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art/actors/units/romans/infantry_swordsman_c3.xml
<?xml version="1.0" encoding="UTF-8"?> | <?xml version="1.0" encoding="utf-8"?> | ||||
<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant file="biped/base_swordsman_shield_ready.xml"> | <variant frequency="1" name="Base"> | ||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | <mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/> | <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/> | ||||
<prop actor="props/units/heads/rome_imp_gallic_g.xml" attachpoint="helmet"/> | |||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/> | <prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/> | ||||
<prop actor="props/units/gladius_sheath_R.xml" attachpoint="sheath_R"/> | |||||
<prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/> | <prop actor="props/units/shields/rome_scutum_legionnaire.xml" attachpoint="shield"/> | ||||
</props> | </props> | ||||
<textures> | <textures> | ||||
Context not available. | |||||
</variant> | </variant> | ||||
</group> | </group> | ||||
<group> | <group> | ||||
<variant frequency="1" name="Gallic type H"> | |||||
<props> | |||||
<prop actor="props/units/helmets/rome_imperial_gallic.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
<variant frequency="1" name="Neiderbieber"> | |||||
<props> | |||||
<prop actor="props/units/helmets/rome_neiderbieber.xml" attachpoint="helmet"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant file="biped/base_swordsman_shield_relax.xml"/> | |||||
<variant file="biped/carry_food.xml"/> | |||||
<variant file="biped/carry_meat.xml"/> | |||||
<variant file="biped/carry_wood.xml"/> | |||||
<variant file="biped/carry_stone.xml"/> | |||||
<variant file="biped/carry_metal.xml"/> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | <variant frequency="1" name="Idle"/> | ||||
<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/death_infantry.xml"/> | <variant file="biped/death_infantry.xml"/> | ||||
</group> | </group> | ||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/base_swordsman_shield_ready.xml" name="combat"/> | |||||
</group> | |||||
<material>player_trans.xml</material> | <material>player_trans.xml</material> | ||||
</actor> | </actor> | ||||
Context not available. |
Wildfire Games · Phabricator