Differential D723 Diff 3770 binaries/data/mods/public/simulation/templates/skirmish/structures/default_house_10.xml
Changeset View
Changeset View
Standalone View
Standalone View
binaries/data/mods/public/simulation/templates/skirmish/structures/default_house_10.xml
<?xml version="1.0" encoding="utf-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<Entity parent="template_structure_civic_house"> | <Entity parent="template_structure_civic_house_big"> | ||||
<Identity> | <Identity> | ||||
<Civ>skirm</Civ> | <Civ>skirm</Civ> | ||||
<Tooltip>Changes in a 10-pop house for civilisations with those houses, is deleted for other civs</Tooltip> | <Tooltip>Changes in a 10-pop house for civilisations with those houses, is deleted for other civs</Tooltip> | ||||
</Identity> | </Identity> | ||||
<ProductionQueue disable=""/> | <ProductionQueue disable=""/> | ||||
<SkirmishReplacer/> | <SkirmishReplacer/> | ||||
<VisualActor> | <VisualActor> | ||||
<Actor>structures/hellenes/house.xml</Actor> | <Actor>structures/hellenes/house.xml</Actor> | ||||
</VisualActor> | </VisualActor> | ||||
</Entity> | </Entity> | ||||
bb: these inherit from parent so removing (no need for new patch) | |||||
Not Done Inline ActionsThey actually don't, so patch even more correct :P bb: They actually don't, so patch even more correct :P | |||||
Not Done Inline ActionsBut now got wondered why this template isn't a child of template_structure_civic_house_big... bb: But now got wondered why this template isn't a child of template_structure_civic_house_big... | |||||
Not Done Inline ActionsI wondered too, but didn't want to take time to explore, and didn't want to change anything in case that broke something. But exploring now, I don't think it matters? Maybe it was just used for the footprint and obstructions (and other basic stuff every structure needs). Because the template's replaced (in SkirmishReplacer.js): if (templateName in replacementEntities) templateName = replacementEntities[templateName]; else if (this.template && "general" in this.template) templateName = this.template.general; else templateName = ""; (I get errors in atlas when I play after changing the civ after I've placed units. Must be some recent commit, unless it's a problem on my end.) temple: I wondered too, but didn't want to take time to explore, and didn't want to change anything in… |
Wildfire Games · Phabricator
these inherit from parent so removing (no need for new patch)