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Nescio
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User Since
Sep 7 2017, 12:14 PM (181 w, 6 d)

Recent Activity

Yesterday

Nescio updated the diff for D3290: introduce Builder class and hot key.
  • rebased
Wed, Mar 3, 2:49 PM
Nescio added a comment to D3275: Increase COMMAND_DELAY, decrease MP turn length..

This diff reverts that and instead increases COMMAND_DELAY in MP. This makes turns 200ms in both SP and MP

Sounds great! I can't say I understand this patch, though treating single-player and multiplayer the same seems sensible. And it would also allow reducing those excessive cavalry melee attack ranges, right?

Wed, Mar 3, 2:10 PM
Nescio added a comment to D3601: [gameplay] lower city phase territory increase.

To be clear, this patch does not lower village- or town-phase territory size. What is does is lower the city-phase area increase to +69% (proposed), instead of +125% (current).

Wed, Mar 3, 10:26 AM

Tue, Mar 2

Nescio abandoned D2305: more gui/manual/intro.txt improvements.

This patch is heavily outdated. Besides, some parts of it have been included in other commits.

Tue, Mar 2, 9:42 PM
Nescio added a comment to rP24979: Implement Single-Player campaigns - Barebones tutorial campaign included..

Why is “Continue Campaign” listed twice?


Also, should the “Tutorial” be removed from “Learn to Play”?

Tue, Mar 2, 9:28 PM
Nescio added a comment to D3584: Adding cheat codes to the manual.

While it would be nice to list the cheats and their descriptions somewhere in game, I'm not sure this patch is the best approach. They're listed in yet another location, making things harder to maintain. Moreover, it means more work for translators (especially if this is only a temporary solution). And as you already pointed out in the summary, the cheats themselves shouldn't be prompted for translation, only their descriptions. Also, I'm not sure how many players would expect to find the cheats listed in the manual?
Perhaps you could try adding a separate page for cheats (cf. Catafalques), and do it with JavaScript, JSON, or XML, to allow limiting what gets translated and what not?
(The entire intro.txt ought to be replaced, but that aside.)

Tue, Mar 2, 9:08 PM
Nescio updated subscribers of D3584: Adding cheat codes to the manual.

Wouldn't it be better to load them directly from the simulation/data/cheats/*.json files? Like what @s0600204 did for the civilization bonuses etc. in the civilization overviews?

Tue, Mar 2, 10:55 AM

Mon, Mar 1

Nescio updated the diff for D3606: add range overlay to artillery.
  • added range overlay to quinqueremes, per @borg-, and fireraisers, for consistency
  • did not add range overlay to other ships
Mon, Mar 1, 4:38 PM
Nescio added a comment to D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..

Great!

Mon, Mar 1, 2:49 PM
Nescio added a comment to D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..

How about the following?

  • finish a resource
  • return to the nearest dropsite
  • go to resource nearest to gatherer
Mon, Mar 1, 2:35 PM
Nescio added a comment to D3616: fix Iberian starting walls on skirmish maps.

What do you mean?

Mon, Mar 1, 2:32 PM
Nescio updated the diff for D3493: improve consistency in map descriptions.
  • purge “no starting walls for Iberians” sentence
  • fix some linter things
Mon, Mar 1, 2:31 PM
Nescio added a comment to D3493: improve consistency in map descriptions.

Three skirmish maps (libyan_oasis_2p.xml, sahyadri_buttes_5.xml, watering_holes_4p.xml) mention Iberians don't have starting walls. Wouldn't it be more consistent to simply purge that sentence from those three descriptions? Currently only about half of all skirmish maps actually have starting walls for the Iberians.

Mon, Mar 1, 10:48 AM
Nescio requested review of D3616: fix Iberian starting walls on skirmish maps.
Mon, Mar 1, 10:33 AM

Fri, Feb 26

Nescio added a comment to D3601: [gameplay] lower city phase territory increase.

Civic centre costs ought to be revisited regardless of this patch. Right now they're very expensive, making it really hard to rebuild after your last centre has been destroyed. I think e.g. 600 wood, 300 stone, 0 metal would be more reasonable. Anyway, that's something for a different patch.

