Differential D4380 Diff 19957 binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
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binaries/data/mods/public/simulation/templates/template_structure_resource_corral.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_resource"> | <Entity parent="template_structure_resource"> | ||||
<Auras datatype="tokens"> | |||||
structures/corral_garrison | |||||
</Auras> | |||||
<Capturable> | |||||
<GarrisonRegenRate>0</GarrisonRegenRate> | |||||
</Capturable> | |||||
<Cost> | <Cost> | ||||
<BuildTime>50</BuildTime> | <BuildTime>50</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>100</wood> | <wood>100</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="18.0" depth="17.0"/> | <Square width="18.0" depth="17.0"/> | ||||
<Height>5.0</Height> | <Height>5.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | |||||
Freagarach: `Unit`->`Animal` | |||||
<Max>8</Max> | |||||
<EjectHealth>0.5</EjectHealth> | |||||
<EjectClassesOnDestroy datatype="tokens">Animal</EjectClassesOnDestroy> | |||||
<List datatype="tokens">Animal</List> | |||||
<BuffHeal>1</BuffHeal> | |||||
<LoadingRange>4</LoadingRange> | |||||
</GarrisonHolder> | |||||
<Health> | <Health> | ||||
<Max>500</Max> | <Max>500</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<GenericName>Corral</GenericName> | <GenericName>Corral</GenericName> | ||||
<SelectionGroupName>template_structure_resource_corral</SelectionGroupName> | <SelectionGroupName>template_structure_resource_corral</SelectionGroupName> | ||||
<Tooltip>Raise Domestic Animals for food.</Tooltip> | <Tooltip>Raise Domestic Animals for immediate slaughter, or garrison them instead to gain a free trickle of food.</Tooltip> | ||||
<VisibleClasses datatype="tokens">Economic Village Corral</VisibleClasses> | <VisibleClasses datatype="tokens">Economic Village Corral</VisibleClasses> | ||||
<Icon>structures/corral.png</Icon> | <Icon>structures/corral.png</Icon> | ||||
<RequiredTechnology>phase_village</RequiredTechnology> | <RequiredTechnology>phase_village</RequiredTechnology> | ||||
</Identity> | </Identity> | ||||
<Loot> | <Loot> | ||||
<wood>20</wood> | <wood>20</wood> | ||||
</Loot> | </Loot> | ||||
<Obstruction> | <Obstruction> | ||||
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Wildfire Games · Phabricator
Unit->Animal