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source/graphics/Decal.h
/* Copyright (C) 2013 Wildfire Games. | /* Copyright (C) 2018 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
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}; | }; | ||||
class CModelDecal : public CModelAbstract | class CModelDecal : public CModelAbstract | ||||
{ | { | ||||
public: | public: | ||||
CModelDecal(CTerrain* terrain, const SDecal& decal) | CModelDecal(CTerrain* terrain, const SDecal& decal) | ||||
: m_Terrain(terrain), m_Decal(decal) | : m_Terrain(terrain), m_Decal(decal) | ||||
{ | { | ||||
ENSURE(terrain != NULL); | ENSURE(terrain != nullptr); | ||||
} | } | ||||
/// Dynamic cast | /// Dynamic cast | ||||
virtual CModelDecal* ToCModelDecal() | virtual CModelDecal* ToCModelDecal() | ||||
{ | { | ||||
return this; | return this; | ||||
} | } | ||||
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Wildfire Games · Phabricator