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Nescio
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Sep 7 2017, 12:14 PM (66 w, 3 h)

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Oct 3 2018

Nescio added a comment to D1645: Civ:gaia template clear-up.

It works fine on my end without any errors or warnings, and I did a grep, but I'm the author, so reviewers shouldn't believe me, and test for themselves.

Oct 3 2018, 5:23 PM

Oct 2 2018

smiley awarded D1645: Civ:gaia template clear-up a Like token.
Oct 2 2018, 8:15 PM
Nescio created D1645: Civ:gaia template clear-up.
Oct 2 2018, 7:45 PM

Sep 13 2018

Nescio created D1626: -ConquestCritical clear-up.
Sep 13 2018, 5:23 PM

Aug 22 2018

Nescio added a comment to D1614: English review of cavalry unit references.

Actually I think specific scenario text strings belongs in a separate diff; this one should focus on GUI elements, loading screen tips, descriptions, tooltips, etc. Moreover, scenario text does not necessarily have to follow the same criteria.

Aug 22 2018, 11:16 AM

Aug 21 2018

Nescio added a comment to D1614: English review of cavalry unit references.

How would you phrase “If you accidentally select a Cavalry Citizen Soldier, hold Ctrl and click on the Cavalry Citizen Soldier icon of the selection panel at the bottom of the screen to remove the Cavalry Citizen Soldier from the current selection.”?

To me that sentence sounds unnecessarily precise. I'd replace the current:

"If you try to select the three idle female citizens by clicking and dragging a selection rectangle over them, you might accidentally select additional units. To avoid that, hold the I key while selecting so that only idle units are selected. If you accidentally select a cavalry unit, hold Ctrl and click on the cavalry unit icon of the selection panel at the bottom of the screen to remove the cavalry unit from the current selection."

with something like:

"If you try to select the three idle female citizens by clicking and dragging a selection rectangle over them, you might accidentally select additional units. To avoid that, hold the 'I' key while selecting so that only idle units are selected. If you accidentally include a different unit, hold 'Ctrl' and click on the unit icon on the selection panel at the bottom of the screen to remove the unwanted unit from the current selection."

Or perhaps condense it:

"Hold the 'I' key while clicking and dragging in order to select only idle units. You can also remove units from your current selection by holding 'Ctrl' and clicking."

Aug 21 2018, 10:51 PM
Nescio added a comment to D1614: English review of cavalry unit references.

Notice however that this criteria only applies to "gamey" text, not to historical or background text.

Descriptions and tooltips (the vast majority of strings changed here) is actually far more important than historical background texts, because hardly anyone opens up the history section to read everything, whereas descriptions and tooltips are constantly being displayed in game.
In my opinion descriptions and tooltips should be:

  • generic
  • precise
  • consistent
  • brief
  • proper English

I might be biased, but I can see many reasons in favour of just 'cavalry' and not really any for the more verbose and less correct 'cavalry soldier units'.

Aug 21 2018, 10:13 PM
Nescio added a comment to D1614: English review of cavalry unit references.

In my opinion the strings ought to be e.g.:

  • train citizen cavalry
  • use spearmen against cavalry
  • cavalry +10% movement speed
  • promote your cavalry to advanced rank
Aug 21 2018, 4:39 PM
Nescio added a comment to D1614: English review of cavalry unit references.

Actually I dislike both 'cavalry soldiers' and 'cavalry units'. Both strings are superfluous. Cavalry implies soldiers, cavalry soldiers is saying twice the same: soldier soldiers. And e.g. the 1st Cavalry Division is a cavalry unit.
What should be used is simply 'cavalry'.

cavalry [noun] (in the past) soldiers who fought on horseback. / modern soldiers who fight in armoured vehicles.

Aug 21 2018, 4:30 PM

Jun 9 2018

Nescio added a comment to D1569: <word> , <word> → <word>, <word>.

While at it, could you also correct "Seleukus" into "Seleucus" in that string?

