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Nescio
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Sep 7 2017, 12:14 PM (133 w, 3 d)

Recent Activity

Today

Nescio created D2688: move a few unit actors and icons.
Sun, Mar 29, 5:07 PM
Nescio added a comment to D2511: [gameplay] give worker elephants an aura instead.

Might be worth checking if there are any tips referencing that as well.

Not in any gui/text/tips/* file.

Sun, Mar 29, 4:34 PM
Nescio updated the diff for D2511: [gameplay] give worker elephants an aura instead.

Update worker elephant tooltip (cf. D2578).

Sun, Mar 29, 4:32 PM
Nescio added inline comments to D2511: [gameplay] give worker elephants an aura instead.
Sun, Mar 29, 4:28 PM
Nescio retitled D890: [gameplay] Makes Military Colony stats dependent on Civic Centre from Makes Military Colony stats dependent on Civic Centre to [gameplay] Makes Military Colony stats dependent on Civic Centre.
Sun, Mar 29, 4:26 PM
Nescio retitled D1365: [gameplay] Lower the repeat rate of spear cavalry from Lower the repeat rate of spear cavalry to [gameplay] Lower the repeat rate of spear cavalry.
Sun, Mar 29, 4:25 PM
Nescio retitled D904: [gameplay] Themistocle aura 1 modify from Themistocle aura 1 modify to [gameplay] Themistocle aura 1 modify.
Sun, Mar 29, 4:25 PM

Yesterday

Nescio updated the diff for D2611: [gameplay] make wall segment cost proportional.
Sat, Mar 28, 10:47 AM
Nescio updated the diff for D2611: [gameplay] make wall segment cost proportional.

Updated because of rP23559/D2659.

Sat, Mar 28, 10:46 AM
Nescio updated subscribers of D2596: [gameplay] unify Cavalry walk speeds.

@Feldfeld, any opinions on this?

Sat, Mar 28, 10:36 AM
Nescio updated the diff for D2687: [gameplay] tweak gate cost.

forgot maur gate loot

Sat, Mar 28, 10:34 AM
Nescio created D2687: [gameplay] tweak gate cost.
Sat, Mar 28, 10:31 AM
Nescio added inline comments to D2660: [gameplay] standardize wonder healing.
Sat, Mar 28, 10:18 AM
Nescio added a comment to D2496: tweak citizen cavalry and elephant footprints.

For what's it worth, I believe I ran a few AI vs AI test games when I proposed this patch in December, and didn't notice any difference. Cavalry footprint area is still much larger than that of Infantry, footprint length is unchanged, and Structure attack spread is typically low.
You can implement the patch with arc patch D2496 and try it out yourself.

Sat, Mar 28, 10:16 AM
Nescio updated the diff for D2660: [gameplay] standardize wonder healing.
  • garrison heal to 5 (temples have 3)
  • garrison capacity from 30 to 50 (temples have 20)
  • garrison classes to Support or Soldier, which means you can also garrison war elephants inside (worker elephants were already possible)
Sat, Mar 28, 10:12 AM
Nescio created D2686: [gameplay] wonders cost stone instead of food.
Sat, Mar 28, 10:01 AM
Nescio added inline comments to rP23558: Remove deprecated variants from Brit structures actors..
Sat, Mar 28, 9:32 AM
Nescio added a comment to D2605: [gameplay] Fix loot oversights.

This patch is practically superseded by D2659/rP23559 (thanks, Angen). Maybe it should be abandoned/closed, or replaced with a different differential?

Sat, Mar 28, 9:29 AM
Nescio added a comment to D2530: change pers_cavalry_archer_* actor.

Is there another differential for the Seleucid Cavalry Javelinist? It's also a Persian unit.

Is it? It looks like ordinary Greek cavalry. Maybe you're confused with something else?

I know I am late to the game, but I agree with making the Scythe Chariot into a champion for the Persians. I already did this over a year ago for the Persians in Delenda Est.

