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art/actors/units/romans/infantry_swordsman_c4.xml
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<actor version="1"> | <actor version="1"> | ||||
<castshadow/> | <castshadow/> | ||||
<group> | <group> | ||||
<variant file="biped/base_swordsman_shield_ready.xml"> | <variant file="biped/base_swordsman_shield_relax.xml"> | ||||
<mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | <mesh>skeletal/new/m_armor_tunic_long.dae</mesh> | ||||
<props> | <props> | ||||
<prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/> | <prop actor="props/units/heads/new/rome_head_veteran.xml" attachpoint="head"/> | ||||
<prop actor="props/units/heads/rome_imp_gallic_g_cent.xml" attachpoint="helmet"/> | <prop actor="props/units/helmets/rome_imperial_gallic_cent.xml" attachpoint="helmet"/> | ||||
<prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/> | <prop actor="props/units/weapons/gladus.xml" attachpoint="weapon_R"/> | ||||
<prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/> | <prop actor="props/units/shields/rome_scutum_marian.xml" attachpoint="shield"/> | ||||
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/> | <prop actor="props/units/capes/swordsman_shield_relax.xml" attachpoint="root"/> | ||||
</props> | </props> | ||||
<textures> | <textures> | ||||
<texture file="skeletal/imp/infantry_swordsman_c_a.dds" name="baseTex"/> | <texture file="skeletal/imp/infantry_swordsman_c_a.dds" name="baseTex"/> | ||||
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<variant file="biped/attack_capture.xml"/> | <variant file="biped/attack_capture.xml"/> | ||||
<variant file="biped/death_infantry.xml"> | <variant file="biped/death_infantry.xml"> | ||||
<props> | <props> | ||||
<prop actor="props/units/capes/swordsman_shield_relax.xml" attachpoint="root"/> | |||||
</props> | |||||
</variant> | |||||
</group> | |||||
<group> | |||||
<variant frequency="1" name="Idle"/> | |||||
<variant file="biped/base_swordsman_shield_ready.xml" name="combat"> | |||||
<props> | |||||
<prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/> | <prop actor="props/units/capes/swordsman_shield_ready.xml" attachpoint="root"/> | ||||
</props> | </props> | ||||
</variant> | </variant> | ||||
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Wildfire Games · Phabricator