Is that the only function that can be replaced by a member ? (i didn't check)
Remove the class keyword?
Are there any of the function calls that can be replaced by member access?
I'd like to have Itms input on this. Not a fan of the capped FPS too.
Wed, Sep 2
You might want to delete ICmpSettlement.cpp/h while at it.
Sat, Aug 29
@Gallaecio if you have some time
Fri, Aug 28
Thu, Aug 27
The good thing is playsound just does nothing if there is no soundgroup in the template so you can add it with little extra code.
Can we play a sound when the unit refuses to move ?
Aug 27 2020
Aug 26 2020
@Freagarach any thought about the tower renaming ?
Aug 25 2020
(Courtesy of Alexandermb)
Aug 24 2020
That unit exists and has been updated recently in mods. If you want it I can add it to vanilla
Aug 23 2020
Aug 22 2020
Yes, just try the patcg my friend :)
Looks like Z Fighting
The trees are ignored for performance.
Aug 21 2020
I just tested the patch, it works fine on my Intel UHD and on my GTX 1070. I noticed it totally ignores trees, but I guess that's intended.
Aug 20 2020
Aug 19 2020
Well most of the functionnality was removed on vlad's feedback, and I'm not happy about it wraitii also said it was not worth it in that case, so i'd rather not work on something that doesn't make me want to commit it. And so no nothing is planned.
Neat. I guess @vladislavbelov might want to look at it.
Aug 18 2020
For posterity (Discussion in a PM)
Aug 17 2020
Not worth it anymore.
Aug 16 2020
remove flush code from the main loop
fix thread disposal
fix incorrect function call getguid
fix segfault when starting the game
Aug 12 2020
Aug 11 2020
I think @vladislavbelov might have better input.
Aug 10 2020
Aug 9 2020
Well it's not a priority but it a nice feature for testing audio :)
Fixes my issue on Intel with GLSL on
You mean the top panel? I didn't touch that.
No, I mean the player color band below the unit name.
Aug 8 2020
I just tested this, why did you reduce the band with the civ emblem ? The minimap buttons no longer fit the circle (as in they have a bigger gap), the bottom bells are now bigger than previously ?
@vladislavbelov do your thang.
Make it black and white. Apparently storing into a dequeue has a too big performance impact.