Differential D1751 Diff 17707 binaries/data/mods/public/simulation/templates/special/flare_target_marker.xml
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binaries/data/mods/public/simulation/templates/special/flare_target_marker.xml
- This file was added.
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity parent="special/actor"> | |||||
<Decay> | |||||
<Active>true</Active> | |||||
<SinkingAnim>false</SinkingAnim> | |||||
<DelayTime>6</DelayTime> | |||||
<SinkRate>1000000</SinkRate> | |||||
<SinkAccel>0</SinkAccel> | |||||
wraitii: I think this might actually underflow a CFixed? Maybe just 10000 is sufficient? | |||||
Done Inline ActionsI guess you mean overflow, right? Imarok: I guess you mean overflow, right?
But yeah `10000` is enough. (Ask Stan why he chose `100000`;P) | |||||
</Decay> | |||||
<Ownership/> | |||||
<Position> | |||||
<Floating>true</Floating> | |||||
</Position> | |||||
<VisualActor> | |||||
<Actor>special/flare_target_marker.xml</Actor> | |||||
</VisualActor> | |||||
</Entity> |
Wildfire Games · Phabricator
I think this might actually underflow a CFixed? Maybe just 10000 is sufficient?