Fri, Feb 26, 8:56 PM
Nescio added a comment to D3607: [Gameplay] - Search for resources near a current location (mostly a dropsite) before going far away..

Thank you! I've tried your patch, it works, and it's really much better than the current situation!
I'd even go as far as saying that if there is an A24c, this should be included.

Fri, Feb 26, 8:34 PM
Nescio requested review of D3606: add range overlay to artillery.
Fri, Feb 26, 7:53 PM
Nescio added a comment to D3303: Split treasures from ResourceSupply..

Why is that?
[EDIT] Ah, I think you mean ResourceGatherer/BaseSpeed?

Yeah, I did: the current situation (replacing the rates of each resource sub-type) was done to ensure treasures were still gatherable; now they're in a separate node, that technology file can be cleaned up significantly.
When writing my previous reply I copied and pasted the wrong lines, I apologize for the confusion, I should have checked before clicking “Submit”.

Fri, Feb 26, 10:39 AM
Nescio added a comment to D1718: Decay/regenerate option for resources..

Apparently I misunderstood, thank you for the clarifications.
I fully agree this patch should just contain the necessary code to support resource regeneration, without actually changing gameplay here, which can be done later in mods or future patches.

Fri, Feb 26, 10:24 AM
Nescio added a comment to D3303: Split treasures from ResourceSupply..

You should also replace the last modifications in simulation/data/technologies/unit_mercenary.json with:

		{ "value": "TreasureCollecter/MaxDistance", "replace": 0 }

or something. (What happened with the Rate?)

Fri, Feb 26, 10:22 AM
Nescio added a comment to D1718: Decay/regenerate option for resources..

Regeneration for berries/ fish does not work. rP24938+D1718

Not implemented :)

Why not? Resource regeneration makes especially sense for fish and fruit. Moreover, I don't really understand why it would work for animals (meat) but not for them (fish and fruit), they're not that different, are they?

Fri, Feb 26, 10:16 AM

Thu, Feb 25

Nescio added a comment to D3488: [gameplay] lower unit movement speed.

If anything, making the default Walk Speed "10" might make more sense.

Given that archer attack ranges were lowered (from 72+4+4 to 60) recently, I think a lower base movement speed is justified. Moreover, some people somehow complained maps were smaller; having a lower base speed could give a larger feel (as does a smaller land grap: D3601).

The unit that really bothers me is the ranged cavalry, they are very slow.
For infantry I would be willing to see it a little faster, but I have no problems as it is now

If infantry is a bit faster and cavalry is left unchanged, then ranged cavalry will effectively be relatively slower.

I don't think we can make Archer cavalry much faster without completely breaking the game though.

I think changing the 0.835× to 0.9× could be tried, especially since cavalry melee ranges are much longer now (D3483).

Thu, Feb 25, 3:16 PM
Nescio added a comment to D3599: [gameplay] tweak elephant archer again.

Unrelated, but are you up to make a "normalise armour" path?

Yes, I am; I was actually planning on that for A25 anyway. D3397/rP24689 did it for animals, D2956 does is for ships, and D3600 does it for foundations. Once that one is committed I intend to standardize structure resistances; soldiers can follow later.
As for elephant archers, 300 + 4,3,15 is about the same as 400 + 1,1,12; I could include that here, if you like.

(@wraitii Please mind the effect this has on poison/fire damages.)

I don't think the poison (Mauryan maiden archer) and fire (Iberian champion cavalry) damages are particularly balanced right now.

Thu, Feb 25, 3:07 PM

Wed, Feb 24

Nescio added a comment to D3599: [gameplay] tweak elephant archer again.
In D3599#156997, @borg- wrote:

Having to build ele stables is a fair drawback, but they are _strong_ units.
Having them take 2/3 pop would make sense IMO given how bulky they are.
I'm not sure about the HP increase - I think they also have higher armor - need to check consistency with other eles and with cav.

−50% damage with +50% health makes them effectively 25% weaker (0.5×1.5=0.75).
One should also keep in mind elephants can't gather and cavalry moves much faster.

Wed, Feb 24, 9:46 PM
Nescio added a comment to D3599: [gameplay] tweak elephant archer again.

I'm not sure about the HP increase - I think they also have higher armor - need to check consistency with other eles and with cav.

