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ps/trunk/binaries/data/mods/public/gui/session/session.js
Show First 20 Lines • Show All 262 Lines • ▼ Show 20 Lines | if (initData) | ||||
Engine.GetGUIObjectByName("gameSpeedButton").hidden = g_IsNetworked; | Engine.GetGUIObjectByName("gameSpeedButton").hidden = g_IsNetworked; | ||||
} | } | ||||
else if (g_IsReplay)// Needed for autostart loading option | else if (g_IsReplay)// Needed for autostart loading option | ||||
g_PlayerAssignments.local.player = -1; | g_PlayerAssignments.local.player = -1; | ||||
LoadModificationTemplates(); | LoadModificationTemplates(); | ||||
updatePlayerData(); | updatePlayerData(); | ||||
Engine.GuiInterfaceCall("UpdateDisplayedPlayerColors"); | |||||
g_BarterSell = g_ResourceData.GetCodes()[0]; | g_BarterSell = g_ResourceData.GetCodes()[0]; | ||||
initializeMusic(); // before changing the perspective | initializeMusic(); // before changing the perspective | ||||
initSessionMenuButtons(); | initSessionMenuButtons(); | ||||
for (let slot in Engine.GetGUIObjectByName("panelEntityPanel").children) | for (let slot in Engine.GetGUIObjectByName("panelEntityPanel").children) | ||||
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Wildfire Games · Phabricator