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Nescio
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Sep 7 2017, 12:14 PM (101 w, 2 d)

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Yesterday

Nescio updated the diff for D1806: standardized structure aura descriptions.

the “” technology

Sat, Aug 17, 11:55 AM
Nescio added inline comments to D1806: standardized structure aura descriptions.
Sat, Aug 17, 11:54 AM
Nescio added a comment to D2006: standardize resource tooltips.

Units have different gather rates for resource subtypes, therefore it makes sense to mention both the subtype (what you gather) and the resource (what you gather) in the tooltip. We already have “Harvest grain for food.” in the field tooltip and my suggestion is to follow that format for the other resource entity tooltips. Flora has wood.tree or food.fruit. And animals have to be killed before resources can be collected, hence the “Kill to”.
But yeah, sentences should be proper English; robot language is undesirable.
(Also, lumber is something quite different than wood; look it up in a dictionary.)

Sat, Aug 17, 11:48 AM
Nescio added a comment to D2110: manual/intro.txt corrections.

I have no strong opinion on the tag changes; if someone else agrees with them, let’s go ahead. Otherwise, let’s keep them as before to minimize string changes.

In mark-up languages it's customary to close tags on the same line, e.g. LaTeX \textbf{lorem}, HTML <b>ipsum</b>, MarkDown **dolor**, hence my preference for [font="sans-bold-14"]sit[font="sans-14"] in this text file, which also makes it easier to see if a tag is forgotten.

Sat, Aug 17, 11:40 AM

Thu, Aug 15

Nescio updated the diff for D2110: manual/intro.txt corrections.

panels

Thu, Aug 15, 2:14 PM
Nescio added a comment to D1808: standardized hero aura descriptions.

Before I can update this, we still need to find a proper format for the formation and garrison aura types.

Maybe what we need first is to have two completely different words to refer to (1) formation as in a way a group of units can organize themselves and (2) formation as in a specific group of units. For example, if we used ‘group’ for the latter, “Same group [class] [change] [attributes]” may work.

A group is an arbitrary selection of entities, which can be defined by e.g. Ctrl+1 and selected by pressing 1 or clicking on the group panel at the left of the screen.

Thu, Aug 15, 1:39 PM
Nescio added a comment to D2110: manual/intro.txt corrections.

[font="sans-bold-16"]
Modes
[font="sans-14"]
The main menu gives access to two game modes:

This means four lines, two of which show up as white lines in game; cf.


with

Those extra white lines are undesirable.

Thu, Aug 15, 1:31 PM
Nescio updated the diff for D1807: standardized catafalque aura descriptions.

Updated, keeping flavour text and capitalizing classes.

Thu, Aug 15, 1:25 PM
Nescio created D2179: capitalize classes in team bonus descriptions.
Thu, Aug 15, 1:05 PM
Nescio added a comment to D2110: manual/intro.txt corrections.

As for the font tags, I don't fully understand your point. The number of tags remains unchanged. What this patch does is instead of having one font tag in two lines, e.g.

[font="sans-bold-16"]Modes
[font="sans-14"]The main menu gives access to two game modes:

it is changed to two font tags in one line, e.g.

[font="sans-bold-16"]Modes[font="sans-14"]
The main menu gives access to two game modes:

to be consistent with e.g.

• [font="sans-bold-14"]Multiplayer[font="sans-14"] – play against human opponents over the internet.
Thu, Aug 15, 12:50 PM
Nescio added a comment to D1806: standardized structure aura descriptions.

As you can see Siege Engines is capitalized, as requested. Other exceptions probably ought to be listed on the https://trac.wildfiregames.com/wiki/EnglishStyleGuide page.

I think we should capitalize them.

Agreed.

Thu, Aug 15, 12:31 PM
Nescio added a comment to D2006: standardize resource tooltips.

So basically you prefer [verb] for [resource] instead of [verb] [subtype] for [resource]?

Thu, Aug 15, 12:26 PM
Nescio added a comment to D2178: Do not quote philosopher names in quotes.txt.

Those are not philosopher names, those are titles of works.

Thu, Aug 15, 12:15 PM
Nescio updated the diff for D2110: manual/intro.txt corrections.

ESCEsc

Thu, Aug 15, 9:50 AM
Nescio updated the diff for D2110: manual/intro.txt corrections.
Thu, Aug 15, 9:47 AM
Nescio updated the diff for D2110: manual/intro.txt corrections.

Updated because of rP22650.