Health and resistances:

basic infantry             :  50 ;  1 ,  1 , 10
basic infantry spearman    : 100 ;  5 ,  5 , 15
basic cavalry archer       : 100 ;  3 ,  1 , 15
basic cavalry spearman     : 160 ;  4 ,  3 , 15
elephant archer            : 200 ;  4 ,  3 , 15
Wed, Feb 24, 9:36 PM
Nescio updated the summary of D3601: [gameplay] lower city phase territory increase.
Wed, Feb 24, 8:59 PM
Nescio added a comment to D3563: [gameplay] Make theater cheaper.
In D3563#156369, @borg- wrote:

Any opnion @Nescio ?

D3602

Wed, Feb 24, 8:57 PM
Nescio requested review of D3602: [gameplay] tweak theatre aura.
Wed, Feb 24, 8:55 PM
Nescio requested review of D3601: [gameplay] lower city phase territory increase.
Wed, Feb 24, 8:40 PM
Nescio requested review of D3600: [gameplay] unify structure foundation resistances.
Wed, Feb 24, 8:06 PM
Nescio requested review of D3599: [gameplay] tweak elephant archer again.
Wed, Feb 24, 7:35 PM
Nescio requested review of D3598: correct Arthashshastra quotes.
Wed, Feb 24, 6:25 PM
Nescio updated the diff for D3595: disable wicker baskets on polar sea.
  • don't copy and paste .json, as spotted by @wraitii
Wed, Feb 24, 6:23 PM
Nescio requested review of D3597: allow training starting units at any civic centre.
Wed, Feb 24, 5:50 PM
Nescio added a comment to D3594: have civ specific palisade wallsets.

It is small, though it's still an improvement over the current situation.

Wed, Feb 24, 5:45 PM
Nescio added a comment to rP23939: Switch Medium and Normal map sizes..

To be clear, the default hasn't changed, nor have any maps sizes; the only change is that their name strings are corrected.

Wed, Feb 24, 5:44 PM
Nescio requested review of D3595: disable wicker baskets on polar sea.
Wed, Feb 24, 12:27 AM
Nescio updated the summary of D3594: have civ specific palisade wallsets.
Wed, Feb 24, 12:08 AM
Nescio requested review of D3594: have civ specific palisade wallsets.
Wed, Feb 24, 12:04 AM

Tue, Feb 23

Nescio updated the summary of D2234: move palisades from other/ to structures/.
Tue, Feb 23, 5:27 PM
Nescio updated the summary of D2234: move palisades from other/ to structures/.
Tue, Feb 23, 5:03 PM

Sun, Feb 21

Nescio added a comment to D3098: outpost → lookout.

For what's worth, the equivalent building in Rise of Nations is called a ‘lookout’ too: https://riseofnations.fandom.com/wiki/Lookout

Sun, Feb 21, 1:56 PM

Sat, Feb 20

Nescio accepted D3586: Fix translations.
Sat, Feb 20, 10:15 PM
Nescio resigned from D3586: Fix translations.
Sat, Feb 20, 10:15 PM
Nescio added a comment to D3586: Fix translations.

(Also, someone should fix these strings on transifex too, otherwise there will the same problem the next release.)

Sat, Feb 20, 10:07 PM
Nescio added inline comments to D3586: Fix translations.
Sat, Feb 20, 10:03 PM
Nescio requested changes to D3586: Fix translations.

There is more:

[l10n]$ grep '1%(' *
es.public-gui-ingame.po:msgstr "Recolectores actuales: 1%(cantidad)es"
es.public-gui-ingame.po:msgstr "Recolectores: 1%(cantidad)es"
fr.public-gui-other.po:msgstr[0] "1%(nomduprojectile)s 2%(nombredeprojectiles)s"
fr.public-gui-other.po:msgstr "1%(label)s : 2%(effet)s"
hy.public-gui-gamesetup.po:msgstr "Գեներացվում է “1%(map)s”-ը"
id.public-gui-lobby.po:msgstr "Kode Perintah '1%(cmd)s' tidak didukung."
id.public-gui-lobby.po:msgstr "Kode Perintah '1%(cmd)s' hanya untuk moderator."
pl.public-gui-other.po:msgstr "Przekupstwa\n(1%(succeeded)s / 2%(failed)s)"
Sat, Feb 20, 9:51 PM
Nescio added a comment to D3582: Garbage in menu Language.

