Differential D4679 Diff 20553 binaries/data/mods/public/simulation/templates/structures/tent_desert.xml
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binaries/data/mods/public/simulation/templates/structures/tent_desert.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_special"> | <Entity parent="template_structure_special"> | ||||
<BuildRestrictions> | <BuildRestrictions> | ||||
<Territory>own neutral enemy</Territory> | <Territory>own neutral enemy</Territory> | ||||
</BuildRestrictions> | </BuildRestrictions> | ||||
<Capturable> | <Capturable> | ||||
<CapturePoints>25</CapturePoints> | <CapturePoints>25</CapturePoints> | ||||
<RegenRate>0</RegenRate> | <RegenRate>0</RegenRate> | ||||
<GarrisonRegenRate>5</GarrisonRegenRate> | <GarrisonRegenRate>1</GarrisonRegenRate> | ||||
</Capturable> | </Capturable> | ||||
<Cost> | <Cost> | ||||
<BuildTime>20</BuildTime> | <BuildTime>20</BuildTime> | ||||
<Resources> | <Resources> | ||||
<wood>50</wood> | <wood>50</wood> | ||||
</Resources> | </Resources> | ||||
</Cost> | </Cost> | ||||
<Footprint> | <Footprint> | ||||
<Square width="12.0" depth="11.0"/> | <Square width="12.0" depth="11.0"/> | ||||
<Height>5.0</Height> | <Height>5.0</Height> | ||||
</Footprint> | </Footprint> | ||||
<GarrisonHolder> | <GarrisonHolder> | ||||
<Max>5</Max> | <Max>5</Max> | ||||
<EjectHealth>0.1</EjectHealth> | <EjectHealth>0.1</EjectHealth> | ||||
<EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | <EjectClassesOnDestroy datatype="tokens">Unit</EjectClassesOnDestroy> | ||||
<List datatype="tokens">Support Infantry</List> | <List datatype="tokens">Support Infantry</List> | ||||
<BuffHeal>0</BuffHeal> | <BuffHeal>0</BuffHeal> | ||||
<LoadingRange>2</LoadingRange> | <LoadingRange>2</LoadingRange> | ||||
</GarrisonHolder> | </GarrisonHolder> | ||||
<Health> | <Health> | ||||
<Max>100</Max> | <Max>100</Max> | ||||
<SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath> | <SpawnEntityOnDeath>decay|rubble/rubble_stone_3x3</SpawnEntityOnDeath> | ||||
</Health> | </Health> | ||||
<Identity> | <Identity> | ||||
<Civ>ptol</Civ> | <Civ>ptol</Civ> | ||||
<SpecificName>Desert Army Tent</SpecificName> | <SpecificName>Desert Army Tent</SpecificName> | ||||
<GenericName>Tent</GenericName> | <GenericName>Tent</GenericName> | ||||
<Icon>structures/mercenary_camp.png</Icon> | <Icon>structures/mercenary_camp.png</Icon> | ||||
<VisibleClasses datatype="tokens">Tent</VisibleClasses> | <VisibleClasses datatype="tokens">Tent</VisibleClasses> | ||||
<Tooltip>A temporary shelter for soldiers. +5 population bonus.</Tooltip> | <Tooltip>A temporary shelter for soldiers. +5 population bonus.</Tooltip> | ||||
</Identity> | </Identity> | ||||
<Obstruction> | <Obstruction> | ||||
<Static width="10.0" depth="10.0"/> | <Static width="10.0" depth="10.0"/> | ||||
</Obstruction> | </Obstruction> | ||||
<Population> | <Population> | ||||
<Bonus>5</Bonus> | <Bonus>5</Bonus> | ||||
</Population> | </Population> | ||||
<Sound> | <Sound> | ||||
<SoundGroups> | <SoundGroups> | ||||
<select>interface/select/building/sel_universal.xml</select> | <select>interface/select/building/sel_universal.xml</select> | ||||
<constructed>interface/complete/building/complete_universal.xml</constructed> | <constructed>interface/complete/building/complete_universal.xml</constructed> | ||||
<death>attack/destruction/building_collapse_large.xml</death> | <death>attack/destruction/building_collapse_large.xml</death> | ||||
</SoundGroups> | </SoundGroups> | ||||
</Sound> | </Sound> | ||||
<StatusBars> | <StatusBars> | ||||
<HeightOffset>6.0</HeightOffset> | <HeightOffset>6.0</HeightOffset> | ||||
</StatusBars> | </StatusBars> | ||||
<TerritoryDecay> | <TerritoryDecay> | ||||
<DecayRate>1</DecayRate> | <DecayRate>1</DecayRate> | ||||
</TerritoryDecay> | </TerritoryDecay> | ||||
<TerritoryInfluence disable=""/> | <TerritoryInfluence disable=""/> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/tent_big.xml</Actor> | <Actor>structures/tent_big.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> |
Wildfire Games · Phabricator