This patch already changed it into a champion; it's just not trainable yet, because that would be a gameplay balance change, but there is a patch available for that. And yeah, I already did that in my 0abc mod long ago.
Feel free to propose patches for uncontroversial improvements you made in Delenda Est (e.g. art corrections), so they can be incorporated into the public folder. That'll make your mod smaller to download and easier to maintain in the long run; besides, the default game and other mods can also benefit.

Sat, Mar 28, 9:26 AM

Fri, Mar 27

Nescio added a comment to D2685: simplify mercenary cost.

it hides cost change from templates

As is already the case for other technologies, both autoresearched (civbonuses/cart_walls.json) and ordinary (siege_cost_metal.json).

Fri, Mar 27, 4:31 PM
Nescio updated the summary of D2675: structure selection groups.
Fri, Mar 27, 4:18 PM
Nescio updated the summary of D2677: selection groups for support units.
Fri, Mar 27, 4:17 PM
Nescio added a comment to D2660: [gameplay] standardize wonder healing.

So it seems right to remove inconsistencies if there has been no intent or no valid intent behind having the inconsistencies while actually fostering inconsistencies that are sound historically, gameplay-design and balancing wise.

That I fully agree with. (Hence this patch.)

Perhaps the number is meant to make the wonder more useful than only to gain more population.
If the numbers are equal, then it can incentivize the player to just build a new temple in place instead of moving all the way to the wonder after a long fight.
Another consequences of accumulating power at the wonder is to give the defender at his very center of the city (wonder) a boost, shaping more of an final/end-battle at that place.

As I wrote earlier:

The higher the number, the easier the wonder is to defend (kill some nearby enemies, garrison your wounded soldiers before they're killed, wait some seconds to heal them, send them back to the fight, repeat).
[...] That said, I don't have strong feelings on the exact value chosen

Fri, Mar 27, 4:15 PM
Nescio added a comment to D2660: [gameplay] standardize wonder healing.

The wonders that are temples have the epic healing aura and there were people putting thought into it (regardless of whether that was a perfect thought).

Actually all wonders are temple complexes, including those that currently lack that aura:

  • Stonehenge (gaul) is a pre-Celtic religious site (from the Third Millennium)
  • Cancho Roano (iber) is a Tartessian religious site
  • The Great Stupa (maur) is a major Indian religious building
  • The Hanging Gardens of Babylon (pers) an actor is clearly inspired by Mesopotamian ziggurats (the small room on top is the shrine that housed the statue of the deity)
  • The Temple of the Pythian Apollo (sele) is based on a large sanctuary near the Syrian Tetrapolis (Antioch, Laodiceia, Apameia, Seleucia in Pieria), the core of the Seleucid Empire
Fri, Mar 27, 3:57 PM
Nescio updated the diff for D2640: adjust trader footprints.
Fri, Mar 27, 3:15 PM
Nescio added a comment to D2660: [gameplay] standardize wonder healing.

4 health per second is 4× as higher as garrisoning units in barracks after researching heal_barracks.json and 8× as high as idle organic units regenerating after researching health_regen_units.json, so I would say it's quite quick. The higher the number, the easier the wonder is to defend (kill some nearby enemies, garrison your wounded soldiers before they're killed, wait some seconds to heal them, send them back to the fight, repeat).
I chose 4 as a compromise between the six wonders that heal at 1 and the seven that heal at 8; actually 5 would be closer to the average. That said, I don't have strong feelings on the exact value chosen, so alternative opinions are welcome.
What matters to me is that wonders are equivalent; having one civ's significantly better than another is not really “fair”, especially in wonder victory games.

Fri, Mar 27, 3:11 PM
Nescio added a comment to D2496: tweak citizen cavalry and elephant footprints.

(Nonetheless, I still hope a team member is willing to review and commit this patch, as well as D2502 (walls) and D2640 (traders). Though footprints are not terribly important, aesthetics matter.)

Fri, Mar 27, 2:48 PM
Nescio added a comment to D2572: templates: set svn:mime-type text/xml.

