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Stan (Stanislas Daniel Claude Dolcini)
Butler

User Details

User Since
Jan 6 2017, 3:41 PM (194 w, 11 h)

Recent Activity

Yesterday

Stan updated the diff for D2809: Don't detect audio card when audio is disabled.

Remove useless change

Fri, Sep 25, 5:44 PM
Stan updated the diff for D2809: Don't detect audio card when audio is disabled.

Merge snd block, update message, fix compilation, (Config 2 change is just for the CI)

Fri, Sep 25, 5:43 PM

Thu, Sep 24

Stan added inline comments to D2919: Make PlayerHasMarket event-based.
Thu, Sep 24, 7:21 PM

Wed, Sep 23

Stan added inline comments to D3005: Range safe buildingAI.
Wed, Sep 23, 10:17 PM

Tue, Sep 22

Stan added inline comments to D2654: Allow free Upgrades and/or Technologies..
Tue, Sep 22, 8:38 PM

Mon, Sep 21

Stan added a comment to D2810: Don't process commands sent by observers..
In D2810#132054, @bb wrote:

Observers can already see the whole map, slightly bad that observers don't have the retroMe cheat anymore, but well, meh.

D1442 for the record

Mon, Sep 21, 10:29 PM
Stan added inline comments to D3013: Disallow gaia to change state.
Mon, Sep 21, 9:45 PM
Stan added inline comments to rP24060: Safeguard QueryPlayerIDInterface calls.
Mon, Sep 21, 9:19 PM
Stan added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

It's important in the sense that it removes decoration as such makes buildings more historically accurate, but also more bland and less interesting to look at. So when I need to edit buildings I have to take it into account.

Mon, Sep 21, 1:01 PM
Stan added a comment to D3011: [art/actors] remove Babylonian lion from Persian barracks.

That also removes the two characters from the walls

Mon, Sep 21, 11:44 AM
Stan committed rP24059: Add missing credit in 3D work. I missed the fact he was in 2D.
Add missing credit in 3D work. I missed the fact he was in 2D
Mon, Sep 21, 11:05 AM
Stan committed rP24058: New Kushite Range by @m7600. Small Edits by @Stan.
New Kushite Range by @m7600. Small Edits by @Stan
Mon, Sep 21, 10:40 AM
Stan committed rP24057: Optimise some textures. Reduce the noise and the size to 512x512, and while at….
Optimise some textures. Reduce the noise and the size to 512x512, and while at…
Mon, Sep 21, 10:02 AM

Sun, Sep 20

Stan added a comment to D2967: Cache the model-animation maximum bounds..

Will that break Atlas animation hotloading?

Sun, Sep 20, 12:55 PM
Stan committed rP24052: Fix non power of two texture. .
Fix non power of two texture.
Sun, Sep 20, 11:37 AM
Stan committed rP24051: Fix map serialization bug in rP23847 and rP23881..
Fix map serialization bug in rP23847 and rP23881.
Sun, Sep 20, 11:35 AM
Stan closed D2974: Fix map serialization bug.
Sun, Sep 20, 11:34 AM

Fri, Sep 18

Stan added a comment to D1323: Add Upkeep component..

Maybe we should allow specific resources to go negative, eg if one wants to use coin.

Fri, Sep 18, 12:26 PM

Thu, Sep 17

Stan added a comment to D1009: introduce subfolders for flora templates.

Did you svn add tree/ ?

Thu, Sep 17, 6:14 PM
Stan added a comment to D2913: Stop dodging arrows by patrol: Wait a few seconds between patrol waypoints..

http://irclogs.wildfiregames.com/2020-09/2020-09-11-QuakeNet-%230ad-dev.log

Thu, Sep 17, 1:34 PM
Stan added a comment to D2950: [gameplay] keep population for houses.

The Brit one did ?

Thu, Sep 17, 11:49 AM
Stan added inline comments to D2940: Move some position-related functions to PositionHelper..
Thu, Sep 17, 11:32 AM
Stan updated subscribers of D2652: Do not allow upgrading when entity is producing and vice versa..
Thu, Sep 17, 8:59 AM
Stan added inline comments to D2652: Do not allow upgrading when entity is producing and vice versa..
Thu, Sep 17, 8:42 AM

Tue, Sep 15

Stan added inline comments to rP23553: Move Persian cavalry to the persian folder..
Tue, Sep 15, 6:37 PM

Fri, Sep 11

Stan updated subscribers of D2791: Do not attempt to gather when full on that resource.

