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Stan (Stanislas Daniel Claude Dolcini)
User

User Details

User Since
Jan 6 2017, 3:41 PM (136 w, 1 d)

Recent Activity

Yesterday

Stan added a comment to D1274: Prevent CXeromyces ConvertFile crash on Win10 with G Data Internet Security.

I pinged them on twitter. We'll see.

Sat, Aug 17, 11:19 AM · Windows Developers

Fri, Aug 16

Stan added inline comments to D1921: pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable.
Fri, Aug 16, 11:18 AM

Thu, Aug 15

Stan added inline comments to D274: Handle modifications of technologies and auras in a system component.
Thu, Aug 15, 7:47 PM
Stan added inline comments to D1921: pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable.
Thu, Aug 15, 7:39 PM
Stan added inline comments to D1921: pthread -> std::thread (5/7) - Replace sdl semaphore with condition variable.
Thu, Aug 15, 1:01 PM
Stan added inline comments to D1721: Wind speed computation speed-up.
Thu, Aug 15, 12:58 PM
Stan added inline comments to D1859: Send a message when players change entities - D274 prereq.
Thu, Aug 15, 11:25 AM

Wed, Aug 14

Stan added inline comments to D2175: [WIP] - Basic b-ish support..
Wed, Aug 14, 8:50 PM
Stan added a comment to rP15069: New lobby connect/registration page. Not perfect but fixes most of the….

Thanks for fixing it in rP22665 then :)

Wed, Aug 14, 6:53 PM
Stan added a comment to D2175: [WIP] - Basic b-ish support..

Is there a way to make a building recruit a presetup bataillon ?

Wed, Aug 14, 5:53 PM
Stan added inline comments to D2175: [WIP] - Basic b-ish support..
Wed, Aug 14, 5:36 PM
Stan added inline comments to D2175: [WIP] - Basic b-ish support..
Wed, Aug 14, 5:33 PM
Stan awarded D2176: Give an option to allow multiple controls groups share same entities. a Love token.
Wed, Aug 14, 5:16 PM
Stan added a comment to rP15069: New lobby connect/registration page. Not perfect but fixes most of the….

I actually noticed it because parsing the code in SonarQube crashes the whole analysis.

Wed, Aug 14, 5:15 PM
Stan added inline comments to rP15069: New lobby connect/registration page. Not perfect but fixes most of the….
Wed, Aug 14, 5:13 PM
Stan updated subscribers of D2175: [WIP] - Basic b-ish support..

Sounds like a nice feature, I guess @wraitii will have some feedback.

Wed, Aug 14, 5:10 PM

Tue, Aug 13

Stan added inline comments to D284: lobby: Display observer count in gameslist.
Tue, Aug 13, 11:34 AM

Mon, Aug 12

Stan added inline comments to D1920: pthread -> std::thread (4/?) - Replace pthread in remaining files.
Mon, Aug 12, 4:08 PM
Stan added a comment to D1858: Add a MultiKeyMap helper and tests (+ allow tests in /helpers) - D274 prereq.

Looks like you nuked all the semicolons...

Mon, Aug 12, 2:56 PM

Sun, Aug 11

Stan added a comment to D1252: Allow entities to be affected by Status Effects.

@Mate-86 Sad to hear that but I hope you'll have fun with your new project. What is it called ?

Sun, Aug 11, 9:46 PM

Thu, Aug 8

Stan added a comment to D2160: Make sure entities do not damage entities out of range..

Also we do have turrets (just a subset) with visible garrisoning.

Thu, Aug 8, 3:32 PM
Stan awarded rP22629: Revert use of the `isRunOnce` flag after removal in rP22627 of compile'n go… a Love token.
Thu, Aug 8, 3:29 PM
Stan added a comment to rP22629: Revert use of the `isRunOnce` flag after removal in rP22627 of compile'n go….

Thanks for the fix ! I was about to report it
For the record, when running tests in debug (maybe release too) it triggered the following error.

Assertion failure: !options.isRunOnce, at ./libraries/source/spidermonkey/mozjs-45.0.2/js/src/frontend/BytecodeCompiler.cpp:846

(I removed the path with strangely linked to Itm's folders)

Thu, Aug 8, 3:28 PM

Tue, Aug 6

Stan added inline comments to D2102: Fix gcc 7 ModIo.cpp compile warning - aligned-new / extended alignment 64.
Tue, Aug 6, 8:51 AM

Mon, Aug 5

Stan added a comment to D2010: Replace an incorrect math.max() by math.min() in tileclass.

@FeXoR Can you commit this on my behalf ?

