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source/gui/GUIMatrix.cpp
/* Copyright (C) 2019 Wildfire Games. | /* Copyright (C) 2021 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#include "precompiled.h" | #include "precompiled.h" | ||||
#include "GUIMatrix.h" | #include "GUIMatrix.h" | ||||
#include "ps/VideoMode.h" | |||||
#include "maths/Matrix3D.h" | #include "maths/Matrix3D.h" | ||||
extern int g_xres, g_yres; | extern int g_xres, g_yres; | ||||
extern float g_GuiScale; | |||||
CMatrix3D GetDefaultGuiMatrix() | CMatrix3D GetDefaultGuiMatrix() | ||||
{ | { | ||||
float xres = g_xres / g_GuiScale; | float xres = g_xres / g_VideoMode.GetScale(); | ||||
float yres = g_yres / g_GuiScale; | float yres = g_yres / g_VideoMode.GetScale(); | ||||
CMatrix3D m; | CMatrix3D m; | ||||
m.SetIdentity(); | m.SetIdentity(); | ||||
m.Scale(1.0f, -1.f, 1.0f); | m.Scale(1.0f, -1.f, 1.0f); | ||||
m.Translate(0.0f, yres, -1000.0f); | m.Translate(0.0f, yres, -1000.0f); | ||||
CMatrix3D proj; | CMatrix3D proj; | ||||
proj.SetOrtho(0.f, xres, 0.f, yres, -1.f, 1000.f); | proj.SetOrtho(0.f, xres, 0.f, yres, -1.f, 1000.f); | ||||
m = proj * m; | m = proj * m; | ||||
return m; | return m; | ||||
} | } |
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