Thu, Aug 15, 9:43 AM

Sat, Aug 10

Nescio added a comment to D1547: typography corrections in quotes.

@Gallaecio, feel free to commit this and other patches that have been accepted. I can't.
Also, you might be interested in D2006 and D2110.

Sat, Aug 10, 7:47 PM
Nescio added a comment to D1806: standardized structure aura descriptions.

We can post-pone this discussion and merge as is.

If you mean whether or not classes should be capitalized, no, I don't think postponing that decision is wise. There are a few patches updating strings and there will be a couple more after this one is committed. Capitalization is a recurring question so we should settle one way or the other and have a clear decision for this and future patches.
I can see arguments both for and against. Excessive Capitalization Can Make Texts Harder to Read, besides, English isn't German, and having uncapitalized classes is aesthetically better. However, gameplay-wise capitalization of classes does make sense for added emphasis. Personally I don't mind either way, provided it is done consistently.

Sat, Aug 10, 7:22 PM
Nescio updated the diff for D1806: standardized structure aura descriptions.

Siege Engines

Sat, Aug 10, 7:11 PM
Nescio accepted D2165: Upgrade into a %(name)s → Upgrade to %(name)s.
Sat, Aug 10, 7:06 PM

Fri, Aug 9

Nescio added a comment to D1614: English review of cavalry unit references.

For the record, it seems all classes are uncapitalized here.

Fri, Aug 9, 9:44 AM
Nescio accepted D1820: island → peninsula.
Fri, Aug 9, 9:42 AM
Nescio added inline comments to D1806: standardized structure aura descriptions.
Fri, Aug 9, 9:42 AM

Wed, Aug 7

Nescio updated the diff for D1806: standardized structure aura descriptions.
Wed, Aug 7, 11:18 AM
Nescio added a reviewer for D2110: manual/intro.txt corrections: Restricted Owners Package.
Wed, Aug 7, 10:57 AM
Nescio added a comment to D1999: correct Roman specific names.

Thank you for committing this! Perhaps you could also have a look at D1935?

Wed, Aug 7, 10:55 AM
Nescio created D2157: Mauryas AINames corrections..
Wed, Aug 7, 10:49 AM
Nescio added a comment to D2156: hero templates regnal numbers.

(Spaces in map file names remain problematic (D1042).)

Wed, Aug 7, 10:38 AM
Nescio created D2156: hero templates regnal numbers.
Wed, Aug 7, 10:36 AM
Nescio created D2155: healer names.
Wed, Aug 7, 9:34 AM

Tue, Aug 6

Nescio added a comment to D1999: correct Roman specific names.

Roughly speaking, in Latin (and Greek) prosody a syllable scans as long if it is:

  1. a short vowel followed by two or more consonants
  2. a long vowel followed by two or more consonants
  3. a long vowel
  4. a diphthong (ae, oe)

(There are a few subtleties but you get the idea.)
Now Pinkster indicates vowel length for both 2 and 3, Glare (and other dictionaries) only in case of 3.

Tue, Aug 6, 7:35 PM

Mon, Aug 5

Nescio added a comment to D1999: correct Roman specific names.

Thanks for checking, I appreciate it!
When writing this patch I used the concise dictionary of H. Pinkster (2nd edition; Amsterdam 2003); for your feedback I also consulted the larger dictionary of P.G.W. Glare (2nd edition; Oxford 2012). Let's see if we can find some common ground.

Mon, Aug 5, 8:55 PM

Sat, Aug 3

Nescio added a comment to D1806: standardized structure aura descriptions.

I guess the only remaining thing is removing .0 from numbers, right?

That and a decision whether or not classes should be capitalized in descriptions and tooltips.

Sat, Aug 3, 4:41 PM
Nescio added a comment to D1820: island → peninsula.

Indeed, 0 A.D. doesn't have tides.
Wouldn't it be simpler and more correct to keep “island” but replace “a narrow strip of land” with “shallow water” or something?

Sat, Aug 3, 4:38 PM

Wed, Jul 31

Nescio added a comment to rP22579: Big hellenic helmets update.

Why the hele_ in the file names?

Wed, Jul 31, 11:11 PM

Wed, Jul 24

Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Now I'm confused. What has the Cote d'Azur to do with Greece?

Wed, Jul 24, 7:47 PM
Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Wed, Jul 24, 3:31 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Updated script

now deletes all those scenarios/Height Map * files (png, pmp, and xml), because they don't seem to add anything and their copyright is apparently unclear.

