Differential D808 Diff 3198 binaries/data/mods/public/audio/interface/alarm/alarm_create_elephant.xml
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binaries/data/mods/public/audio/interface/alarm/alarm_create_elephant.xml
<?xml version="1.0" encoding="utf-8" standalone="no" ?> | |||||
<SoundGroup> | |||||
<Omnipresent>1</Omnipresent> | |||||
<HeardBy>owner</HeardBy> | |||||
<Gain>1</Gain> | |||||
<Priority>100</Priority> | |||||
<ConeGain>1</ConeGain> | |||||
<Looping>0</Looping> | |||||
<RandOrder>0</RandOrder> | |||||
<RandGain>0</RandGain> | |||||
<GainLower>0.9</GainLower> | |||||
<RandPitch>0</RandPitch> | |||||
<Threshold>5</Threshold> | |||||
bb: Notice that most alarms have other values here, while animal sounds have these. Maybe someone… | |||||
bbUnsubmitted Not Done Inline ActionsIMO keep the codebase consistent and have all the alarms_create with the same values, so also this new one, so copy-pasta from some other create sound in the interface/alarm directory bb: IMO keep the codebase consistent and have all the alarms_create with the same values, so also… | |||||
<Path>audio/interface/alarm/</Path> | |||||
<Sound>alarmcreateelephant_1.ogg</Sound> | |||||
</SoundGroup> |
Wildfire Games · Phabricator
Notice that most alarms have other values here, while animal sounds have these. Maybe someone with more experience on this should have a look.