Jun 9 2018, 5:58 PM

Jun 5 2018

Nescio updated the diff for D1547: Quotes.

Replaced programmer's quotes ("catclaws") with proper opening and closing quotation marks (“...”). Also corrected a few minor things (e.g. Oresteia I → Agamemnon).

Jun 5 2018, 8:52 PM

Jun 1 2018

Nescio updated the diff for D1547: Quotes.
Jun 1 2018, 4:57 PM
Nescio updated the diff for D1547: Quotes.
Jun 1 2018, 4:51 PM
Nescio updated the diff for D1547: Quotes.
Jun 1 2018, 4:47 PM
Nescio created D1547: Quotes.
Jun 1 2018, 4:36 PM

May 25 2018

Nescio updated the summary of D1523: Fauna names and other corrections.
May 25 2018, 8:43 PM
Nescio updated the summary of D1523: Fauna names and other corrections.
May 25 2018, 8:38 PM
Nescio updated the summary of D1523: Fauna names and other corrections.
May 25 2018, 8:37 PM
Nescio updated the diff for D1523: Fauna names and other corrections.

Oops, it actually should end with two i's; reverted previous "correction".

May 25 2018, 7:49 PM
Nescio updated the diff for D1523: Fauna names and other corrections.

Corrected typo (thomsoni ends in one i, not two).

May 25 2018, 7:40 PM
Nescio updated the diff for D1523: Fauna names and other corrections.

Removed unnecessary specific name from flaming pig, per Stanislas.

May 25 2018, 7:22 PM
Nescio added a comment to D1523: Fauna names and other corrections.

Wikipedia is a great help for finding names of species and for animal images. E.g. there are five quite different rhinoceros species, but 0 A.D.'s looks clearly like the "white" one.

May 25 2018, 7:16 PM
Nescio created D1524: Templates for domestic horse and camel.
May 25 2018, 7:06 PM
Nescio created D1523: Fauna names and other corrections.
May 25 2018, 6:54 PM

May 14 2018

Nescio updated subscribers of D1472: Grouped civ bonuses into a single folder.

Unfortunately I can't access that forum, but thanks anyway.

May 14 2018, 8:42 PM

Apr 27 2018

Nescio added a comment to D1473: Add SelectionGroupNames for siege engines.

Also, gives all catapults a SelectionGroupName, gives all bolt shooters a SelectionGroupName, and gives all siege towers a SelectionGroupName.

Doesn't this mean packed and unpacked will be grouped together as a single entity?

Apr 27 2018, 1:12 PM

Apr 26 2018

Nescio created D1472: Grouped civ bonuses into a single folder.
Apr 26 2018, 12:40 PM

Apr 24 2018

Nescio added a comment to D1467: Dead units disappear at a lower rate.

While at it, could you also look at the decay of siege weapons? And ships? They use different accelarations with 0 delay.

Apr 24 2018, 4:30 PM
Nescio updated the summary of D1467: Dead units disappear at a lower rate.
Apr 24 2018, 12:23 PM
Nescio retitled D1467: Dead units disappear at a lower rate from Dead units disappear at same rate as rubble to Dead units disappear at a lower rate.
Apr 24 2018, 12:18 PM
Nescio added a comment to rP21732: Reduce decay time for units to avoid lag when too many units are dead..

Here you go: D1467

Apr 24 2018, 12:16 PM
Nescio created D1467: Dead units disappear at a lower rate.
Apr 24 2018, 12:15 PM
Nescio added a comment to rP21732: Reduce decay time for units to avoid lag when too many units are dead..

To me the units sink too quickly into the ground and it should be reversed a little for the release, it should ideally not be noticeable by the player when looking at it. Nescio wanna do a patch?

Personally I don't care what arbitrary numbers are chosen, nor do I have any idea how it affects performance (the rationale behind this change), but yes, I could propose a patch, if you like.

Apr 24 2018, 11:50 AM

Apr 16 2018

Nescio added a comment to rP21732: Reduce decay time for units to avoid lag when too many units are dead..