Mon, Aug 5, 12:15 PM
Stan added a comment to D2144: IGUIObject as an abstract class.

https://github.com/coala/coala-bears/issues/2450

Mon, Aug 5, 12:14 PM

Sun, Aug 4

Stan added a comment to D2088: Fix uncaught nullptr exception in TextureManager.

Oh yeah but you could redirect it to a file as well "> file.diff" that should work on most platforms :)
I'm not sure why it doesn't work exactly though.

Sun, Aug 4, 3:33 PM

Thu, Aug 1

Stan updated subscribers of D2088: Fix uncaught nullptr exception in TextureManager.
In D2088#89258, @LukeV1 wrote:

Ahh! Thanks a lot. This did the trick - here is the full patch with context.
Maybe your cmd command could be added to the wiki page so others don't run in this trouble too?

Thu, Aug 1, 3:56 PM
Stan accepted rP19031: Fix animation syncronisation between actor props. Fixes #2324 one more time..
Thu, Aug 1, 3:27 PM
Stan accepted rP22352: Unit Motion - wrap target state into a struct.
Thu, Aug 1, 3:26 PM
Stan accepted rP22314: Fix a crash on some system when Alt-tabbing during game setup..

Re-Compiled everything with the fix, works now. Has there been an atlas Autobuild since then ?

Thu, Aug 1, 3:25 PM

Wed, Jul 31

Stan added a comment to D2088: Fix uncaught nullptr exception in TextureManager.

I usually use svn diff -x -U5000 | clip.exe :)

Wed, Jul 31, 7:49 PM

Fri, Jul 26

Stan updated subscribers of rP22547: Refactors Camera aspect ratio and calculation of plane points..
Fri, Jul 26, 8:24 AM

Fri, Jul 19

Stan added inline comments to rP15069: New lobby connect/registration page. Not perfect but fixes most of the….
Fri, Jul 19, 8:21 AM

Jul 19 2019

Stan added inline comments to rP15069: New lobby connect/registration page. Not perfect but fixes most of the….
Jul 19 2019, 2:38 AM

Jul 18 2019

Stan added inline comments to rP14702: Clean up the colorfade code. Patch by boeseRaupe, fixes #2395.
Jul 18 2019, 2:51 PM
Stan updated subscribers of rP15069: New lobby connect/registration page. Not perfect but fixes most of the….

@JoshuaJB

Jul 18 2019, 2:47 PM
Stan added inline comments to rP22335: Improve UTF-8 character handling in Atlas.
Jul 18 2019, 2:46 PM
Stan added inline comments to rP22445: Adds an tool to pick water high by terrain click in Atlas..
Jul 18 2019, 2:43 PM

Jul 15 2019

nani awarded D1707: Hard-counter tooltips a Evil Spooky Haunted Tree token.
Jul 15 2019, 2:39 PM

Jul 1 2019

Stan added inline comments to D2013: Fix incorrect use of setlocale() in cppformat CStr tests.
Jul 1 2019, 10:42 PM
Stan added inline comments to D1992: UnitMotion - more explicit handling of target death in Combat.Approaching.
Jul 1 2019, 7:45 PM
Stan added inline comments to D1992: UnitMotion - more explicit handling of target death in Combat.Approaching.
Jul 1 2019, 7:42 PM
Stan added a comment to D2026: Make Promotion.js use the common Transform helper.

Would be nice to have a test maybe ?

Jul 1 2019, 1:24 PM
Stan added inline comments to D1396: Remove not needed checks and code for VS2015 [VS2013 -> VS2015].
Jul 1 2019, 9:54 AM
Stan added inline comments to D1396: Remove not needed checks and code for VS2015 [VS2013 -> VS2015].
Jul 1 2019, 9:35 AM

Jun 30 2019

Stan added inline comments to D2029: Alt+tab fix for rP22314 - call IdleTask in Atlas and swap buffers only once.
Jun 30 2019, 7:39 PM
Stan added a comment to D1337: Formation animation refactor.

Still missing the XML headers in variants.

Jun 30 2019, 7:29 PM
Stan added inline comments to D2028: Check for "cmpHealth" in the "TakeDamage" function in "Armour.js"..
Jun 30 2019, 11:27 AM
Stan added inline comments to D2014: Remove "delta" from "UnitAI's" "FaceTowardsTarget"..
Jun 30 2019, 11:24 AM
Stan added a comment to D1955: Support "phenotype"-tag in VisualActor..

You might want to look at Vulkan's warnings as well. I wish he would write inlines but that might be messy.

Jun 30 2019, 10:36 AM
Stan added inline comments to D2028: Check for "cmpHealth" in the "TakeDamage" function in "Armour.js"..
Jun 30 2019, 10:22 AM

Jun 29 2019

Stan updated subscribers of rP22096: Improve and fix checkrefs.pl, add a readme for usage, add mod support, add….