Yes, the current situation is rather ugly. The proper solution would be rendering text directly (e.g. with pango), which would remove the need for having bitmaps and also support decent scaling, different writing directions, and language-specific options.

Sat, Feb 20, 11:27 AM

Thu, Feb 18

Nescio added a comment to D3303: Split treasures from ResourceSupply..

Nice one! I like the idea and the clean-up in the templates.

Thu, Feb 18, 7:56 PM

Wed, Feb 17

Nescio requested review of D3577: introduce template_unit_soldier and clean up unit templates.
Wed, Feb 17, 10:03 PM
Nescio requested review of D3576: introduce template_unit_siege_flamethrower.xml.
Wed, Feb 17, 12:49 PM

Mon, Feb 15

Nescio added inline comments to D3571: Bump version to A25.
Mon, Feb 15, 8:36 PM

Sun, Feb 14

Nescio updated the diff for D3342: simulation templates: purge unnecessary attack lines.
  • purge trailing .0 from <Projectile> speed, spread, and gravity lines
Sun, Feb 14, 5:11 PM
Nescio planned changes to D2886: [gameplay] introduce crossbowman templates.
Sun, Feb 14, 4:40 PM
Nescio updated the diff for D3342: simulation templates: purge unnecessary attack lines.
  • animal attack range
Sun, Feb 14, 4:38 PM
Nescio updated the diff for D3342: simulation templates: purge unnecessary attack lines.
  • rebased
Sun, Feb 14, 4:17 PM
Nescio raised a concern with rP24492: Adapt the civinfo page to read from templates.

It seems you load the team bonuses directly from the simulation/data/auras/teambonuses/ files. This is incorrect, strictly speaking: which team bonuses (and other auras) a civ has is actually defined in the simulation/templates/special/player/player_{civ}.xml files.

Sun, Feb 14, 3:42 PM
Nescio updated the diff for D3343: elephant_stables → elephant_stable.
  • rebased
  • also renamed the stable audio files
Sun, Feb 14, 2:32 PM
Nescio added a comment to rP24924: Update translation credits..

Worth noting that CJK languages get their own mods.

Yes, unfortunately.
I really hope 0 A.D. will get proper font rendering support (e.g. with pango) at some point. That would remove the need to put Chinese etc. in separate mods, allows displaying e.g. Old Persian cuneiform in game, and keeps text readable when scaled.

Sun, Feb 14, 2:23 PM
Nescio updated the diff for D3493: improve consistency in map descriptions.
Sun, Feb 14, 12:32 PM
Nescio added inline comments to D3493: improve consistency in map descriptions.
Sun, Feb 14, 12:22 PM
Nescio updated subscribers of rP24924: Update translation credits..

Thank you. A question, though, how did you decide which languages to include in the credits? I compared the (26) languages listed with the most translated on https://www.transifex.com/wildfire-games/0ad/ and noticed:

  • Norwegian (58.2% translated) is included, as are Galician (72%), Bulgarian (72.4%), Czech (73.4%), Malay(sian) (74.4%), and Portuguese Portuguese (81.2%).
  • Latin (50.1%), Finnish (51.2%), Japanese (55%), Breton (57.6%), Persian (67.9%), Irish (72.1%), ROC Chinese (82.3%), PRC Chinese (87.9%), and Korean (100%) are absent.

If the cut-off is at 90%, then you should exclude the former six and include Korean.

Sun, Feb 14, 12:12 PM

Sat, Feb 13

Nescio added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

It would be nice to have this in A24. It won't drastically distort balance, it's mostly clean-up. Everything else already has loot proportional to costs:

Sat, Feb 13, 8:38 PM
Nescio requested review of D3565: [gameplay] make all support units bribable.
Sat, Feb 13, 8:11 PM

Thu, Feb 11

Nescio added a comment to D2965: [gameplay] separate chariot templates.

Sure, such attribute values could be changed in a separate patch. It's not terribly important, though, more something for A25.
What do you think would be appropiate resource and time costs? Also for heroes?

Thu, Feb 11, 11:27 AM

Wed, Feb 10

Nescio added a comment to D2965: [gameplay] separate chariot templates.