@wraitii , @bb, @Angen ?

Fri, Sep 11, 11:38 AM

Thu, Sep 10

Stan added a comment to D2993: [gameplay] add visible garrison points to rome siege wall tower.

(That's a tower)

Thu, Sep 10, 12:15 PM
Stan updated subscribers of D2362: Allow for building-specific build/repair animations and use seeding animation for fields.

@wraitii @Freagarach can you have another look at this ?

Thu, Sep 10, 10:56 AM
Stan added inline comments to D1977: Cheer after no enemy entities left in range.
Thu, Sep 10, 9:48 AM

Wed, Sep 9

Stan added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

@Angen not sure what you mean? Can't you call it when you display the message ?

Wed, Sep 9, 5:59 PM
Stan added a comment to D2652: Do not allow upgrading when entity is producing and vice versa..

Can we support playing a sound ?

Wed, Sep 9, 5:44 PM
Stan updated the Trac tickets for D1739: Introduce a replacement container for EntityMap, std::map, std::unordered_map and boost::unordered_map.
Wed, Sep 9, 1:13 PM
Stan added a comment to rP23592: Add a C++ interface for CCmpAttack..

Now D2998

Wed, Sep 9, 11:44 AM
Stan added inline comments to D3002: [Petra/Ai] Use parabolic range calculation when checking range of ranged attacks using elevation bonus from templates.
Wed, Sep 9, 8:46 AM

Mon, Sep 7

Stan added inline comments to D2947: Address concerns in rP23917.
Mon, Sep 7, 7:36 AM

Sat, Sep 5

Stan added a comment to D2998: Do not hardcode attacktypes in the engine/Atlas.

Wonder if we shouldn't use CStr but likely out of the scope of that patch.

Sat, Sep 5, 11:13 PM
Stan added a comment to D2950: [gameplay] keep population for houses.

That means you can't build anymore units if you only have a barracks left ?

Sat, Sep 5, 4:39 PM

Thu, Sep 3

Stan added inline comments to D2755: Don't store the gatherers per player..
Thu, Sep 3, 2:36 PM
Stan added a comment to D2986: [gameplay] detower outpost.

Could be nice to keep the flags on just in case somebody has sillouetes off.

Thu, Sep 3, 2:22 PM
Stan added a comment to D2755: Don't store the gatherers per player..

Is that the only function that can be replaced by a member ? (i didn't check)

Thu, Sep 3, 12:51 PM
Stan added a comment to D2661: Get attack effects from JSON..

Remove the class keyword?

Thu, Sep 3, 11:55 AM
Stan added a comment to D2755: Don't store the gatherers per player..

Are there any of the function calls that can be replaced by member access?

Thu, Sep 3, 11:48 AM
Stan added a reviewer for D2983: Reduces memory usage for fancy water: wraitii.
Thu, Sep 3, 11:00 AM
Stan added a reviewer for D2752: Do not thread the game in Atlas: Itms.

I'd like to have Itms input on this. Not a fan of the capped FPS too.

Thu, Sep 3, 10:59 AM

Wed, Sep 2

Stan added a comment to D2382: [WIP] - Building Sockets..

You might want to delete ICmpSettlement.cpp/h while at it.

Wed, Sep 2, 12:08 PM

Sat, Aug 29

Stan added a comment to D1437: Disable shadows if we can't create a shadow map.

@aeonios feel free to commandeer this patch as it's low priority on @vladislavbelov's todo list.

Sat, Aug 29, 2:33 PM
Stan added a comment to D2757: i18n scripts - switch from pology to Babel for .POT generation and update to python3.

@Gallaecio if you have some time

Sat, Aug 29, 11:00 AM

Fri, Aug 28

Stan added a comment to D2401: [WIP] Ambient emitters.

Not currently.

Fri, Aug 28, 11:50 PM

Thu, Aug 27

Stan added a comment to D1960: Move the controllability of an entity to cmpIdentity..

The good thing is playsound just does nothing if there is no soundgroup in the template so you can add it with little extra code.

Thu, Aug 27, 10:34 AM
Stan added a comment to D1960: Move the controllability of an entity to cmpIdentity..

Can we play a sound when the unit refuses to move ?

