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art/actors/units/kushites/infantry_archer_c.xml
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<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant file="biped/base_archer_ready.xml"> | <variant file="biped/base_archer_relax.xml"> | ||||
<mesh>skeletal/new/m_tunic_short.dae</mesh> | <mesh>skeletal/new/m_tunic_short.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/helmets/kush_skull_cap.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/kush_skull_cap.xml" attachpoint="helmet"/> | ||||
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<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
</group> | </group> | ||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/base_archer_ready.xml" name="combat"/> | |||||
</group> | |||||
<material>player_trans_spec.xml</material> | <material>player_trans_spec.xml</material> | ||||
</actor> | </actor> | ||||
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Wildfire Games · Phabricator