Without the patch they should disappear in 140 s, with the patch in 37 s. A delay time of 10 s with a sink rate of 0.02 should mean they're gone in 60 s; 40 s and 0.05 should give the same result; other values are possible too, of course.

Apr 16 2018, 4:13 PM
Nescio added a comment to D1452: Nerf BoltShooter massing.

Perhaps you should consider removing the crush damage from bolt shooters, then bolt shooters become pure anti-soldier units, unable to raze structures, and other siege weapons become effective counters vs (massed) bolt shooters.

Apr 16 2018, 3:53 PM

Apr 15 2018

Nescio updated the diff for D1342: Corrected Mauryans into Mauryas.

Update: renamed a few more miscellaneous files

Apr 15 2018, 9:29 PM
Nescio added a comment to D1342: Corrected Mauryans into Mauryas.

I understand the frustration but adding new things is the reason we have been delaying the release for so much time. For instance at the moment I am working on something that blocks the release. If I didn't have it I could land this, but if it was the case we would be releasing already. We need to make choices at each release, that is never easy 🙁

Apr 15 2018, 7:55 PM

Apr 14 2018

Nescio added a comment to D1342: Corrected Mauryans into Mauryas.

I was thinking I could commit this but I'd like to rename folders at the same time and it could mess up the translations. Just before the release is not a good time :(

A23 has been "just around the corner" for months. If is to be released in a couple of days, then yes, it would be better to wait; but if A23 won't be released in the next few weeks, you might as well correct this name now.

Apr 14 2018, 3:02 PM

Mar 22 2018

Nescio added a comment to D1324: GUI: vertically space objects and separate top_panel.js file.

It would be great to let those places use the new function while adding the function to he codebase.

My programming skills are rather limited, but I'm willing to give it a look, see if I can find them, and possibly make use of the new vso function.

Mar 22 2018, 4:27 PM
Nescio updated the diff for D1324: GUI: vertically space objects and separate top_panel.js file.

Updated comment

Mar 22 2018, 4:22 PM
Nescio updated the diff for D1410: GUI: separate top_panel.js file.

Also moved the updateViewedPlayerDropdown function into the new file (per @bb ).

Mar 22 2018, 10:10 AM
Nescio updated the diff for D1324: GUI: vertically space objects and separate top_panel.js file.

Split patch in two: this one introduces the "vertically space objects" function; D1410 moves the "update top panel" into a separate file.

Mar 22 2018, 9:56 AM
Nescio created D1410: GUI: separate top_panel.js file.
Mar 22 2018, 9:48 AM

Mar 21 2018

Nescio added a comment to D1324: GUI: vertically space objects and separate top_panel.js file.

The reason I'm proposing this patch is to improve mod support for myself and others who'd like to modify e.g. the resource bar like I did in my 0abc mod.

Mar 21 2018, 10:40 AM
Nescio updated the diff for D1324: GUI: vertically space objects and separate top_panel.js file.

Corrected another typo

Mar 21 2018, 10:20 AM
Nescio updated the diff for D1324: GUI: vertically space objects and separate top_panel.js file.

Another correction (apparently I'm too quick with arc diff --preview)

Mar 21 2018, 10:16 AM
Nescio updated the diff for D1324: GUI: vertically space objects and separate top_panel.js file.

Corrected typo in comment

Mar 21 2018, 10:14 AM
Nescio updated the diff for D1324: GUI: vertically space objects and separate top_panel.js file.

Updated

Mar 21 2018, 10:12 AM

Mar 13 2018

Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Yes, the aim of this patch is to improve map files naming consistency and to remove inconvenient white spaces. However, random maps and scenarios do not include player numbers in the file name, only skirmishes do; furthermore, other data, such as map size, aren't included in the file name either. Removing the player numbers from the file names would thus improve naming consistency and also allow the removal of parentheses ().
Nevertheless, we still need to find a proper way to differentiate the "Azure Coast" scenarios and the "Corinthian Isthmus" skirmishes. Any suggestions, anyone?

Mar 13 2018, 1:26 PM

Mar 11 2018

Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Currently all skirmish files include the number of players within parentheses in the file name, e.g. Acropolis Bay (2).xml Is this actually necessary? Most maps have just one version.
If those skirmish player numbers were removed, file names would be shorter and simultaneously more consistent with other maps, which don't include player numbers in their name either. There are just two cases to distinguish different versions of the same map:

scenarios/Azure Coast.xml
scenarios/Azure Coast(2).xml
scenarios/Azure Coast(4).xml
skirmishes/Corinthian Isthmus (2).xml
skirmishes/Corinthian Isthmus (4).xml
Mar 11 2018, 8:27 PM

Mar 9 2018

Nescio added a comment to D1343: Kushite tweaks and balancing.

Better move all the entity limits from the player_kush.xml file into the generic player.xml file for consistency.

Mar 9 2018, 3:23 PM
Nescio added a comment to D1355: Introduces axeman templates.

I am not sure so only pointing this.
Should not be run speed at least a bit higher than walkspeed?

Actually it already is. template_unit.xml has a walk speed of 9.0 and a run speed of 15.0, which are subsequently multiplied in child templates.

Mar 9 2018, 1:35 PM

Mar 7 2018

Nescio added a comment to D1359: Second biome for Aethiopia..

Less trees for the dry season?

Why would there be fewer trees in the summer than in the winter?

Mar 7 2018, 12:14 PM
Nescio added a comment to rP21449: Rename some heroes using the common scheme..

You're right, I'm mistaken; the default has <Actor>units/britons/hero_chariot_javelinist_boudicca_m.xml</Actor> and the new one <Actor>units/britons/hero_cavalry_javelinist_boudicca_m.xml</Actor>. Six signs are different, I should have looked more carefully.
However, since they are both javelinists, the _javelinist part in the template name is unnecessary, brit_hero_boudicca_cavalry.xml would be sufficient. Also, you might want to correct the generic name, currently "Boudicca (Sword)", into "Boudicca (Cavalry)".

Mar 7 2018, 12:08 PM

Mar 6 2018

Nescio added a comment to rP21449: Rename some heroes using the common scheme..

brit_hero_boudicca_cavalry_javelinist.xml seems to be a duplicate of brit_hero_boudicca.xml. Better delete it to avoid making things unnecessarily complicated.

Mar 6 2018, 10:07 PM

Mar 5 2018

Nescio added a comment to D1354: changed kush clubman into a maceman.

I would rather keep the unit name Clubman, clubs are more primitive than maces afaik.

Mar 5 2018, 9:16 PM
Nescio added a comment to D1343: Kushite tweaks and balancing.

(Besides, kush_champion_infantry.xml sounds like it should be kush_champion_infantry_archer.xml, in particular since kush_champion_infantry_apedemak doesn't inherit kush_champion_infantry)

Mar 5 2018, 5:25 PM

Mar 4 2018

Nescio added a comment to D1343: Kushite tweaks and balancing.

Removing the mercenary technology from the barracks is logical. Hero aura improvement seems sensible. I've no opinion on the trireme tweak.
For the clubman, I'd recommend D1354; for the axeman, I'd recommend D1355.

Mar 4 2018, 3:52 PM
Nescio created D1355: Introduces axeman templates.
Mar 4 2018, 3:48 PM
Nescio created D1354: changed kush clubman into a maceman.
Mar 4 2018, 3:05 PM

Mar 2 2018

Nescio added a comment to D1351: Reduce cavalry gather rate.

Currently infantry, females, and slaves have a food.meat gather rate of 1 and a capacity if 10; they also have the “Worker” class, which means they benefit from farmstead and storehouse technologies.
Cavalry has a food.meat gather rate of 5 and a capacity of 20. I'd recommend to just lower the rate to 2 (twice as high as infantry) and keep their capacity unchanged at 20. Introducing a cavalry-specific technology seems unnecessary to me,
And if a hunting research is to be introduced, it probably should affect workers as well (and only increase gather rate, not capacity).