Wed, Jul 24, 3:30 PM
Nescio added a comment to D2056: Support for more garrisoned slots per entity..

Looking at https://trac.wildfiregames.com/wiki/Civ%3A_Carthaginians it seems this feature was originally wanted (that design document page says “Garrison: 1” for infantry, “Garrison: 2” for cavalry, “Garrison: 3” for elephant and ballista). There might be a trac ticket somewhere.

Wed, Jul 24, 1:39 PM

Mon, Jul 22

Nescio added a comment to D2056: Support for more garrisoned slots per entity..

Thanks, it works!
So if I understand correctly, for something to show up in the structure tree tooltip, it has to be defined in globalscripts/Templates.js?

Mon, Jul 22, 7:29 PM
Nescio added a comment to D2056: Support for more garrisoned slots per entity..

Now suppose I want to display a new stat (e.g. garrisonable size) in all tooltips everywhere, what do I need to do then?

Mon, Jul 22, 7:17 PM
Nescio added a comment to D2056: Support for more garrisoned slots per entity..

So selection_details.js corresponds to the in-game tooltip and selection_panels.js to the structure tree tooltip?
Both have getGarrisonTooltip, though.

Mon, Jul 22, 6:57 PM
Nescio added a comment to D2056: Support for more garrisoned slots per entity..

What does gui/common/tooltips.js then?

Mon, Jul 22, 6:27 PM
Nescio added a comment to D2056: Support for more garrisoned slots per entity..

Apparently I'm doing something wrong then. I gave cavalry a garrisonable size of 3, but it doesn't show up in the techtree:


nor in the in-game extended tooltip (opened when clicking on icon):

Mon, Jul 22, 6:12 PM
Nescio added a comment to D2056: Support for more garrisoned slots per entity..

Could you show a screenshot of the garrisonable size tooltip?

Mon, Jul 22, 4:15 PM
Nescio added a comment to D2106: Move hardcoded gain per garrisoned trader on ship to template.

By the way, do fishing boats get a gather bonus from garrisoning a worker inside? I vaguely recall reading that somewhere (might have been a previous alpha, non-implemented feature, or mod), but if it's implemented, it should probably be moved to its xml template as well.

Mon, Jul 22, 1:39 PM
Nescio added a comment to D2110: manual/intro.txt corrections.

Not implemented, but worth considering: use (space en-dash space) instead of : (colon space) to separate hotkey and description, e.g.

Mon, Jul 22, 1:33 PM
Nescio updated the diff for D2110: manual/intro.txt corrections.

Display backslash (\ won't show up, \\ does) and add names of other punctuation symbols for better visibility.

Mon, Jul 22, 1:26 PM
Nescio created D2110: manual/intro.txt corrections.
Mon, Jul 22, 1:09 PM

Sun, Jul 21

Nescio updated the diff for D2083: territory pull again.

Per @elexis' earlier remarks.

Sun, Jul 21, 9:32 PM
Nescio added a comment to D2106: Move hardcoded gain per garrisoned trader on ship to template.

Yes, a merchant ship with 15 traders inside generates four times as much resources as an empty one. Or to put it differently, garrisoning traders in merchant ships is only profitable if an empty merchant ship generates more than five times as much as a trader walking its own route.
A much cheaper option is to simply construct additional merchant ships. (Four empty merchant ships cost 4×100=400 metal in total; one merchant ship with 15 traders inside costs 100+15×80=1300 metal and 15×100=1500 food in total.)

Sun, Jul 21, 9:24 PM
Nescio added a comment to D2107: Clean var values from Trader.js.

Out of curiosity, what's the difference between var and let? And if it should be let, then why do so many files have var? (Try running grep -cr 'var ' in the ai, components, and helpers folders.)

Sun, Jul 21, 4:09 PM
Nescio added a comment to D1808: standardized hero aura descriptions.

The aura description formats should be clear and unambiguous.

garrisoned type: Garrisoned [class] [change] [attributes]

Agreed.

garrison type: Hosting [class] [change] [attributes]

E.g. “Hosting warship +10% health.” Would the uninformed player understand that means the hero is to be garrisoned?

formation type: Formation [class] [change] [attributes] or Accompanying [class] [change] [attributes]

E.g. “Formation spearmen +10% health.” Wouldn't that imply all spearmen in any formation, rather than only spearmen in the formation containing the aura-entity (e.g. hero)?
E.g. “Accompanying spearmen +10% health.” Again, how is the player supposed to know that means only spearmen in the hero's formation?

