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binaries/data/mods/public/maps/random/caledonian_meadows.js
Show First 20 Lines • Show All 77 Lines • ▼ Show 20 Lines | new Fortress("fence", [ | ||||
"turn_0.25", "sheep", "turn_0.25", "fence_short", "sheep", "fence", | "turn_0.25", "sheep", "turn_0.25", "fence_short", "sheep", "fence", | ||||
"turn_0.25", "sheep", "turn_0.25", "fence_short", "sheep", "fence" | "turn_0.25", "sheep", "turn_0.25", "fence_short", "sheep", "fence" | ||||
]) | ]) | ||||
]; | ]; | ||||
let num = fences.length; | let num = fences.length; | ||||
for (let i = 0; i < num; ++i) | for (let i = 0; i < num; ++i) | ||||
fences.push(new Fortress("fence", clone(fences[i].wall).reverse())); | fences.push(new Fortress("fence", clone(fences[i].wall).reverse())); | ||||
// Groves, only Wood | // Groves, only wood | ||||
Nescio: So this is fine? | |||||
let groveEntities = ["gaia/tree/bush_temperate", "gaia/tree/euro_beech"]; | let groveEntities = ["gaia/tree/bush_temperate", "gaia/tree/euro_beech"]; | ||||
let groveActors = [ | let groveActors = [ | ||||
"actor|geology/highland1_moss.xml", "actor|geology/highland2_moss.xml", | "actor|geology/highland1_moss.xml", "actor|geology/highland2_moss.xml", | ||||
"actor|props/flora/bush.xml", "actor|props/flora/bush_dry_a.xml", "actor|props/flora/bush_highlands.xml", | "actor|props/flora/bush.xml", "actor|props/flora/bush_dry_a.xml", "actor|props/flora/bush_highlands.xml", | ||||
"actor|props/flora/bush_tempe_a.xml", "actor|props/flora/bush_tempe_b.xml", "actor|props/flora/ferns.xml" | "actor|props/flora/bush_tempe_a.xml", "actor|props/flora/bush_tempe_b.xml", "actor|props/flora/ferns.xml" | ||||
]; | ]; | ||||
let clGrove = g_Map.createTileClass(); | let clGrove = g_Map.createTileClass(); | ||||
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Wildfire Games · Phabricator
So this is fine?