Differential D3464 Diff 15663 ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
Changeset View
Changeset View
Standalone View
Standalone View
ps/trunk/binaries/data/mods/public/simulation/templates/template_structure_defensive_outpost.xml
Show All 29 Lines | <Entity parent="template_structure_defensive"> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>400</Max> | <Max>400</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_2x2</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Outpost</GenericName> | <GenericName>Outpost</GenericName> | ||||
<SelectionGroupName>template_structure_defensive_outpost</SelectionGroupName> | <SelectionGroupName>template_structure_defensive_outpost</SelectionGroupName> | ||||
<Tooltip>Build in own or neutral territory. Slowly converts to Gaia while in neutral territory.</Tooltip> | <Tooltip>Build in own or neutral territory. No vision range unless garrisoned. Slowly converts to Gaia while in neutral territory.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Outpost</VisibleClasses> | <VisibleClasses datatype="tokens">Outpost</VisibleClasses> | ||||
<Icon>structures/outpost.png</Icon> | <Icon>structures/outpost.png</Icon> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>12</wood> | <wood>12</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="6.0" depth="6.0"/> | <Static width="6.0" depth="6.0"/> | ||||
Show All 24 Lines | <TurretHolder> | ||||
<TurretPoints> | <TurretPoints> | ||||
<One> | <One> | ||||
<X>0</X> | <X>0</X> | ||||
<Y>8</Y> | <Y>8</Y> | ||||
<Z>0</Z> | <Z>0</Z> | ||||
</One> | </One> | ||||
</TurretPoints> | </TurretPoints> | ||||
</TurretHolder> | </TurretHolder> | ||||
<Vision> | |||||
<Range>10</Range> | |||||
</Vision> | |||||
<VisualActor> | <VisualActor> | ||||
<FoundationActor>structures/fndn_2x2.xml</FoundationActor> | <FoundationActor>structures/fndn_2x2.xml</FoundationActor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator