Differential D3342 Diff 15965 binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
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binaries/data/mods/public/simulation/templates/template_unit_cavalry_ranged.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_unit_cavalry"> | <Entity parent="template_unit_cavalry"> | ||||
<Attack> | |||||
<Ranged> | |||||
<Damage> | |||||
<Hack>0</Hack> | |||||
<Pierce>9.0</Pierce> | |||||
<Crush>0</Crush> | |||||
</Damage> | |||||
<MaxRange>16.0</MaxRange> | |||||
<MinRange>0.0</MinRange> | |||||
<PrepareTime>1000</PrepareTime> | |||||
<RepeatTime>1500</RepeatTime> | |||||
<Delay>0</Delay> | |||||
<Projectile> | |||||
<Speed>100.0</Speed> | |||||
<Spread>3.0</Spread> | |||||
<Gravity>9.81</Gravity> | |||||
<FriendlyFire>false</FriendlyFire> | |||||
<LaunchPoint y="3"/> | |||||
</Projectile> | |||||
</Ranged> | |||||
</Attack> | |||||
<Health> | <Health> | ||||
<Max>100</Max> | <Max>100</Max> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<VisibleClasses datatype="tokens">Ranged</VisibleClasses> | <VisibleClasses datatype="tokens">Ranged</VisibleClasses> | ||||
<GenericName>Ranged Cavalry</GenericName> | <GenericName>Ranged Cavalry</GenericName> | ||||
<Formations datatype="tokens"> | <Formations datatype="tokens"> | ||||
special/formations/skirmish | special/formations/skirmish | ||||
</Formations> | </Formations> | ||||
</Identity> | </Identity> | ||||
<UnitMotion> | |||||
<WalkSpeed op="mul">0.835</WalkSpeed> | |||||
</UnitMotion> | |||||
Freagarach: You can leave this here? | |||||
Done Inline ActionsYes, I could; it's not an <Attack> node. template_unit_champion_cavalry_archer.xml template_unit_champion_cavalry_javelineer.xml template_unit_hero_cavalry_archer.xml template_unit_hero_cavalry_javelineer.xml as well, so having them not present in their citizen counterparts is sllightly confusing, at least to me. Nescio: Yes, I could; it's not an <Attack> node.
The reason I moved it to `*_archer.xml` and… | |||||
</Entity> | </Entity> |
Wildfire Games · Phabricator
You can leave this here?