We generally avoid this kind of patches as it makes SVN blame harder.

rP22460 and https://code.wildfiregames.com/search/query/Q1SCB8AOz4Q0/#R
That said, I agree this patch is unimportant and do not object to it being abandoned; as I wrote in the summary:

I'm not sure it's necessary, but I suppose it doesn't do any harm.

Fri, Mar 27, 2:44 PM
Nescio added a comment to D2496: tweak citizen cavalry and elephant footprints.

True, there is a very small (neglible?) effect, but that affects all civs equally.
More importantly, footprint dimensions are determined by what looks good in game, not by balance considerations; otherwise any commit that introduces new actors would be a gameplay patch.

Fri, Mar 27, 2:40 PM
Nescio added a comment to D2496: tweak citizen cavalry and elephant footprints.

Actually I don't think adjusting footprints really distorts gameplay balance.

Fri, Mar 27, 2:32 PM
Nescio added a comment to D2682: [gameplay] unify hero health.

Well it matter for citizen-soldiers and champions.

The difference is you can't train more than one hero. Moreover, heroes have auras. Ideally heroes ought to be roughly equivalent; having one clearly better choice is rather undesirable; giving them all the same health could be a step in the right direction.

Fri, Mar 27, 2:31 PM
Nescio added a comment to D2685: simplify mercenary cost.

Is that in-game or at the structure tree from the main menu?

Accessed from the main menu, but it looks the same when opened from a game session. The tooltip in game also works:

Fri, Mar 27, 2:27 PM
Nescio added a comment to D2673: separate actor files for deprecated ptol structures.

cf. rP22977

Fri, Mar 27, 2:23 PM
Nescio added inline comments to D2684: [gameplay] make rams less effective vs units.
Fri, Mar 27, 2:21 PM
Nescio added a comment to D2685: simplify mercenary cost.

Also it would not be shown in structure tree and right clicking to trainable unit. (Side note, I think you need to put that technology somewhere to work if I am not mistaken)

Actually it works:

Fri, Mar 27, 2:20 PM
Nescio created D2685: simplify mercenary cost.
Fri, Mar 27, 1:11 PM
Nescio added inline comments to D2684: [gameplay] make rams less effective vs units.
Fri, Mar 27, 12:41 PM
Nescio created D2684: [gameplay] make rams less effective vs units.
Fri, Mar 27, 12:40 PM
Nescio added a comment to D2530: change pers_cavalry_archer_* actor.

Thank you!

the chariot currently cannot be trained, and will be up to the balancers to include or not.

D2683

Fri, Mar 27, 12:33 PM
Nescio created D2683: [gameplay] enable pers champion chariot.
Fri, Mar 27, 12:32 PM
Nescio created D2682: [gameplay] unify hero health.
Fri, Mar 27, 12:26 PM
Nescio created D2681: hero selection group.
Fri, Mar 27, 12:11 PM
Nescio updated the summary of D2674: [gameplay]: make foundations not ConquestCritical.
Fri, Mar 27, 12:04 PM
Nescio added a comment to D2674: [gameplay]: make foundations not ConquestCritical.

Without this patch:

  • Conquest games are won by destroying all enemy structures and units
  • Conquest Structures games are won by destroying all enemy structures; units are ignored
  • Conquest Units games are won by destroying all enemy units; structures are ignored

Expected behaviour with this patch:

  • Conquest and Conquest Structures games: foundations are ignored
  • Conquest Units and non-Conquest games: unchanged

That should be easy to verify by running some test games.

Fri, Mar 27, 11:59 AM

Thu, Mar 26

Nescio updated the diff for D2659: [gameplay] standardize structure loot.

maur_wall_gate.xml, pers_stable.xml

Thu, Mar 26, 10:05 PM
Nescio added a comment to D2000: aura style corrections.

Thanks. D2222 is a similar patch for the {civ}.json data files.

Thu, Mar 26, 9:55 PM
Nescio added a comment to D2659: [gameplay] standardize structure loot.

