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art/actors/props/units/capes/hoplite_ready.xml
<?xml version="1.0" encoding="utf-8"?> | |||||
<actor version="1"> | |||||
<castshadow/> | |||||
<group> | |||||
<variant frequency="1" name="Base"> | |||||
<mesh>props/new/capes/cape_hd_hoplite.dae</mesh> | |||||
<textures> | |||||
<texture file="props/cape_hd.dds" name="baseTex"/> | |||||
</textures> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_hoplite_ready.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | |||||
<variant file="biped/carry_meat.xml"/> | |||||
<variant file="biped/carry_wood.xml"/> | |||||
<variant file="biped/carry_stone.xml"/> | |||||
<variant file="biped/carry_metal.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/attack_capture.xml"/> | |||||
<variant file="biped/attack_slaughter.xml"/> | |||||
<variant file="biped/gather_tree.xml"/> | |||||
<variant file="biped/gather_grain.xml"/> | |||||
<variant file="biped/gather_fruit.xml"/> | |||||
<variant file="biped/gather_meat.xml"/> | |||||
<variant file="biped/gather_rock.xml"/> | |||||
<variant file="biped/gather_ore.xml"/> | |||||
<variant file="biped/gather_ruins.xml"/> | |||||
<variant file="biped/gather_praise.xml"/> | |||||
<variant file="biped/build.xml"/> | |||||
<variant file="biped/build_farm.xml"/> | |||||
<variant name="Death"> | |||||
<animations> | |||||
<animation file="biped/new/death_a.dae" name="Death" id="death1" speed="60"/> | |||||
<animation file="biped/new/death_b.dae" name="Death" id="death2" speed="60"/> | |||||
</animations> | |||||
</variant> | |||||
</group> | |||||
<material>player_trans.xml</material> | |||||
</actor> |
Wildfire Games · Phabricator