Mar 2 2018, 11:12 PM
Nescio updated subscribers of D1349: Enables new military structures.

Mace had the bonus that they were the only civ that could build siege workshops. That is now gone. Shouldn't they get a new siege related bonus?

Perhaps. Maybe a discount on the workshop or -20% training time on siege weapons? Anyway, specific civ-bonuses could be done in separate patches.

Mar 2 2018, 12:46 PM
Nescio updated the diff for D1349: Enables new military structures.

Also updated barracks.

Mar 2 2018, 12:38 PM
Nescio created D1349: Enables new military structures.
Mar 2 2018, 11:05 AM

Feb 28 2018

Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Feb 28 2018, 3:26 PM
Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Feb 28 2018, 3:00 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Build failure - The Moirai have given mortals hearts that can endure.

Feb 28 2018, 2:59 PM
Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Feb 28 2018, 2:55 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Thanks, Itms! To summarize, I think the correct order now is:

  • apply this diff first
  • leave maps/random/ as is (already has consistent naming with underscores)
  • leave maps/scripts/ as is (no spaces or hyphens there)
  • rename files in maps/tutorials/ with Itms' command
  • rename files in maps/skirmishes/ with Itms' command
  • rename files in maps/scenarios/ with Itms' command and subsequently correct some renamed file names there:
Feb 28 2018, 2:52 PM
Nescio updated the diff for D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Updated: this patch now corrects script references; files can be renamed via Itms' command

Feb 28 2018, 2:46 PM

Feb 27 2018

Nescio added a comment to D1342: Corrected Mauryans into Mauryas.

Do you upload them manually or do you use arcanist?

Command line arcanist. Is there also a manual option then?

Feb 27 2018, 9:10 PM
Nescio updated the diff for D1342: Corrected Mauryans into Mauryas.

Update, this time without problematic map file.

Feb 27 2018, 9:04 PM
Nescio added a comment to D1342: Corrected Mauryans into Mauryas.

It seems to be a normal hyphen though, not a minus, en-dash, em-dash, or other similar sign. I guess the problem might actually be the space in the map file name. I vaguely recall having problems with that before, which is why I proposed to rename map files in D1042.

Feb 27 2018, 8:59 PM
Nescio updated the diff for D1342: Corrected Mauryans into Mauryas.

Updated again (hopefully no build error this time).

Feb 27 2018, 6:36 PM
Nescio added a comment to D1343: Kushite tweaks and balancing.

Kushites are too strong as they are

Don't you think giving one of their champions a new +30% bonus attack vs all champions would make them even stronger?

Feb 27 2018, 5:52 PM
Nescio updated the diff for D1342: Corrected Mauryans into Mauryas.

Updated again (also included kush in Identity list).

Feb 27 2018, 5:47 PM
Nescio updated the diff for D1342: Corrected Mauryans into Mauryas.

Updated.

Feb 27 2018, 5:34 PM
Nescio created D1342: Corrected Mauryans into Mauryas.
Feb 27 2018, 3:52 PM
Nescio added a comment to D507: fixed spelling errors for ships: Liburnus -> Liburna, Longboat -> Longship, Penteconter -> Pentekonter and correct capitalisation.

as suggested by Itms: Penteconter -> Pentekonter

Feb 27 2018, 3:02 PM

Feb 24 2018

Nescio added a comment to D988: Tweak melee cavalry and infantry max range.

Out of curiosity, how have you chosen these specific ranges? E.g. why 3.5 and not 3 or 4?

Feb 24 2018, 3:21 PM
Nescio added a comment to D989: template organization: treasures, ruins, and the plane (1/5).

If you have more template rename patches, tell us which files should be renamed, so that we don't have to trust or proofread the changes.

Feb 24 2018, 3:19 PM

Feb 23 2018

Nescio added a comment to D1324: GUI: vertically space objects and separate top_panel.js file.