Thanks for reviewing this, I appreciate it!
As for gates, the <Cost> component determines how expensive it is to repair the structure, and loot is 20% of the cost. The cost is indeed lower than building a long segment and upgrading it to a gate, but I think that's justifiable and the lesser evil.
Likewise, building a village tower and upgrading it to a town tower is more expensive than waiting and building a town tower directly.

Remaining pers_stable

Oops, missed that one, will correct, thanks for pointing that out!

Thu, Mar 26, 9:53 PM
Nescio added a comment to D2674: [gameplay]: make foundations not ConquestCritical.

The new patch looks to work fine, just tested it.

No errors, warnings, or unexpected AI behaviour? Could you describe what you tested and how exactly? Also maybe update this patch's summary and test plan.
At the very least one should verify it works as intended on:

  • Conquest games
  • Conquest Units games
  • Conquest Structures games
  • non-Conquest games

As I wrote earlier, I expect this to work, but didn't test it myself.

Thu, Mar 26, 9:37 PM
Nescio updated the diff for D2000: aura style corrections.
Thu, Mar 26, 9:33 PM
Nescio added a comment to D2674: [gameplay]: make foundations not ConquestCritical.

Try the patch as is (arc patch D2674).
The only unrelated change is I added full stops at the end of the comments in the xml file, but that doesn't make any difference.

Thu, Mar 26, 7:38 PM
Nescio updated the diff for D2674: [gameplay]: make foundations not ConquestCritical.

Try this instead, I think it should work, but haven't tested.
@nephele, please take back (commandeer) this patch.

Thu, Mar 26, 7:30 PM
Nescio commandeered D2674: [gameplay]: make foundations not ConquestCritical.
Thu, Mar 26, 7:29 PM
Nescio requested changes to D2678: [simulation2] remove warning in removing token in xml via filter.

This is bad. The warning is there for a reason: it is meaningful and helpful. It should be kept, not removed. Instead, find a way to make an exception for foundations.

Thu, Mar 26, 7:27 PM
Nescio added a comment to D2674: [gameplay]: make foundations not ConquestCritical.

Great idea, thanks!

This patch will currently trigger a warning I will adress in my next diff.

It can only be committed if it works without errors, warnings, or problems for the AI (Petra).

Thu, Mar 26, 6:18 PM
Nescio retitled D2674: [gameplay]: make foundations not ConquestCritical from Gameplay: make foundations not conquest critical to [gameplay]: make foundations not ConquestCritical.
Thu, Mar 26, 6:17 PM
Nescio added inline comments to D2677: selection groups for support units.
Thu, Mar 26, 6:15 PM
Nescio created D2677: selection groups for support units.
Thu, Mar 26, 6:15 PM
Nescio added a comment to D2672: move siege tower and ram actors from structures to units.

Technically isn't a siege tower a "structure"?

It is an object constructed from several parts, so yes, that means it qualifies as structure, and it has a roof and walls, so it qualifies as a building too.
However, in 0 A.D. all siege entities are considered to be units (inherit from template_unit.xml, have the “Unit” class, and can move), not structures (inherit from template_structures.xml, have the “Structure” class, and can't move).
Moreover, having most siege actors in the units folder (e.g. Roman ram) but some in the structures folder (e.g. Persian ram) is both inconsistent and confusing.

Thu, Mar 26, 6:06 PM
Nescio created D2675: structure selection groups.
Thu, Mar 26, 5:58 PM
Nescio added inline comments to D2633: remove frequency="0" variants from brit structure actors.
Thu, Mar 26, 4:53 PM
Nescio updated the diff for D2633: remove frequency="0" variants from brit structure actors.

only brit now

Thu, Mar 26, 4:43 PM
Nescio added inline comments to D2673: separate actor files for deprecated ptol structures.
Thu, Mar 26, 4:30 PM
Nescio created D2673: separate actor files for deprecated ptol structures.
Thu, Mar 26, 4:29 PM
Nescio created D2672: move siege tower and ram actors from structures to units.
Thu, Mar 26, 4:03 PM
Nescio added a comment to D2530: change pers_cavalry_archer_* actor.