What do you mean with “status changes”?

Wed, Feb 10, 5:15 PM

Tue, Feb 9

Nescio requested review of D3546: list unlock_champion_chariots requirements differently.
Tue, Feb 9, 10:31 AM

Mon, Feb 8

Nescio added a comment to D3475: General improvements to 0ad.desktop.

(You should generate from the 0ad folder, the file in question is build/resources/0ad.desktop.)

Mon, Feb 8, 5:44 PM

Sun, Feb 7

Nescio added a comment to D3530: Add defeat condition on civil centre loss.

Is this a new victory condition, in addition to the ones that already exist?
Another one I'd like to see is winning by having a certain number of civic centres, not unlike the “Capture the Relic” setting.
Also note that while the template (and class) are still called “civil centre”, the correct spelling (and entity generic name) is “civic center”. (It's rather a mess, actually: 0 A.D. uses the American spelling but the British meaning.)

Sun, Feb 7, 11:02 AM
Nescio added a comment to D3523: Bring projectile speeds to realistic values.

0 A.D. is not a physics simulator. Projectiles don't have a mass, humans are over 4 m tall, archers have a range of only 60 m and fire an arrow every second; none of that seems to be realistic values, so why must the projectile speed be changed to these values?

Sun, Feb 7, 10:52 AM

Thu, Feb 4

Nescio updated the diff for D3515: [gameplay] tweak elephant stable building time.
  • keep arsenal as is, per @borg-
Thu, Feb 4, 8:03 PM
Nescio added a comment to D3515: [gameplay] tweak elephant stable building time.

They're both city-phase structures and the elephant stable costs more resources, therefore I think it's fair the arsenal costs a bit more time.

Thu, Feb 4, 9:57 AM
Nescio updated the diff for D3516: [gameplay] make unlock_spies technology cheaper.
Thu, Feb 4, 9:54 AM

Wed, Feb 3

Nescio requested review of D3516: [gameplay] make unlock_spies technology cheaper.
Wed, Feb 3, 9:11 PM
Nescio requested review of D3515: [gameplay] tweak elephant stable building time.
Wed, Feb 3, 9:00 PM

Tue, Feb 2

Nescio retitled D3508: [gameplay] [A24] - Reduce CS cavalry build time back to 16 from [A24] - Reduce CS cavalry build time back to 16 to [gameplay] [A24] - Reduce CS cavalry build time back to 16.
Tue, Feb 2, 10:47 AM
Nescio accepted D3508: [gameplay] [A24] - Reduce CS cavalry build time back to 16.

In the discussion of D3476 (which initially contained many more changes) some expressed concern it could make initial cavalry raids too difficult, but it was agreed a higher cavalry training should be tried out.
Now it has been tried out a bit more and it turns out it isn't an improvement indeed, therefore reverting to the values prior to rP24799 is appropiate.
This patch is complete and correct.

Tue, Feb 2, 10:47 AM
Nescio added a comment to D3491: Translation improvements..

@Gallaecio, thank you for the clarification.
D2995/rP24209 introduced translatable attack names and added context to them, e.g. distinguishing “Sword” (a single-edged weapon) used by e.g. Athenian cavalry from “Sword” (a double-edged weapon) used by e.g. Briton cavalry. For the non-swordsman attack name strings the context is indeed more of giving translators a better understanding of what it is they're translating.
How to use the “extracted comments” feature in XML? And in JSON?

Tue, Feb 2, 10:40 AM
Nescio requested changes to D3508: [gameplay] [A24] - Reduce CS cavalry build time back to 16.

The champion cavalry training time was increased from 27 to 30 precisely because the citizen cavalry training time was raised from 16 to 18. If one is to be restored, the other should be too.

Tue, Feb 2, 10:24 AM
Nescio added a comment to D3510: Fixes building snapping for non-square foundations.

Tried a myriad of structures, for a myriad of civs, all worked fine.

(For your information, the word ‘myriad’ comes from Ancient Greek and can mean a ten thousand.)

Tue, Feb 2, 10:21 AM

Jan 29 2021

Nescio added a comment to D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.

