Differential D1718 Diff 7451 binaries/data/mods/public/simulation/data/auras/structures/corral_growth_bonus.json
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binaries/data/mods/public/simulation/data/auras/structures/corral_growth_bonus.json
- This file was added.
{ | |||||
"type": "range", | |||||
"radius": 60, | |||||
"affects": [ | |||||
"Domestic" | |||||
], | |||||
"modifications": [ | |||||
{ | |||||
"value": "ResourceSupply/GrowthAmount", | |||||
Stan: @Nescio Here if the tag is "<Growth/>" the aura will affect it but not if it's "<Blooming>"… | |||||
NescioUnsubmitted Done Inline ActionsSo basically it's just a tag and modders can use anything? Also, resource types do not matter? By the way, shouldn't there be a slash between Growth and Amount? Nescio: So basically it's just a tag and modders can use anything? Also, resource types do not matter? | |||||
StanUnsubmitted Done Inline ActionsNo no need for the slash :) The only thing changeable by aura/tech for now is amount. Could add one though if it makes things easier for you. So yes could be ResourceSupply/FattenAmount Stan: No no need for the slash :) The only thing changeable by aura/tech for now is amount. Could add… | |||||
StanUnsubmitted Done Inline ActionsFrom this version will be ResourceSupply/Fattening/Amount Stan: From this version will be ResourceSupply/Fattening/Amount | |||||
"multiply": 1.5 | |||||
} | |||||
], | |||||
"auraName": "Pastoring", | |||||
"auraDescription": "Herdable animals grow food faster.", | |||||
"overlayIcon": "art/textures/ui/session/auras/heal.png" | |||||
} | |||||
No newline at end of file |
Wildfire Games · Phabricator
@Nescio Here if the tag is "<Growth/>" the aura will affect it but not if it's "<Blooming>", if it's "<Rot/>" won't change anything either. So you can make Auras affect differently orchards and pigs for instance.