Differential D2853 Diff 15324 ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
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ps/trunk/binaries/data/mods/public/simulation/templates/template_unit_champion_elephant.xml
Show All 10 Lines | <Entity parent="template_unit_champion"> | ||||
<Footprint replace=""> | <Footprint replace=""> | ||||
<Square width="4.5" depth="9.0"/> | <Square width="4.5" depth="9.0"/> | ||||
<Height>9.0</Height> | <Height>9.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<Health> | <Health> | ||||
<Max>750</Max> | <Max>750</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Elephant</VisibleClasses> | |||||
<GenericName>War Elephant</GenericName> | <GenericName>War Elephant</GenericName> | ||||
<VisibleClasses datatype="tokens">Elephant</VisibleClasses> | |||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<xp>300</xp> | <xp>300</xp> | ||||
<food>30</food> | <food>30</food> | ||||
<metal>20</metal> | <metal>20</metal> | ||||
</Loot> | </Loot> | ||||
<Position> | <Position> | ||||
<TurnRate>3</TurnRate> | <TurnRate>3</TurnRate> | ||||
</Position> | </Position> | ||||
<Resistance> | <Resistance> | ||||
<Entity> | <Entity> | ||||
<Damage> | <Damage> | ||||
<Hack>10</Hack> | <Hack>10</Hack> | ||||
<Pierce>10</Pierce> | <Pierce>10</Pierce> | ||||
<Crush>25</Crush> | <Crush>20</Crush> | ||||
</Damage> | </Damage> | ||||
</Entity> | </Entity> | ||||
</Resistance> | </Resistance> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>actor/fauna/animal/elephant_select.xml</select> | <select>actor/fauna/animal/elephant_select.xml</select> | ||||
<order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | <order_walk>actor/fauna/animal/elephant_order.xml</order_walk> | ||||
<order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | <order_attack>actor/fauna/animal/elephant_attack_order.xml</order_attack> | ||||
<order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | <order_gather>actor/fauna/animal/elephant_order.xml</order_gather> | ||||
<order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | <order_garrison>actor/fauna/animal/elephant_order.xml</order_garrison> | ||||
<attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | <attack_melee>actor/fauna/animal/elephant_attack.xml</attack_melee> | ||||
<walk>actor/mounted/movement/walk.xml</walk> | <walk>actor/mounted/movement/walk.xml</walk> | ||||
<run>actor/mounted/movement/walk.xml</run> | <run>actor/mounted/movement/walk.xml</run> | ||||
<death>actor/fauna/animal/elephant_death.xml</death> | <death>actor/fauna/animal/elephant_death.xml</death> | ||||
<trained>actor/fauna/animal/elephant_trained.xml</trained> | <trained>actor/fauna/animal/elephant_trained.xml</trained> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>10.0</HeightOffset> | <HeightOffset>10.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<UnitMotion> | <UnitMotion> | ||||
<PassabilityClass>large</PassabilityClass> | <PassabilityClass>large</PassabilityClass> | ||||
<WalkSpeed op="mul">0.95</WalkSpeed> | |||||
</UnitMotion> | </UnitMotion> | ||||
<Vision> | <Vision> | ||||
<Range>100</Range> | <Range>100</Range> | ||||
</Vision> | </Vision> | ||||
</Entity> | </Entity> |
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