I wanted to write something to detect which maps where using textures but I don't know how to parse the pmp binary with python to figure out

  1. Which texture is used the most
  2. How to replace it
Jun 29 2019, 11:20 PM
Stan added a comment to rP22314: Fix a crash on some system when Alt-tabbing during game setup..

Was anybody else able to reproduce ?

Jun 29 2019, 5:16 PM
Stan accepted rP22348: Delete old redistributables for VS 2010, and add new ones for VS 2015. Refs….

Now fixed :)

Jun 29 2019, 5:13 PM
Stan added a comment to D2024: Avoid VertexPathfinder pointer in rP22253.

Might be interesting : https://stackoverflow.com/questions/49475680/c-conventions-regarding-passing-objects-pointer-vs-reference
https://stackoverflow.com/questions/22146094/why-should-i-use-a-pointer-rather-than-the-object-itself

Jun 29 2019, 3:04 PM
Stan awarded D2021: Fix AtlasUI.dll windows autobuild a Like token.
Jun 29 2019, 12:41 PM
Stan added inline comments to D1938: Easier introduction of new damage types..
Jun 29 2019, 12:04 PM
Stan added inline comments to D1973: Enable support for friendly fire for normal ranged attacks..
Jun 29 2019, 11:35 AM

Jun 27 2019

Stan added inline comments to D2019: [ATLASUI] Main Thread Checker: UI API called on a background thread: -[NSView initWithFrame:].
Jun 27 2019, 7:45 PM
Stan planned changes to D1718: Decay/regenerate option for resources when not being gathered from.

Well given the current state of things around here and the impact it has on me, I guess this won't happen soonish. Maybe I'll get to do it for A24 but I'm not sure anymore. 47th revision (192 comments)

Jun 27 2019, 2:48 PM
Stan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.

Means rewriting the whole patch, but okay I guess...

Jun 27 2019, 12:24 PM
Stan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.
In D1718#84092, @Nescio wrote:

Alive and dead is equal to not having them at all.

Isn't that confusing?

Jun 27 2019, 11:59 AM
Stan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.
In D1718#84090, @Nescio wrote:

Alive + Dead + Notbeinggathered only works when not being gathered.

Why? Surely something can't be alive and dead simultaneously? (No Schrödinger's cat in 0 A.D.)

Jun 27 2019, 11:33 AM
Stan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.
In D1718#84088, @Nescio wrote:

Thanks, that's helpful.
Alive and Dead are clear for fauna (fatten when living, decay when killed), but not really for gaia templates (is a tree considered alive or dead?).

Jun 27 2019, 11:17 AM
Stan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.

Well it might change again before it's committed but currently you can do something like

Jun 27 2019, 11:02 AM
Stan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.

@Stan I haven't really looked deep into your patch, so perhaps, yes. I don't consider what I've said above a review.

Jun 27 2019, 10:37 AM
Stan added a comment to D1718: Decay/regenerate option for resources when not being gathered from.

@wraitii Anything else you want me to change aside from the warning in Jenkins console ?

Jun 27 2019, 10:24 AM
Stan added a comment to D2018: Fix IsInjured call to mirages.

Well in tests you could check that Mirages have all the health keys that are functions ?

Jun 27 2019, 8:50 AM

Jun 26 2019

Stan added a comment to D2012: Refactors Camera projections.

Test passed on windows :)

Jun 26 2019, 8:11 PM
Stan added a comment to D2011: Removes unused LightingModel.

Just tested, seems to work as expected on windows (vs2015)

Jun 26 2019, 8:03 PM
Stan added a comment to D2012: Refactors Camera projections.

Tested it on windows. Noticed no apparent glitches, nor errors, rotated camera zoomed in and out, and did both at the same time. Parallax look the same.

Jun 26 2019, 8:00 PM
Stan added a comment to D1971: Support attack-ground for ranged units..
  • Reverted FaceTowardsTarget change. (In favour of D2014.)
  • Allow 0 radius in bombard-area.
Jun 26 2019, 11:43 AM
elexis awarded rP22383: New bushes, trees (Oaks, firs, Birch) by Big Tiger, as well as new cliffs, and… a Like token.
Jun 26 2019, 3:26 AM

Jun 25 2019

Stan requested verification of rP22386: 3 New temperate maps by BigTiger..
Jun 25 2019, 11:08 PM
Stan committed rP22400: Add the new keyword for BigTiger's maps..
Add the new keyword for BigTiger's maps.
Jun 25 2019, 11:08 PM
Stan accepted D1935: Anatolian → Lydian; correct Persian specific names.

I will commit it when I have some time. Likely after fixing the the two concerns raised on my commits, and or maybe the unit fix.

