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source/graphics/TextureConverter.h
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* Destroy texture converter and wait to shut down worker thread. | * Destroy texture converter and wait to shut down worker thread. | ||||
* This might take a long time (maybe seconds) if the worker is busy | * This might take a long time (maybe seconds) if the worker is busy | ||||
* processing a texture. | * processing a texture. | ||||
*/ | */ | ||||
~CTextureConverter(); | ~CTextureConverter(); | ||||
/** | /** | ||||
* Load a texture conversion settings XML file. | * Load a texture conversion settings XML file. | ||||
* Returns NULL on failure. | * Returns nullptr on failure. | ||||
*/ | */ | ||||
SettingsFile* LoadSettings(const VfsPath& path) const; | SettingsFile* LoadSettings(const VfsPath& path) const; | ||||
/** | /** | ||||
* Match a sequence of settings files against a given texture filename, | * Match a sequence of settings files against a given texture filename, | ||||
* and return the resulting settings. | * and return the resulting settings. | ||||
* Later entries in settingsFiles override earlier entries. | * Later entries in settingsFiles override earlier entries. | ||||
*/ | */ | ||||
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Wildfire Games · Phabricator