Yeah, but as I pointed out more than once, merchant ships move faster (hence more profitable) and are much more durable (6× harder to destroy with arrows) than land traders, therefore they should cost more than those (100 food and 80 metal), not less.
I intend to write a patch for merchant ships specifically after this one is committed.

Jan 29 2021, 6:08 PM
Nescio updated the summary of D2506: [gameplay] allow building fields in neutral territory.
Jan 29 2021, 5:48 PM
Nescio added a comment to D3488: [gameplay] lower unit movement speed.

Maybe reduce vision range for infantry only, so cavalry is more focused on utility (scouting) in early game.

See D3486.

Jan 29 2021, 5:48 PM
Nescio updated the diff for D2956: [gameplay] ships: tweak costs, standardize loot, unify resistance.
  • revert merchant ship cost changes, which were too controversial, per @borg-
  • lower fishing boat and merchant ship health to compensate for their higher resistance
Jan 29 2021, 5:48 PM
Nescio updated the diff for D2988: [gameplay] replace corral technology .
  • keep cattle at 60 s
Jan 29 2021, 5:37 PM
Palaxin awarded D3488: [gameplay] lower unit movement speed a Love token.
Jan 29 2021, 5:11 PM
Nescio removed 1 auditor(s) for rP24787: Alpha 24 name: Xšayaṛša: Nescio.

Solved by rP24808.

Jan 29 2021, 3:43 PM
Nescio removed 1 auditor(s) for rP24806: Correct transliteration of A24 name: Nescio.

Solved by rP24808.

Jan 29 2021, 3:43 PM
Nescio added a comment to rP24808: Alpha name V3..

Thank you.

Jan 29 2021, 3:42 PM
Nescio added a comment to rP24806: Correct transliteration of A24 name.

If it is the po-files: rP24807.

The autobuild scripts have to run more than once before a string is prompted for translation. This is what's on transifex right now:


As you can see, this is the previous string.

Jan 29 2021, 2:16 PM
Nescio added a comment to D3498: correct spelling again: Xšayāršā.

Yes, I understand, that's why I used sed to manually replace all occurrences in both the *.pot and the *.po files, removing the need to wait for the autobuild scripts running and for translators to retranslate these strings again. It can be committed after the translation freeze.
(If one had simply copied the string from the Xerxes template, all this wouldn't have been necessary.)

Jan 29 2021, 2:01 PM
Nescio added a comment to D3498: correct spelling again: Xšayāršā.

There are undoubtedly other inconsistencies present, but the point is they should be avoided when possible. Old Persian specific names were checked and corrected in D1935/rP22719.
Just because the team picked a name only hours before the string freeze doesn't mean it should be left as is.

Jan 29 2021, 1:41 PM
Nescio requested review of D3498: correct spelling again: Xšayāršā.
Jan 29 2021, 1:13 PM
Nescio added a comment to rP24806: Correct transliteration of A24 name.

Where is the concern for?

That currently two spellings are used for this name: Xšayaṛšā and Xšayāršā.

Jan 29 2021, 1:05 PM
Nescio added a comment to rP24806: Correct transliteration of A24 name.

You wrote:

Jan 29 2021, 1:02 PM
Nescio added a comment to D3497: move builder entities list to template_unit.xml.

because it is cheaper to not disable a template

How is it cheaper?

because it is clearer where the builder is actually used

The following lines are only present in templates that can actually build:

<Builder>
  <Rate>1.0</Rate>
</Builder>

Isn't that clear enough?

Jan 29 2021, 12:41 PM
Nescio added a comment to rP24806: Correct transliteration of A24 name.

would have been nice to suggest that in the original concern :S

Didn't I?

Jan 29 2021, 12:39 PM
Nescio added inline comments to D3496: group specific names and add context for translators.
Jan 29 2021, 12:36 PM
Nescio raised a concern with rP24806: Correct transliteration of A24 name.

Could you make it Xšayāršā, for consistency with the name used by the hero?
I've also expanded https://trac.wildfiregames.com/wiki/SpecificNames#OldPersian to list the cuneiform and transliteration.
Moreover, you should do a sed in the *.pot and *.po files.

Jan 29 2021, 12:34 PM

Jan 28 2021

Nescio updated the diff for D3497: move builder entities list to template_unit.xml.
  • forgot siege
Jan 28 2021, 9:46 PM