Sun, Jul 21, 3:49 PM
Nescio added a comment to D2106: Move hardcoded gain per garrisoned trader on ship to template.

True, neither traders nor merchant ships are capturable in 0 A.D.
I'm wondering though what would be the most logical place to define this bonus: the entity template that receives it or the entity template that gives it?

Sun, Jul 21, 3:36 PM
Nescio added a comment to D1808: standardized hero aura descriptions.

I think we should avoid trailing zeroes on user-visible text for now.

Agreed. In that case the GUI should probably be edited to not add any trailing zeroes for e.g. armour either (in a different patch, of course).

should classes be capitalized or not?

I would postpone this decision as well.

I don't think postponing that decision is a good idea. Everytime a string is updated, the entire string has to be re-translated again for all languages, which means that changing capitalization later doubles the work-load for our translators. Besides, the purpose of this patch is to improve consistency, and a policy to keep it uncapitalized in some data files while demanding it to be capitalized elsewhere doesn't seem very consistent.

Sun, Jul 21, 3:32 PM
Nescio added a comment to D2106: Move hardcoded gain per garrisoned trader on ship to template.

Shouldn't it be Trader-based instead of Merchant-based? That would allow e.g. gaul trader adds +0.15, mace trader +0.20, pers trader +0.25.

Sun, Jul 21, 3:05 PM
Nescio added a comment to D2083: territory pull again.

rP16022 broke the pull templates? And the wall templates fixed by rP22070 and the trigger templates fixed by rP17270? But then why does Josh say in #3613 that it was working in Alpha 18 (released march 2015 after rP16022, see Changelogs)?

No idea when exactly it was broken, but try placing other/territory_pull.xml in A23 in Atlas and you get these errors:

ERROR: RelaxNGValidator: Validation error: preview%7Cother/territory_pull:1: Expecting an element RetainInFog, got nothing
Sun, Jul 21, 10:33 AM
Nescio added a comment to D1808: standardized hero aura descriptions.

Things to be decided upon before I'll update this patch:

  • +1 or +1.0 armour?
  • should classes be capitalized or not?
  • formation, garrison, and garrisoned aura description format.
Sun, Jul 21, 10:27 AM
Nescio added a comment to D1807: standardized catafalque aura descriptions.

Let's keep those sentences in the catafalque aura descriptions then for now.

Sun, Jul 21, 10:25 AM
Nescio added inline comments to D1806: standardized structure aura descriptions.
Sun, Jul 21, 10:24 AM

Sat, Jul 20

Nescio added a comment to D1807: standardized catafalque aura descriptions.

Also, the question remains whether it's right to remove the history flavour sentence from these catafalque aura descriptions (other aura types don't have that).

Sat, Jul 20, 8:42 PM
Nescio added a comment to D1808: standardized hero aura descriptions.

Looking at the April 1 version:
formation type: [class] in his formation [change] [attributes]
garrison type: [class] he is garrison in [change] [attributes]
garrisoned type: Garrisoned [class] [change] [attributes]

Sat, Jul 20, 8:21 PM
Nescio added a comment to D1808: standardized hero aura descriptions.

As for +3.0 vs +3, I have no strong preference, provided it is done consistently. The gui displays armour with one decimal, though:

Sat, Jul 20, 8:06 PM
Nescio added a comment to D1807: standardized catafalque aura descriptions.

Thanks for the notification, I missed that one; I'll reply over there.

Sat, Jul 20, 7:54 PM
Nescio updated the diff for D2083: territory pull again.

template_territory_pull.xml

Sat, Jul 20, 6:54 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Those height maps aren't used, their copyright is unclear, and none of their commit messages says anything about them.
I just opened the three maps/scenarios/Height Map Import - Demo * files and they're all three blank maps without any entities. I'm not sure what they demonstrate; if one wants to know how to import height maps I suppose they could have a look at e.g. maps/random/hellas.js. So perhaps delete all those Height Map scenario files (png, xml, and pmp)?

Sat, Jul 20, 6:47 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

If I understand you correctly, you suggest those heightmaps to be deleted, but want to know on what grounds exactly?

Sat, Jul 20, 6:10 PM
Nescio added a comment to D2083: territory pull again.

template_pull.xml -> template_territory_pull.xml and pulls/territory_60.xml -> territory_pulls/territory_pull_60.xml?

