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source/network/NetSession.h
/* Copyright (C) 2018 Wildfire Games. | /* Copyright (C) 2019 Wildfire Games. | ||||
* This file is part of 0 A.D. | * This file is part of 0 A.D. | ||||
* | * | ||||
* 0 A.D. is free software: you can redistribute it and/or modify | * 0 A.D. is free software: you can redistribute it and/or modify | ||||
* it under the terms of the GNU General Public License as published by | * it under the terms of the GNU General Public License as published by | ||||
* the Free Software Foundation, either version 2 of the License, or | * the Free Software Foundation, either version 2 of the License, or | ||||
* (at your option) any later version. | * (at your option) any later version. | ||||
* | * | ||||
* 0 A.D. is distributed in the hope that it will be useful, | * 0 A.D. is distributed in the hope that it will be useful, | ||||
* but WITHOUT ANY WARRANTY; without even the implied warranty of | * but WITHOUT ANY WARRANTY; without even the implied warranty of | ||||
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | ||||
* GNU General Public License for more details. | * GNU General Public License for more details. | ||||
* | * | ||||
* You should have received a copy of the GNU General Public License | * You should have received a copy of the GNU General Public License | ||||
* along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | * along with 0 A.D. If not, see <http://www.gnu.org/licenses/>. | ||||
*/ | */ | ||||
#ifndef NETSESSION_H | #ifndef NETSESSION_H | ||||
#define NETSESSION_H | #define NETSESSION_H | ||||
#include "lib/external_libraries/enet.h" | |||||
#include "network/fsm.h" | #include "network/fsm.h" | ||||
#include "network/NetFileTransfer.h" | #include "network/NetFileTransfer.h" | ||||
#include "network/NetHost.h" | #include "network/NetHost.h" | ||||
#include "ps/CStr.h" | #include "ps/CStr.h" | ||||
#include "scriptinterface/ScriptVal.h" | #include "scriptinterface/ScriptVal.h" | ||||
/** | /** | ||||
* Report the peer if we didn't receive a packet after this time (milliseconds). | * Report the peer if we didn't receive a packet after this time (milliseconds). | ||||
▲ Show 20 Lines • Show All 118 Lines • ▼ Show 20 Lines | public: | ||||
void SetGUID(const CStr& guid) { m_GUID = guid; } | void SetGUID(const CStr& guid) { m_GUID = guid; } | ||||
const CStrW& GetUserName() const { return m_UserName; } | const CStrW& GetUserName() const { return m_UserName; } | ||||
void SetUserName(const CStrW& name) { m_UserName = name; } | void SetUserName(const CStrW& name) { m_UserName = name; } | ||||
u32 GetHostID() const { return m_HostID; } | u32 GetHostID() const { return m_HostID; } | ||||
void SetHostID(u32 id) { m_HostID = id; } | void SetHostID(u32 id) { m_HostID = id; } | ||||
u32 GetIPAddress() const; | enet_host_type GetIPAddress() const; | ||||
/** | /** | ||||
* Whether this client is running in the same process as the server. | * Whether this client is running in the same process as the server. | ||||
*/ | */ | ||||
bool IsLocalClient() const; | bool IsLocalClient() const; | ||||
/** | /** | ||||
* Number of milliseconds since the latest packet of that client was received. | * Number of milliseconds since the latest packet of that client was received. | ||||
▲ Show 20 Lines • Show All 56 Lines • Show Last 20 Lines |
Wildfire Games · Phabricator