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binaries/data/mods/public/simulation/templates/special/filter/captureTheWonderProperties.xml
<?xml version="1.0" encoding="utf-8"?> | |||||
<Entity merge=""> | |||||
Freagarach: Is there an option to make it distinguishable on the minimap? | |||||
Done Inline ActionsLike special mark? I guess so if we change some shader parameters for the minimap. nani: Like special mark? I guess so if we change some shader parameters for the minimap. | |||||
<GarrisonHolder disable="" /> | |||||
<Health disable="" /> | |||||
<Resistance replace="" /> | |||||
<Identity merge=""> | |||||
<Undeletable>true</Undeletable> | |||||
</Identity> | |||||
<Capturable></Capturable> | |||||
<CaptureTheWonder></CaptureTheWonder> | |||||
Done Inline ActionsWhat is your point here? Freagarach: What is your point here? | |||||
Done Inline ActionsThe entity must be capturable. nani: The entity must be capturable.
If I define <Capturable> because it needs to be capturable. So… | |||||
Done Inline ActionsBut if the thing it filters isn't capturable, this will result in an incompleat template? Freagarach: But if the thing it filters isn't capturable, this will result in an incompleat template? | |||||
Done Inline ActionsIs not a filter, it adds the mixin which it add <Capturable> as a requirement then when the entity is created the final entity template must have the <Capturable> required properties defined otherwise error. The mode can't work if the entity to capture is not capturable :( nani: Is not a filter, it adds the mixin which it add <Capturable> as a requirement then when the… | |||||
Not Done Inline ActionsI *think* this is the right approach too. lyv: I *think* this is the right approach too. | |||||
Not Done Inline ActionsAh, you do this for the error? Freagarach: Ah, you do this for the error? | |||||
</Entity> |
Is there an option to make it distinguishable on the minimap?