The parent template doesn't actually have a territory component, because that's specified in its children, so wouldn't it be a bit weird to name it template_territory_pull.xml? Otherwise I have no objections.

Sat, Jul 20, 6:08 PM

Fri, Jul 19

Nescio added a comment to D2100: Make cart team bonus actually be +10% instead + 0.1.

Yes, I'd like to have one; no idea how to do it myself, though. Perhaps you could help?
[EDIT]: the Persian trader has +25% base gain, so it should presumably add 25% (= 125% of 20%) when garrisoned in a ship, rather than the default 20%.

Fri, Jul 19, 11:26 AM
Nescio added a comment to D2100: Make cart team bonus actually be +10% instead + 0.1.

Thanks! Found it, simulation/components/Trader.js line 5:

// Additional gain for ships for each garrisoned trader, in percents
const GARRISONED_TRADER_ADDITION = 20;

Wouldn't it be better to define that value inside the trader template, rather than hard-code it in this javascript component?

Fri, Jul 19, 11:15 AM
Nescio added a comment to D2100: Make cart team bonus actually be +10% instead + 0.1.

Currently I'm looking at the template_unit_ship_merchant.xml's tooltip. Is the “Garrison a Trader aboard for additional profit (+20% for each garrisoned).” part actually implemented? If so, where? If not, wouldn't it be better to remove that sentence then?

Fri, Jul 19, 11:00 AM
Nescio added a comment to D2100: Make cart team bonus actually be +10% instead + 0.1.

Please have a careful look before changing this.
This aura affects entities with the “Market” class; doing a grep -r Market reveals we should look at the following templates:

campaigns/campaign_city_minor_test.xml
campaigns/campaign_city_test.xml
template_structure_economic_market.xml
template_structure_military_dock.xml
structures/cart_dock.xml
structures/cart_market.xml

The first and second don't actually have a <Market> node, the third and fourth have:

<Market>
  <TradeType>land naval</TradeType>
  <InternationalBonus>0.2</InternationalBonus>
</Market>

to which the fifth and sixth add:

<Market>
  <InternationalBonus op="add">0.1</InternationalBonus>
</Market>

Then we also might want to have a look at simulation/data/technologies/trade_commercial_treaty.json, which has:

	"tooltip": "Market +10% International Bonus.",
	"modifications": [
		{ "value": "Market/InternationalBonus", "add": 0.1 }
	],
	"affects": ["Market"],

As far as I understand it—please correct me if I'm mistaken—the international bonus is a bonus based on what you'd get when trading with your own markets. In other words, 0.1 means 10% more than non-international trade.
What this proposed patch actually does is increase the bonus by 0.02 (= 10% of 0.2), i.e. 2% of normal gain, rather than the 10% it does now.
So if something is to be changed, then probably the tooltips, not the values.

Fri, Jul 19, 10:45 AM

Jul 18 2019

Nescio added a comment to D2044: Allow immunity to certain damage types..

[EDIT]: Seems to me we need a definition of restrictedClasses ;)

No, not really; e.g. spearmen inflict both hack and pierce damage; they should be able to attack structures even if structures would be immune to pierce damage.

Jul 18 2019, 5:28 PM
Nescio added a comment to D2051: Display wonders alongside heroes and relics.

See also D1397.

Jul 18 2019, 1:58 PM
Nescio added a comment to D2007: standardize formation tooltips.

Thanks! D2006 is a similar patch, perhaps you're interested in reviewing that one as well?

It's a bit unfortunate that tooltips speaking of classes are in formation templates, whereas it's actually unit templates that decide what formations they can have.

Is it a good idea to change that? Not sure.
Sounds like that should be changed, formation templates should imo define what units can go in (as the formation parents the units).

Yes, that would probably an improvement.

Jul 18 2019, 9:19 AM

Jul 17 2019

Nescio updated the diff for D2007: standardize formation tooltips.

Rephrased skirmish formation tooltip, per @bb.

Jul 17 2019, 9:50 PM
Nescio added a comment to D2022: enable archery tradition for kush.

Perhaps you can add a reference to the source? For future reference and may help to persuade people ;)

Herodotus Histories book II is about Egypt and Kush (“Aithiopia”).
For the Ethiopians in Xerxes' army, see Herodotus VII.69-70.

Jul 17 2019, 7:13 PM
Nescio added a comment to D1904: Move fauna_arctic_wolf_attack.xml from trigger/ to gaia/.