Thu, Aug 27, 10:20 AM

Aug 27 2020

Stan requested review of D2974: Fix map serialization bug.
Aug 27 2020, 12:53 AM

Aug 26 2020

Stan updated subscribers of D2551: rename some structure icons.

@Freagarach any thought about the tower renaming ?

Aug 26 2020, 6:45 PM

Aug 25 2020

Stan added a comment to D2815: [gameplay] give all civs rams.

(Courtesy of Alexandermb)

Aug 25 2020, 11:11 AM

Aug 24 2020

Stan added a comment to D2815: [gameplay] give all civs rams.

That unit exists and has been updated recently in mods. If you want it I can add it to vanilla

Aug 24 2020, 9:17 PM

Aug 23 2020

Stan added inline comments to D2970: Move 'GetDamageBonus"-function from its own helper file to 'Attacking.js'-helper..
Aug 23 2020, 2:49 PM

Aug 22 2020

Stan added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Yes, just try the patcg my friend :)

Aug 22 2020, 12:12 PM
Stan added a comment to D2812: Adds MSAA to anti-aliasing techniques.

Looks like Z Fighting

Aug 22 2020, 11:21 AM
Stan added a comment to D2812: Adds MSAA to anti-aliasing techniques.

The trees are ignored for performance.

Aug 22 2020, 10:45 AM

Aug 21 2020

Stan added a comment to D2812: Adds MSAA to anti-aliasing techniques.

I just tested the patch, it works fine on my Intel UHD and on my GTX 1070. I noticed it totally ignores trees, but I guess that's intended.

Aug 21 2020, 10:40 PM
Stan requested review of D2968: Play feedback sound on invalid building placement.
Aug 21 2020, 3:53 PM
Stan added inline comments to D1868: Add call-to-arms button..
Aug 21 2020, 2:53 PM
Stan added a comment to D1868: Add call-to-arms button..

Aug 21 2020, 2:38 PM
asterix awarded D2859: Allow to play different sounds based on what attacked you a Like token.
Aug 21 2020, 2:11 PM
Stan committed rP23989: Allow to play different sounds based on what attacked you.
Allow to play different sounds based on what attacked you
Aug 21 2020, 12:46 PM
Stan closed D2859: Allow to play different sounds based on what attacked you.
Aug 21 2020, 12:45 PM
Stan added inline comments to D2814: Allow remapping hotkeys from inside the game / fix QWERTY hotkeys.
Aug 21 2020, 11:35 AM
Stan added inline comments to D2614: Also store turret position in map file..
Aug 21 2020, 10:29 AM
Stan added inline comments to D2646: Remove special Animal state..
Aug 21 2020, 9:43 AM

Aug 20 2020

Stan committed rP23987: New Kush and Maur portraits, arakamani by @Sundiata, background changes by….
New Kush and Maur portraits, arakamani by @Sundiata, background changes by…
Aug 20 2020, 5:33 PM
Stan committed rP23986: New Pers portraits by @m7600, xerxes background retexture by @Stan.
New Pers portraits by @m7600, xerxes background retexture by @Stan
Aug 20 2020, 5:30 PM
Stan committed rP23985: New Rome portraits by @m7600.
New Rome portraits by @m7600
Aug 20 2020, 5:30 PM
Stan committed rP23984: New Sele portraits by @m7600.
New Sele portraits by @m7600
Aug 20 2020, 5:29 PM
Stan committed rP23983: New Ptol portraits by @m7600.
New Ptol portraits by @m7600
Aug 20 2020, 5:28 PM
Stan committed rP23982: New Helo portraits by @m7600, tweaks on phillip's eye by….
New Helo portraits by @m7600, tweaks on phillip's eye by…
Aug 20 2020, 5:26 PM
Stan committed rP23981: New Iber portraits by @m7600 .
New Iber portraits by @m7600
Aug 20 2020, 5:24 PM
Stan committed rP23980: Cart Hero portraits by m7600 (hamilcar) and modified background by….
Cart Hero portraits by m7600 (hamilcar) and modified background by…
Aug 20 2020, 5:22 PM
Stan committed rP23979: New Celt portraits by @m7600 and @Stan.
New Celt portraits by @m7600 and @Stan
Aug 20 2020, 5:20 PM
Stan committed rP23978: New Athenians portraits by @m7600.
New Athenians portraits by @m7600
Aug 20 2020, 5:17 PM

Aug 19 2020

Stan added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.

