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art/actors/units/hellenes/infantry_swordsman_c_thespian.xml
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<variant file="biped/base_swordsman_shieldarm.xml"> | <variant file="biped/base_swordsman_shieldarm.xml"> | ||||
<mesh>skeletal/new/m_armor_tunic_short.dae</mesh> | <mesh>skeletal/new/m_armor_tunic_short.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/heads/thespian.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/hele_corinthian_iron.xml" attachpoint="helmet"/> | ||||
<prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/> | <prop actor="props/units/heads/new/head_corinthian.xml" attachpoint="head"/> | ||||
<prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/> | <prop actor="props/units/weapons/xiphos.xml" attachpoint="weapon_R"/> | ||||
<prop actor="props/units/shields/thespian.xml" attachpoint="shield_arm"/> | <prop actor="props/units/shields/thespian.xml" attachpoint="shield_arm"/> | ||||
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</props> | </props> | ||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/base_swordsman_shieldarm_fast.xml" name="combat"> | |||||
<props> | |||||
<prop actor="props/units/capes/thespian_black_ready.xml" attachpoint="root"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<material>player_trans.xml</material> | <material>player_trans.xml</material> | ||||
</actor> | </actor> | ||||
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Wildfire Games · Phabricator