No. That was the case in the initial version, but not anymore (patch was updated on 8 March): {civ}_champion_chariot.xml can be recruited at maur and sele fortresses, but not {civ}_chariot.xml.

Thu, Mar 26, 11:05 AM
Nescio updated subscribers of D2530: change pers_cavalry_archer_* actor.

(pers_chariot.xml is untrainable, hence this patch does not affect gameplay balance. Horse archer actors are moved to the persians folder, similar to D2636.)

Thu, Mar 26, 10:44 AM

Wed, Mar 25

Alexandermb awarded D2636: move iberian cavalry swordsman actors a Like token.
Wed, Mar 25, 8:17 PM
Nescio updated the diff for D2669: [gameplay] new Gaul team bonus.

food, wood, stone, metal

Wed, Mar 25, 7:55 PM
Nescio created D2669: [gameplay] new Gaul team bonus.
Wed, Mar 25, 7:33 PM
Nescio added inline comments to D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.
Wed, Mar 25, 7:18 PM
Nescio created D2668: [gameplay] deprecate rotary mill, introduce special gaul farming technology.
Wed, Mar 25, 7:10 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

@elexis, it would be great if you could continue your review of this patch at some point. Spaces etc. in map file names still cause problems with Vulcan when uploading patches to phabricator.

Wed, Mar 25, 6:50 PM
Nescio added a comment to D2636: move iberian cavalry swordsman actors.

@Stan?

Wed, Mar 25, 6:28 PM
Nescio edited reviewers for D2547: [gameplay] allow training barracks champions at any barracks, added: Restricted Owners Package; removed: Restricted Owners Package.
Wed, Mar 25, 6:27 PM
Nescio updated subscribers of D2507: [gameplay] allow building palisades in any territory.

@borg-, @Feldfeld, @Stockfish0ad, @ValihrAnt, any opinions on this?

Wed, Mar 25, 6:25 PM
Nescio added a comment to D2251: AI: replace Cavalry with new FastMoving class.

@Angen?

Wed, Mar 25, 6:24 PM
Nescio added a comment to D2595: separate elephant archer from cavalry templates.

@Angen?

Wed, Mar 25, 6:23 PM
Nescio updated subscribers of D2495: [gameplay]: disable artillery towers and bolt towers.

@borg-, @Feldfeld, @Stockfish0ad, @ValihrAnt, any opinions on this?

Wed, Mar 25, 6:23 PM
Nescio updated subscribers of D2534: [gameplay] allow building Blemmye camp and Nuba village in neutral territory.

@borg-, @Feldfeld, @Stockfish0ad, @ValihrAnt, any opinions on this?

Wed, Mar 25, 6:21 PM
Nescio updated subscribers of D2534: [gameplay] allow building Blemmye camp and Nuba village in neutral territory.
Wed, Mar 25, 6:20 PM

Sun, Mar 22

Nescio created D2660: [gameplay] standardize wonder healing.
Sun, Mar 22, 12:58 PM
Nescio added inline comments to D2659: [gameplay] standardize structure loot.
Sun, Mar 22, 12:45 PM
Nescio retitled D2659: [gameplay] standardize structure loot from [gameplay] standardize resource loot to [gameplay] standardize structure loot.
Sun, Mar 22, 12:41 PM
Nescio created D2659: [gameplay] standardize structure loot.
Sun, Mar 22, 12:41 PM
Nescio retitled D1400: [gameplay] Hero aura revision from Hero aura revision to [gameplay] Hero aura revision.
Sun, Mar 22, 12:00 PM
Nescio added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

Ideally all hero auras ought to be more or less equally good.
Maybe Hannibal and Vercingetorix should get a shorter range (e.g. 30, like Scipio), a lower bonus (e.g. 10%), some other penalty (e.g. -1 armour), or an entirely different aura altogether.
That could be included here or done in a separate patch.
There might some other auras that could use tweaking; I didn't check them all. When proposing this patch, I believe I was mostly looking at the global auras.

