Differential D502 Diff 1955 binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json
Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/data/auras/teambonuses/rome_player_teambonus.json
- This file was added.
Property | Old Value | New Value |
---|---|---|
svn:eol-style | null | native \ No newline at end of property |
{ | |||||
"type": "global", | |||||
"affects": ["Infantry"], | |||||
"affectedPlayers": ["ExclusiveMutualAlly"], | |||||
"modifications": [ | |||||
{ "value": "Cost/BuildTime", "multiply": 0.8 } | |||||
], | |||||
"auraName": "Conscription", | |||||
"auraDescription": "-20% training time for allied infantry." | |||||
} | |||||
elexis: -20%? Mostly thinking about that seleucid team bonus which seems huge in comparison.
"for… | |||||
Not Done Inline Actionsok fatherbushido: ok | |||||
Not Done Inline ActionsThis number was discussed widely with Grugnas (who has the impression it is too much), Hannibal (no response) and causative (agrees it's about equal to the iberian (not seleucid) skirmisher cost bonus). Since the bonus doesn't stack with the batch training, it seems a valuable bonus but not OP. It will be good in the beginning for a faster economy and good in the lategame when having to spawn many units quickly, given the same number of barracks as the enemy) elexis: This number was discussed widely with Grugnas (who has the impression it is too much), Hannibal… |
Wildfire Games · Phabricator
-20%? Mostly thinking about that seleucid team bonus which seems huge in comparison.
"for infantry of allied players" or
"for allied infantry"