Well most of the functionnality was removed on vlad's feedback, and I'm not happy about it wraitii also said it was not worth it in that case, so i'd rather not work on something that doesn't make me want to commit it. And so no nothing is planned.

Aug 19 2020, 6:58 PM
Stan added a reviewer for D2967: Cache the model-animation maximum bounds.: vladislavbelov.

Neat. I guess @vladislavbelov might want to look at it.

Aug 19 2020, 6:30 PM
Stan committed rP23976: Update the thracian rhomphaia icon green to red, add an icon for the….
Update the thracian rhomphaia icon green to red, add an icon for the…
Aug 19 2020, 3:27 PM

Aug 18 2020

Stan added a comment to D2765: Add a safeguard for users trying to use an old system NVTT.

For posterity (Discussion in a PM)

Aug 18 2020, 4:16 PM

Aug 17 2020

Stan edited reviewers for D1923: pthread -> std::thread (7/7) - Remove clock frequency calculations and remove last usage of pthread, added: vladislavbelov; removed: Restricted Owners Package.
Aug 17 2020, 11:11 AM
Stan added a reviewer for D2793: Add a simple way to profile JS from the tests.: Itms.
Aug 17 2020, 10:51 AM
Stan abandoned D2936: Allow limiting the max number of corpses simultaneously visible in the game.

Not worth it anymore.

Aug 17 2020, 10:45 AM

Aug 16 2020

Stan updated the diff for D2848: [WIP] NetClient Threading.

remove flush code from the main loop
fix thread disposal
fix incorrect function call getguid
fix segfault when starting the game

Aug 16 2020, 7:03 PM

Aug 12 2020

Stan added a member for Contributors: lonehawk.
Aug 12 2020, 3:44 PM

Aug 11 2020

Stan added a comment to D2726: AMD Ryzen fix.

There you go ;) Forgot to upload it.

Aug 11 2020, 6:14 PM
Stan updated subscribers of D2490: Style linting in c++ with Artistic Style.

I think @vladislavbelov might have better input.

Aug 11 2020, 1:56 PM

Aug 10 2020

Stan added inline comments to D2947: Address concerns in rP23917.
Aug 10 2020, 7:34 PM

Aug 9 2020

Stan added a comment to D2723: Add support for hotloading of sound-related files.

Well it's not a priority but it a nice feature for testing audio :)

Aug 9 2020, 6:09 PM
Stan added a comment to D2944: Completely separates fixed and shader paths in sky rendering.

Fixes my issue on Intel with GLSL on
Before:


After

Aug 9 2020, 5:00 PM
Stan added a comment to D2943: Removes old matrices from sky rendering.

Aug 9 2020, 12:27 PM
Stan added a comment to D2875: [gui] shrink selection panel icons.

You mean the top panel? I didn't touch that.

No, I mean the player color band below the unit name.

Aug 9 2020, 12:11 PM

Aug 8 2020

Stan added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.
In D2936#128281, @Stan wrote:

Dying animation is the corpse ^^

Ok. Is it possible, to splitt the corpse animation into dying and decay animations, and than remove only the decay animation? I guess, only the long decay animation is performance critical?

Aug 8 2020, 6:37 PM
Stan added a comment to D2936: Allow limiting the max number of corpses simultaneously visible in the game.

A dying animation is not possible here? Or at least a simple visual plop effect?

Aug 8 2020, 6:20 PM
Stan added a comment to D2875: [gui] shrink selection panel icons.

I just tested this, why did you reduce the band with the civ emblem ? The minimap buttons no longer fit the circle (as in they have a bigger gap), the bottom bells are now bigger than previously ?

Aug 8 2020, 5:44 PM
Stan requested review of D2936: Allow limiting the max number of corpses simultaneously visible in the game.

@vladislavbelov do your thang.

Aug 8 2020, 5:10 PM
Stan updated the diff for D2936: Allow limiting the max number of corpses simultaneously visible in the game.

Make it black and white. Apparently storing into a dequeue has a too big performance impact.

Aug 8 2020, 5:08 PM

Aug 7 2020

Stan added inline comments to D2936: Allow limiting the max number of corpses simultaneously visible in the game.
Aug 7 2020, 9:26 PM