Sun, Mar 22, 11:16 AM
Nescio updated the diff for D1863: [gameplay] reduce Blemmye and Nuba camp building time.

150

Sun, Mar 22, 11:10 AM
Nescio removed reviewers for D1863: [gameplay] reduce Blemmye and Nuba camp building time: Feldfeld, Stan.
Sun, Mar 22, 11:09 AM

Sat, Mar 21

Nescio added a comment to rP23542: New bear model with animations..

Great! There are eight different bear species, each with a slightly different size, shape, and behaviour:

Sat, Mar 21, 9:35 PM
Nescio added a comment to rP23541: Experience trickle.

Stable, Elephant Stable, Kennel?

Sat, Mar 21, 9:34 PM
Nescio added a comment to D2648: [gameplay] make Caratacos and Maximus auras local.

I feel that the +20% damage heroes with local are better anyway so making the +1 armor local makes it feel pretty weak for me.

Whilst +20% attack damage is indeed better than +1 armour, what matters is the classes it affects and the area it works on. To keep things balanced there is a trade-off.
Caratacos affects soldiers and siege engines, Maximus humans (i.e. soldiers, heroes, and support units) and structures. Furthermore, a radius of 60 means an area 4× as large as a radius of 30, 2.25× as large as radius of 40, and 1.78× as large as a radius of 45.
For comparison:

  • Scipio gives soldiers and siege engines +20% attack damage, but only within a radius of 30.
  • Seleucus grants +20% attack damage within a radius of 60, but affect only Champion Elephants.
  • Boudica grants Champions +20% attack damage within a radius of 40.

On a side note, antiochus is fine (compared to his counterpart, that one persian hero that gives attack to cavalry) because it allows to micro away the cavalry to save them before they die and heal them which helps them get promoted

Exactly! Cyrus (Cavalry +20% attack damage within a radius of 45) and Antiochus (Cavalry +2 armour within a radius of 45) are counterparts and don't need changing.

Sat, Mar 21, 9:34 PM
Nescio added a comment to D2511: [gameplay] give worker elephants an aura instead.

Celts have a 20% discount on structure time, which is equivalent to a 25% increase in worker build rate.
Worker Elephants are primarily mobile resource dropsites, though.

Sat, Mar 21, 9:04 PM

Thu, Mar 19

Nescio retitled D1349: [gameplay] Enables new military structures from Enables new military structures to [gameplay] Enables new military structures.
Thu, Mar 19, 11:33 AM
Nescio retitled D1761: [gameplay] Enable workshops from Enable workshops to [gameplay] Enable workshops.
Thu, Mar 19, 11:33 AM
Nescio added a comment to D2640: adjust trader footprints.

Separately, could you create a donkey trader for Athens and Sparta? Southern Greece is rather mountaineous, horses were scarce, and donkeys (and mules!) were used extensively.
Macedon and Seleucids can keep the horse-and-cart trader.

Thu, Mar 19, 11:24 AM
Nescio retitled D2585: [gameplay] Cavalry archer speed adjustment from Cavalry archer speed adjustment to [gameplay] Cavalry archer speed adjustment.
Thu, Mar 19, 10:55 AM
Nescio retitled D2605: [gameplay] Fix loot oversights from Fix loot oversights to [gameplay] Fix loot oversights.
Thu, Mar 19, 10:55 AM
Nescio retitled D2612: [gameplay] Balance ranged infantry citizen soldiers from Balance ranged infantry citizen soldiers to [gameplay] Balance ranged infantry citizen soldiers.
Thu, Mar 19, 10:54 AM
Nescio retitled D2575: [gameplay] Elephant balancing from Elephant balancing. to [gameplay] Elephant balancing.
Thu, Mar 19, 10:54 AM
Nescio retitled D2587: [gameplay] Loom buff from Loom buff to [gameplay] Loom buff.
Thu, Mar 19, 10:54 AM