Here an example how I use this code to display five resources vertically in my 0abc mod (A22, mind):

Feb 23 2018, 6:28 PM
Nescio created D1324: GUI: vertically space objects and separate top_panel.js file.
Feb 23 2018, 6:26 PM
Nescio added a comment to D906: templates/units/ champion naming consistency.

Could also be athen_infantry_swordsman_marine_champion

Personally I'd favour simply athen_infantry_swordsman_champion, without “marine”, and remove the unit from the Athenian docks — but then this patch would change gameplay :)

Feb 23 2018, 4:45 PM
Nescio added a comment to D1323: allow negative resource trickle rate.

Negative resources could represent debts and famine. And you still need a positive amount of resources in order to actively spend it on something.
I've been happily using it for several weeks in my 0abc mod, and I figure others might want to try it out in future mods. This patch is not terribly important, just a nice to have for modders.

Feb 23 2018, 4:41 PM
Nescio added a comment to D1323: allow negative resource trickle rate.

Won't it cause stuff like negative resources ?

Yes, it does; negative resources actually behave quite nicely. (E.g. if you have −100 food, the game informs you you'll need 150 more food before you can train a female with a food cost of 50.)

Feb 23 2018, 4:32 PM
Nescio created D1323: allow negative resource trickle rate.
Feb 23 2018, 4:04 PM
Nescio updated the summary of D906: templates/units/ champion naming consistency.
Feb 23 2018, 1:04 PM
Nescio updated the summary of D906: templates/units/ champion naming consistency.
Feb 23 2018, 1:03 PM
Nescio updated the diff for D906: templates/units/ champion naming consistency.

Updated. Champion naming scheme standardized, e.g.:

maur_infantry_maceman_champion.xml

(instead of maur_champion_infantry.xml).

Feb 23 2018, 1:00 PM

Nov 17 2017

Nescio added inline comments to D1036: Template organization: maceman.
Nov 17 2017, 2:50 PM
Nescio added inline comments to D1035: Template organization: kennel.
Nov 17 2017, 2:48 PM
Nescio added inline comments to D1036: Template organization: maceman.
Nov 17 2017, 2:42 PM
Nescio added inline comments to D1035: Template organization: kennel.
Nov 17 2017, 2:35 PM
Nescio added inline comments to D1036: Template organization: maceman.
Nov 17 2017, 2:27 PM

Nov 16 2017

Nescio added a comment to D985: corrected misleading unit icon names for consistency.
In D985#41055, @bb wrote:

However Xenophon and themistocles2 should be named to there civ

They're not being used in any template, so which faction do they belong to then? Athens?

Nov 16 2017, 8:10 PM
Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Nov 16 2017, 5:32 PM
Nescio updated the diff for D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Also renamed introductory tutorial.

Nov 16 2017, 5:30 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
In D1042#41032, @elexis wrote:

Also take care about the JS files which are referenced in the XML file and need a manual change. You can just tell me the filenames to update (or I can just check the few maps with JS files I guess)

Good point! Here they are:
scenarios/cinema_demo.xml: line 106
scenarios/triggers_demo.xml: line 69
scenarios/units_demo.xml: line 44
skirmishes/gallic_field_(3).xml: line 98
(The other .js files were not renamed, because they already have lower case and underscores.)

Nov 16 2017, 4:06 PM
Nescio added a comment to D985: corrected misleading unit icon names for consistency.

Actually I didn't really understand what to do with “hele”, since without this patch there already exist the following files in art/textures/ui/session/portraits/units/:

athen_hero_iphicrates.png
athen_hero_pericles.png
athen_hero_themistocles.png
mace_hero_alexander.png
mace_hero_craterus.png
mace_hero_demetrius.png
mace_hero_philip.png
mace_hero_pyrrhus.png
spart_hero_agis.png
spart_hero_brasidas.png
spart_hero_leonidas.png
spart_hero_leonidas_300.png
Nov 16 2017, 3:44 PM