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ps/trunk/source/gui/GUIObjectTypes.cpp
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#include "gui/ObjectTypes/CTooltip.h" | #include "gui/ObjectTypes/CTooltip.h" | ||||
#include "gui/Scripting/JSInterface_GUIProxy.h" | #include "gui/Scripting/JSInterface_GUIProxy.h" | ||||
void CGUI::AddObjectTypes() | void CGUI::AddObjectTypes() | ||||
{ | { | ||||
m_ProxyData.insert(JSI_GUIProxy<IGUIObject>::CreateData(*m_ScriptInterface)); | m_ProxyData.insert(JSI_GUIProxy<IGUIObject>::CreateData(*m_ScriptInterface)); | ||||
m_ProxyData.insert(JSI_GUIProxy<CText>::CreateData(*m_ScriptInterface)); | m_ProxyData.insert(JSI_GUIProxy<CText>::CreateData(*m_ScriptInterface)); | ||||
m_ProxyData.insert(JSI_GUIProxy<CList>::CreateData(*m_ScriptInterface)); | m_ProxyData.insert(JSI_GUIProxy<CList>::CreateData(*m_ScriptInterface)); | ||||
m_ProxyData.insert(JSI_GUIProxy<CMiniMap>::CreateData(*m_ScriptInterface)); | |||||
m_ProxyData.insert(JSI_GUIProxy<CButton>::CreateData(*m_ScriptInterface)); | m_ProxyData.insert(JSI_GUIProxy<CButton>::CreateData(*m_ScriptInterface)); | ||||
AddObjectType("button", &CButton::ConstructObject); | AddObjectType("button", &CButton::ConstructObject); | ||||
AddObjectType("chart", &CChart::ConstructObject); | AddObjectType("chart", &CChart::ConstructObject); | ||||
AddObjectType("checkbox", &CCheckBox::ConstructObject); | AddObjectType("checkbox", &CCheckBox::ConstructObject); | ||||
AddObjectType("dropdown", &CDropDown::ConstructObject); | AddObjectType("dropdown", &CDropDown::ConstructObject); | ||||
AddObjectType("empty", &CGUIDummyObject::ConstructObject); | AddObjectType("empty", &CGUIDummyObject::ConstructObject); | ||||
AddObjectType("hotkeypicker", &CHotkeyPicker::ConstructObject); | AddObjectType("hotkeypicker", &CHotkeyPicker::ConstructObject); | ||||
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Wildfire Games · Phabricator