Jun 25 2019, 8:22 PM
Stan added a comment to rP21026: Cleanup TileClass prototype and use vector arguments for countInRadius….

Let's do better than this: D2010.

Jun 25 2019, 6:10 PM
Stan created D2010: Replace an incorrect math.max() by math.min() in tileclass.
Jun 25 2019, 6:09 PM
Stan added inline comments to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..
Jun 25 2019, 5:01 PM
Stan added a comment to D1995: Fix missing "Damage"-node in examples..

Can I submit this myself? If so, would the action "Close Revision" do that?

Jun 25 2019, 4:50 PM
Stan added inline comments to rP22346: Allow techs to affect unit counters stats..
Jun 25 2019, 4:40 PM
Stan added a comment to rP22346: Allow techs to affect unit counters stats..
In rP22346#34393, @Stan wrote:

Shall I make another diff then ?

We can't know that without knowing the answer to the question when the TODO case can be triggered.

Jun 25 2019, 4:19 PM
Stan added a comment to D1932: Update to premake Alpha 14.

It would seem they added support for Microsoft Visual Studio 2019.
As of today, still haven't updated the CHANGES.txt file.

Jun 25 2019, 4:18 PM
Stan added inline comments to D1935: Anatolian → Lydian; correct Persian specific names.
Jun 25 2019, 4:14 PM
Stan added a comment to rP22346: Allow techs to affect unit counters stats..

Shall I make another diff then ?

Jun 25 2019, 4:04 PM
Stan updated subscribers of rP22397: #5445.

Usually one can write Fixes #5445 to automatically close tickets.
@Itms, we now need a AtlasUI autobuild for windows, not sure that's automatic yet.

Jun 25 2019, 8:56 AM
Stan added a comment to rP22314: Fix a crash on some system when Alt-tabbing during game setup..

Sorry, should have been more specific.

Jun 25 2019, 8:52 AM
Stan added a comment to rP22386: 3 New temperate maps by BigTiger..

Yeah I was waiting for something like D2009 which I would have done myself if someone hadn't come to the rescue. Will add the keyword soon.

Jun 25 2019, 8:50 AM
Stan added a comment to rP22323: Further cleanup of MikkTSpace.

Pass pointers instead of arrays

How are arrays passed?

Jun 25 2019, 8:49 AM

Jun 24 2019

Stan added a comment to D1971: Support attack-ground for ranged units..

If you have some time, maybe it would be nice to have a small video on youtube demonstrating the feature. Nothing fancy.

Jun 24 2019, 8:57 PM
Stan added a comment to D1337: Formation animation refactor.

Rebased - needs some cleaning, like the anti-cavalry formation no longer has a walk animation which is annoying - I guess I should group the animations better. The limit of one variant per file is quite annoying because it means one must change a lot of files every time -_-
Still would work with D1901

Jun 24 2019, 8:00 PM
Stan added inline comments to D1969: Adapt unitMotion to edge-edge distance checks.
Jun 24 2019, 6:28 PM
Stan added inline comments to D1846: Adds a "properties"-property to resources and let mods be able to prevent resources from being bartered, traded and/or tributed..
Jun 24 2019, 5:56 PM
Stan added a comment to D1971: Support attack-ground for ranged units..

Well it's up to wraitii to review those, so I guess up to him then.

Jun 24 2019, 5:39 PM
Stan added a comment to rP22295: Target build version explicitly for Xcode.

Reviewed By: Wraitii

Reviewed By is reserved for people other than the author.
Comments By: Itms can be added when people influenced the patch without having accepting it.

Jun 24 2019, 4:33 PM
Stan added a comment to rP22266: moves territory_pull.xml from other/ to special/ and updates the only file in….

No notes.
That these templates shall not appear in the list of placeable templates may be true, but there are also the generic templates that should not appear in that list.
Also that a template shall not appear to be placeable doesn't mean that it is impossible to place it if it would appear in the list.
Hence unplaceable/ would also be imperfect.
Another possibility would be hidden/, but that also is ambiguous. Everything is ambiguous.
Perhaps unplaceable/ and a README.txt defining unplaceable/ as not appearing in the Atlas list of entities would be the solution that satisfies all problems (including the clarification that a template that may technically be placed may be contained in that folder).

Jun 24 2019, 4:30 PM

Jun 23 2019

Stan added a comment to rP22266: moves territory_pull.xml from other/ to special/ and updates the only file in….

@elexis did you get the notes ? :)

Jun 23 2019, 9:27 PM
Stan added inline comments to D1971: Support attack-ground for ranged units..
Jun 23 2019, 8:31 PM
Stan updated the diff for D825: Atlas: Allow map to recenter during resize.

Try to fix the build on Linux

Jun 23 2019, 6:01 PM