Changeset View
Changeset View
Standalone View
Standalone View
art/actors/units/mauryans/infantry_maceman_c.xml
Context not available. | |||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant file="biped/base_swordsman_shield_ready.xml"> | <variant file="biped/base_swordsman_shield_relax.xml"> | ||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | <mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield_arm"/> | <prop actor="props/units/shields/maur_bell_a.xml" attachpoint="shield_arm"/> | ||||
Context not available. | |||||
<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
</group> | </group> | ||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/base_swordsman_shield_ready.xml" name="combat"/> | |||||
</group> | |||||
<material>player_trans_spec.xml</material> | <material>player_trans_spec.xml</material> | ||||
</actor> | </actor> | ||||
Context not available. |
Wildfire Games · Phabricator