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binaries/data/mods/public/simulation/data/auras/units/heroes/maur_hero_chandragupta_1.json
{ | |||||
"type": "range", | |||||
"radius": 100, | |||||
"affects": ["Structure"], | |||||
"modifications": [ | |||||
{ "value": "TerritoryDecay/DecayRate", "multiply": 0.01 } | |||||
], | |||||
Nescio: ` { "value": "TerritoryDecay/DecayRate", "replace": 0 }`
Or doesn't that work for local auras? | |||||
Done Inline ActionsI tested it and it makes the buildings actually recovering their capture points, in range of the hero aura Feldfeld: I tested it and it makes the buildings actually recovering their capture points, in range of… | |||||
Not Done Inline ActionsThat's because structures (see template_structure.xml) have both a <TerritoryDecay/DecayRate> (of 20) and a <Capturable/RegenRate> (of 0.5). The former is the rate capture points are lost when unconnected to a territory root; the latter the rate at which entities recover towards their owner. TD/DR usually dwarfs C/RR, but if TD/DR becomes 1% or 0, the effect of C/RR becomes noticeable. Nescio: That's because structures (see `template_structure.xml`) have both a <TerritoryDecay/DecayRate>… | |||||
"auraName": "Strength in Unity", | |||||
"auraDescription": "Buildings do not decay when not connected to an allied Civic Centre." | |||||
} | |||||
Not Done Inline ActionsI don't think this will be useful. temple: I don't think this will be useful. | |||||
Not Done Inline ActionsRemember it affects buildings captured in enemy territory - with hero nearby they won't go back to enemy (without giving actual territory influence and building permits) Hannibal_Barca: Remember it affects buildings captured in enemy territory - with hero nearby they won't go back… |
{ "value": "TerritoryDecay/DecayRate", "replace": 0 }
Or doesn't that work for local auras?