(If you're interested, D1881 is similar, since all other wallsets are inside structures/.)

Jul 17 2019, 4:08 PM
Nescio updated the diff for D2083: territory pull again.

Now without vision files (adding those is perhaps not a good idea).

Jul 17 2019, 4:00 PM
Nescio added a comment to D1904: Move fauna_arctic_wolf_attack.xml from trigger/ to gaia/.

No idea; I stumbled upon this when viewing triggers/ files because of territory pull discussion.

Jul 17 2019, 3:59 PM
Nescio updated the diff for D1904: Move fauna_arctic_wolf_attack.xml from trigger/ to gaia/.

Moved to gaia/fauna_arctic_wolf_domestic.xml

Jul 17 2019, 3:42 PM
Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Jul 17 2019, 3:35 PM
Nescio updated the test plan for D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Jul 17 2019, 3:35 PM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Agreed, let's delete those pngs then; updated script:

Jul 17 2019, 3:30 PM
Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Jul 17 2019, 10:55 AM
Nescio updated the test plan for D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Jul 17 2019, 10:54 AM
Nescio updated the summary of D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).
Jul 17 2019, 10:53 AM
Nescio added a comment to D1042: rename maps/ file names to use underscores (instead of spaces and capitalization).

Updated script:


Which removes Flight_demo.* and Sandbox - Ptolemies.* (because their second version looks much better), takes care of Azure Coast* scenarios, then performs the earlier agreed-upon map moves (removes hyphens and parentheses, replaces spaces with underscores, converts upper case into lower case).

what to do with the scenarios/Height Map *.png files

The question is which purpose do they serve.
If they're in the public.zip, I suppose players dont actually see the files?
Can post copies of the files in some place that people look up, wiki page, forum post, trac ticket, and or phabricator page and or commit to art repository.

I don't know what their purpose is. Where should they be moved to exactly? Or do you think they should simply be deleted?

Jul 17 2019, 10:47 AM
Nescio added a comment to D1904: Move fauna_arctic_wolf_attack.xml from trigger/ to gaia/.

Or Or fauna_arctic_wolf_violent.xml? (Other wolves are merely aggressive.)

Jul 17 2019, 10:18 AM
Nescio added a comment to D2083: territory pull again.

Thank you for your comment.
Yes, these pulls become permanent when connected with a territory root; I suppose their usefulness is limited to scenarios where players can't build new structures (e.g. maps/scenarios/Campaign Test Map.xml).

Jul 17 2019, 10:17 AM

Jul 15 2019

Nescio added a comment to D2083: territory pull again.

It seems Jenkins is failing the build of the map file again, presumably because of spaces in file name (see also D1042).

Jul 15 2019, 8:36 PM
Nescio updated the diff for D2083: territory pull again.
Jul 15 2019, 8:33 PM
Nescio created D2083: territory pull again.
Jul 15 2019, 8:31 PM
Nescio added inline comments to D2079: Adds snapping to edges for buildings.
Jul 15 2019, 8:10 PM

Jul 14 2019

Gallaecio awarded D1808: standardized hero aura descriptions a Love token.
Jul 14 2019, 1:59 PM
Nescio added a comment to rP22266: moves territory_pull.xml from other/ to special/ and updates the only file in….

Thanks! However, template_*.xml files don't show up in Atlas either, so it wouldn't actually solve the issue? Or do you mean creating additional files?

template_territory_pull.xml
territory_pulls/32.xml
Jul 14 2019, 9:45 AM

Jul 13 2019

Nescio updated the diff for D2049: Add four default skirm structures.

Updated, now with footprint and obstruction.
Also minor workshop templates corrections.

Jul 13 2019, 11:19 PM
Nescio updated subscribers of D2069: Cleanup of GUI-interface and test..

@Nescio, you are my superior in this

Am I?
Because it involves javascript, you actually need someone else; perhaps @bb is willing to.

Jul 13 2019, 10:42 PM
Nescio added a comment to D2065: Rename "CauseSplashDamage" to the more generic "CauseDamageOverArea"..

Actually “splash” implies a liquid (the word itself is an onomatopoeia), so I'm not sure it is the most appropiate term for anything we use in 0 A.D.; anyway, that's probably outside the scope of this patch.
I merely chimed in here because I'm curious as to why you think this particular occurrence has to be renamed.

Jul 13 2019, 10:18 PM
Nescio updated the diff for D2000: aura style corrections.

Updated

Jul 13 2019, 10:14 PM